Commander Pharamol

Papadage's page

Organized Play Member. 30 posts (595 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


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Grand Lodge

Since I've only bought a few 2E PDFs from Paizo, I'll just transition my purchases to Nexus instead of the Paizo website so I can have both the PDF and access to the character builder.

But, I won't buy any more PDFs or anything from Nexus until content sharing with players is built. Maybe a compromise. Every player needs a core rulebook, but the rest of the content can be shared from any member of the group.

Grand Lodge

Who do I email for the submission templates?

Uchuujin wrote:
Timitius wrote:


Lastly, grammar. If your grammar is poor, that isn't an auto-reject, but it does put up a big red flag to us. Our editors are volunteers, and what you submit should be solid for grammar, so they can focus on polishing the article and evaluating the content to make it better. So, my advice is to get someone else to proofread your submission before you submit it.
I've seen several people recommend Grammarly, but TBH I've not yet tried it myself. I fully intend to once my writing is in a more complete state however.

I do use Grammarly, but it’s mainly for business style writing, so don’t let it push you toward bland language with its selections for wording. It is great or punctuation though, especially for quotes, which can be very confusing.

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GM Ventiine

Since Taldor is Roman-themed, I used the Latin translation of Ash, Cinnis, as his original given name. He changed it when he deserted the Taldan military.

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Asher appears above deck

A dark-haired man of medium build, wearing earth tones and well-worn boots comes up on deck. He scans the small groups of colonists and approaches a section of gunwale near some of them.

within earshot of Crispin, Mauro, and Bey

He is within earshot but has not engaged the group. He is instead listening to their conversation as he scans the horizon, looking first back, and then forward, straining to look for land.

Grand Lodge

Cribbing off pad300's format for Asher:

Background:

Cinnis Regillenus was born a citizen of Taldor, and like many Taldans, fell victim to state propaganda crafted to the state aim of imperial expansionism. He was well-schooled in the civic arts but excelled in his military curriculum. He was especially adept as a forward naval scout, trained to deploy from low profile longboats on enemy coasts to explore the geography of their shorelines to look for invasion landing zones and routes to vital resources and strategic locations.

It was on one of these scouting missions that brought Cinnis to Andoran. At first, his Taldan animosity for all other nations hardened his heart against these strangers, but over the weeks of his infiltration, he witnessed something that he had never seen before. he saw a people bound together by mutual respect and a desire to live free. Coming back to Taldor, he was struck by the stifling militarism that had been the guiding light of his life, and the longer he stayed, the further he drifted into daydreams of living a quiet life among people not interested in subjugating others.

Finally, on a mission to discover a method of invading the Isle of Absalom, Cinis defected, and changing his name to the common tongue translation of his name, Asher, he made a life for himself as a coastal and marine guide, using his honed talents to explore and help the collection of knowledge. It was on one of these excursions that he heard of the second expedition to Talmandor's Bounty and offered his services as an explorer and protector in the colony. He wished only to bring his new life to new shores, and to be far away should his homeland ever spark war with Andoran or Absalom itself, forcing him to cross swords with his ex-countrymen.

Motivation:

Asher has joined the expedition and colony as a means of getting even further away from Taldor, and to be a scout and protector of its citizens. He has strong survival, geography, and scouting skills, and in his off-time plans to teach other colonists the way of the bow and sword, as well as be the resident bowyer.

Weakness:

Asher is deathly afraid of being outed as a Taldan, so speaks little to hide his accent. He attempts to occasionally hide it with a fake one but has very little talent in linguistics.

Appearance:

Asher is a fairly young man (29), with olive skin, dark brown hair cut short, and a beard kept to long stubble. He is of medium height and build, but is obviously in excellent health. His eyes are sharp and observant. He tends to dress in earth tones carries a longbow, with a longsword on his back.

Demeanour:

Asher seems silent and grim, but when pressed can break out in broad smiles and deep laughs. He tends to speak little, and when pressed to do so, seems to mumble a bit. But when in the outdoors and surf, he exhibits confident movements of one well acquainted in his environs.

