Mathezic

Paric Root-Walker's page

4 posts. Alias of Geometer.


Race

| HP 84/48 | AC 17 | F +12 R +8 W +17| Perc +20 |Init: +7

About Paric Root-Walker

Paric Root-Walker
Male human druid (plains druid) 9 (Pathfinder RPG Advanced Player's Guide 100)
NG Medium humanoid (human)
Init +7 (+10 in plains terrain); Senses Perception +20 (+24 in plains terrain)
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 84 (9d8+36)
Fort +12, Ref +8, Will +17
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged sling +8 (1d4+2)
Special Attacks wild shape 2/day
Druid (Plains Druid) Spells Prepared (CL 9th; concentration +17)
. . 5th—baleful polymorph (DC 23), control winds[D] (DC 23), wall of thorns
. . 4th—haste[D], ball lightning[APG] (DC 22), dispel magic, greater flaming sphere[ACG] (DC 22), gravel vortex
. . 3rd—aqueous orb[APG] (DC 22), burrow[UM] (DC 21), dominate animal (DC 21), haste[D], stone shape, wind wall
. . 2nd—aboleth's lung[ARG] (DC 20), barkskin, chameleon stride[D,APG], euphoric cloud[ACG] (DC 21), gust of wind (DC 20), gusting sphere[ARG] (DC 20), lesser restoration
. . 1st—faerie fire, liberating command[UC], mount[D], obscuring mist, tears to wine (DC 19), tripvine (DC 19), windy escape[ARG]
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Plains domain[UM]
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Statistics
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Str 14, Dex 14, Con 16, Int 12, Wis 26, Cha 8
Base Atk +6; CMB +8; CMD 20
Feats Augment Summoning, Craft Wondrous Item, Improved Initiative, Natural Spell, Spell Focus (conjuration), Scribe Scroll
Skills Acrobatics +0 (-4 to jump), Bluff +0, Climb +4, Diplomacy +2, Disguise +0, Fly +8, Handle Animal +3, Heal +12, Intimidate +0, Knowledge (geography) +5 (+9 in plains terrain), Knowledge (nature) +13, Perception +20 (+24 in plains terrain), Ride +4, Spellcraft +18, Stealth +0 (+4 in plains terrain), Survival +12 (+16 in plains terrain), Swim +4, Use Magic Device +8
Languages Common, Druidic, Sylvan
SQ canny charger, migrating herd, nature bond (Plains domain[UM]), plains traveler, pounce, savanna ambush, wild empathy +9
Combat Gear wand of cure light wounds; Other Gear +1 hide armor, sling, belt of mighty constitution +2, first aid gloves, headband of inspired wisdom +6, Cloak of Resistance +3, Handy Haversack, Ioun Torch, Armillary Amulet, Smelling Salts, Troll Oil, Traveler's Any-tool, Cracked dusty rose prism Ioun stone, Pearl of Power lvl 2, 365 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Canny Charger (Ex) Charge through allies' squares, turn 90 during a charge, +4 dodge vs. enemy charges and +4 damage when readied for a charge.
Druid (Plains Druid) Domain (Plains) Granted Powers: The wide open spaces of the prairie, savanna, and steppe are yours to master.
Migrating Herd (Su) Summoned herd animals gain +10' speed and double their spell's duration.
Natural Spell You can cast spells while in Wild Shape.
Plains Traveler (+4) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in plains terrain, and cannot be tracked there.
Pounce (2/day) (Ex) You may make a full attack as part of a charge.
Savanna Ambush (Ex) Concealment if prone in natural surroundings, stealth checks at no penalty while prone, stand up as an immediate action during the surprise round.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.