Mechanics:

Asher
Male human (Taldan) ranger (tidal hunter) 1 (Ultimate Wilderness 73)
NG Medium humanoid (human)
Init +4; Senses keen scent; Perception +5
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Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +1
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Offense
--------------------
Speed 30 ft.
Melee longsword +3 (1d8+7/19-20) or
. . punching dagger +3 (1d6+5/×3) or
. . spiked gauntlet +3 (1d4+5) or
. . trident +3 (1d8+5) or
. . unarmed strike +3 (1d3+5 nonlethal)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (aquatic humanoids +2)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Power Attack, Weapon Focus (longbow)
Traits seasoned hunter, tactician
Skills Acrobatics +2, Craft (bows) +2, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +5, Stealth +5, Survival +5, Swim +5
Languages Common
SQ waterborn
Other Gear chain shirt, arrows (40), blunt arrows[APG] (20), longbow, longsword, punching dagger, spiked gauntlet, trident, 9 gp, 6 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Blunt arrows - 0/20
Tactician (1/day) - 0/1
Trident - 0/1
Waterborn (10 minutes/day) (Su) - 0/10
--------------------
Special Abilities
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Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

[spoiler=Class Abilities:]

Favored Enemy (Aquatic Humanoids +2) (Ex) +2 to rolls vs. aquatic humanoids foes.
Waterborn (Su): A tidal hunter can breathe water for up to 10 minutes per ranger level each day. At 6th level, he can breathe underwater indefinitely.
Keen Scent (Ex): A tidal hunter gains scent, as per the universal monster rule. At 12th level, while in water, the tidal hunter can detect particularly strong or distinct odors (such as blood) up to 1 mile away.

Equipment:

In process

Future Mechanical Development:

Asher will develop as a switch hitter, with fairly well-rounded capabilities at range and in melee.

Grand Lodge

GM Ventiine wrote:
Abeowin (Bey) N'thera in Group A wrote:
He arrives just as his summoned dog disappears. "Sorry about him just disappearing on you. I can bring another animal or even another dog if you want Medrinnah. By the way, I'm Abeowin." He introduces himself to Becky. Then stands back and watches Medrinnah hoping her mood improves or at least she smiles.

Medrinnah looks a bit shocked when the dog disappears into thin air. "That doesn't hurt the dog does it? I think it's amazing that you can summon animals, Mr. Abeowin. But, if I was able to conjure a dog, I'd want it to be permanent."

Bey will receive a +2 to Diplomacy checks with Medrinnah Harleau for his continued animal summons to improve Medrinnah's mood.

Crispin Xantrian in Group C wrote:
If Alba & Anya are still conversing Crispin will stay with them. Listening and joining in when he has anything to contribute.
Alba and Anya seem like very different people, but their experiences foraging and hunting respectively give them plenty to converse about. Alba goes into detail about edible plants and what they look like, while Anya passionately recounts hunts with her clan.

Don’t get me wrong. It’s not a matter of min-maxing, The issue archery has with underwater combat is huge unless I cheesed it a lot. I wanted a ranged combatant to contribute from a distance while keeping an eye on the casters in the back, With a ranger , I can still do so, but once in the water, Asher can stow the bow and rely on melee. He would not be as good at either compared to a single style combatant, but would still be more than capable.

Plus, a good tracker and survival specialist in the wilds, both above land and under the sea of an uncharted island has some great flavor.

Grand Lodge

So, after doing some more research on aquatic combat, I realized a super-specialist with a longbow is almost the worst possible build for this AP. It takes some very specific enchantments to make a bow work underwater, and I don’t want to be begging our DM for special favors or our archanist for crafting.

Instead, I will re-cast Asher as a Human Ranger, built as a switch hitter, with the Tidal Hunter archetype. He will primarily take feats for archery, but will also have good enough skill with melee to contribute underwater. As a Tidal Hunter, he will act as a resource and security scout for the colony, exploring the waters along the shores and the interior of the island.

His backstory will remain the same though. He is a Molthuni defector, who was disenchanted with the militarism of his aggressive homeland. He had been an expeditionary marine that had been groomed as a forward scout for upcoming invasions, but left to join the freedom lovfing people of Andoran. He saw the expedition to set up the new colony as a means of using his skills to both make a living, and to do so in a constructive manner.

He is gruff and abrasive to many, but that belies a mirthful spirit and a love of his new life.

Grand Lodge

Thanks. That's all I needed to know.

I am still mulling over the two builds for Warpriest, and a possible Inquisitor instead. Warpriests are pretty badass, but the Arsenal Chaplain is dependent on specific equipment (Gloves of Dueling), which will be hard to come by on a remote island. The alternate build is a little less equipment-dependent but is still very thin on skills.

On the other hand, an Inquisitor is more self-contained, and Bane is very versatile. I would also have more skills available to fill out party capabilities, and there are Archetypes that would both boost combat and healing.

Decisions... decisions.

Grand Lodge

GM Ventiine wrote:

Papadage, welcome to the Paizo forums! :D A warpriest who can also do ranged damage sounds good. And he loves pie and sausages? Yes. I like that his weakness may be that he seems initially stern (perhaps unapproachable) and that culturally, he’s used to a military oligarchy telling him what he’s allowed to do. Are you planning on playing Asher as firm but friendly? Asher has an interesting last name. NPCs might occasionally refer to him as Mr. PbP or PbP (unless you change it, hehe)

Submissions wrote:

Player | Character | Class | TLDR;

Herkymr the Silly | Abeowin (Bey) N’thera | Unchained Summoner | summon utility and expert animal handler
DBH | Crispin Xantrian |Arcanist | knowledgeable bookkeeper and fluent spellcaster
Papadage | Asher PbP | Warpriest (of Vildeis) | ranged support and secondary healer with local and religious knowledge

Yep. I need to get that profile filled out, but in the meantime, can you let me know if Molthuni Arsenal Chaplains qualify for Advanced Weapon Training using feat access with the bonus fighter feats?

They do not for PFS, but if they do not for your purposes, I'll need to respec to a base warpriest of Sheylyn, and I'll need to re-work the back story a bit.

Grand Lodge

I would like to submit Asher, a human Warpriest, who will be built as an archer.

Asher is a veteran of the Molthuni armed forces, who became enamored of the freedom loving people of Andoran. He sees the expedition of the Peregrine as a means of removing himself from the strife of Molthune’s expansionism where he may need to take up arms against his old comrades.

He is a dour looking man, but in reality, he is a jovial sort, taking on the persona of a happy warrior in battle.

He will provide ranged support for front liners and will protect the squishy casters in the back, as well as be a secondary healer and remover of conditions.

Grand Lodge

Javell DeLeon wrote:

I'm going to respectfully withdraw from this one.

Thanks!

As will I. I am not feeling jumping into a mid-level caster on this AP.

Good luck everyone!

Grand Lodge

Enzo the Elven Arcanist throws his hat in the ring.

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The Archlich wrote:
Papadage, please read the rules on the first post.

Oops. Let's make it LE and Scion of the Nine Circles.

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Ta'riq will be an Erratic Malefactor. Please change the alignment to CE.

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I'll dot in.

Planning on Tar'iq, a Human LE Inquisitor of Asmodeus, played as an archer. I am trying to decide if he'll have the Sanctified Slayer archetype.

Tar'iq is a zealous supporter of house Thrune, though mindful of his own privileges. From time to time he has been known to do extra-curricular investigations of those above him in the organizational chart.

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Dotting to join in once submissions are requested.

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Congrats to the chosen!

Have fun.

And thank you to GMMichael for the chance to audition.

Grand Lodge

Asher’s Hope Knife inscription:

Be not grim in the pursuit of justice.

Grand Lodge

1. Character Concept: Asher, a Human Warpriest of Vildeis, built as an archer. He seems grim from a distance, but is jovial and has a love of mechanics. He'll play as primary damage dealer, but will be able to back up a full Divine caster as a backup healer, condition remover and buffer, as well as stabilize downed players from a distance.

2. What campaign trait youd take from The players Guide Players Guide for Giant Slayer: Orpaned by Giants

3. Why youre in Trunau..tie it to your campaign trait: Was a wandering agent of Vildeis, righting wrongs and protecting the weak, and found an opportunity to settle in a place always in danger

4. What job do you have in Trunau? Asher is an engineer by trade, and had traveled with his father, inspecting mills, and lost him during an attack ina remote outpost in Taldor. He now looks after the mills, water pumps, and the mechanisms of the Smithy.

5. Have you played it before? I had attempted to run it PbP in Google Plus years ago, but never got past the first half of Book 1. I can easily play in character.

6. What makes you tick as a player? Why do you role play? It's been a hobby for almost 40 years, and I love to explore various aspects of my personality through characters in different worlds and environments. Part of it is exploring things I could never do myself. I also have a love of roleplay as a collaborative creative activity.

7. Complete this introduction of your player that will be used in your first post.

It's been a long few years since Asher first settled into Trunau. When he first met the town, it had been after several long, lonely years on the road. His duties had never let his dwell long in any one place. There was always another evil that needed quelling further afield. But as he accompanied the ragtag caravan members he had helped rescue from an Orc and Ogre raid, he saw that these people lived on the razor edge of danger, but made it a home nonetheless. He felt kinship with these people of the knife, as his own Mistress was a patroness of daggers herself as the weapon on justice.

Asher was running around, Hope Knife resting against his skin, under his jerkin, always providing comfort as he ran through his mental checklist, making sure that the mill was ready for the incoming harvest and supplemental grain shipments. The town was busy preparing for the coming Hopeknife ceremony,and he had to do his part for that as well. He liked the games that would be put on, and looked forward to once again contending at the archery lanes with the best of the Chief Defender's squad. There was even a Black Arrow among them.

Grand Lodge

Definiitely interested. I have a concept from another GS PbP audition that I’ll add here in a bit.

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Will ditto interest if added players are needed.

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Definitely interested.

I'd love to play Dragon's Demand, Feast of Ravenmoor, or Realm of the Fellnight Queen.

But I'd join in any of the listed adventures.

Grand Lodge

Disappointed, but, have fun everyone!

Grand Lodge

JasonX wrote:
Redblade8 wrote:

OK, I've updated Szula's page to reflect using the EitR rules and added a trait.

Adding the Feat Tax rules kind of tosses things around for me, as there are now like three different things I could do with my feat choices. For now I'll go with Shield Focus, try and keep myself alive.

GM, those rule changes eliminate Power Attack's existence as a feat, and that's one of my bloodline's bonus feats. Any chance its spot on the Bonus Feat list could be replaced by EitR's Powerful Maneuvers?

For class bonus feats that get lost due to the feat tax rules, yes, you gain a different feat. So the PA feat can be replaced with Powerful Maneuvers.

Point Blank Shot is not eliminated, it is reversed with Precise Shot. Precise Shot now acts as the pre-req for all feats that use to have Point Blank Shot as a pre-req, and Precise Shot is the pre-req for Point Blank Shot.

Thanks for that. It works out anyway, since I did not take PB Shot and took Focused Shot instead.

I will post the final version tonight, with added notes and the final stats and build.

Grand Lodge

Same question with me.

Since Point Blank Shot is eliminated by EitR, it reduces my feat count. Can I add a bonus feat to make up for that? I'll pick something aside from Rapid shot so it won't come into play prematurely. I'll probably add Focused Shot (add Int damage to a Standard Action).

I also added a campaign trait that fits in with the back story.

Grand Lodge

Will try to update Asher a bit more later.

My goal for his role is to develop him as a back rank damage dealer who can do buffs for the front liners, do emergency healing, ranged stabilization, and condition removal during fights, and use wands for after combat healing.

So fun to play in a fight, and not a healbot, but capable of healing and support when needed.

Grand Lodge

Asher's Alias Post

https://paizo.com/people/AsherPbP#newPost

Note.. changed my handle from my full name, George Papadakis to this.

Grand Lodge

Asher starting wealth

5d6 ⇒ (5, 5, 2, 4, 5) = 21 x 10 =210

And now he's complete

Asher
Male human (Taldan) warpriest (molthuni arsenal chaplain) of Vildeis
NG Medium humanoid (human)

Str 17, Dex 19, Con 16, Int 16, Wis 15, Cha 15
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 11 (1d8+3)

--------------------
Offense
--------------------
Speed 30 ft.
Melee
punching dagger +3 (1d6+3/×3) or
spiked gauntlet +3 (1d4+3) or
unarmed strike +3 (1d3+3 nonlethal)

Ranged longbow +5 (1d8/×3) blunted arrows (1d4/x3)

Special

blessings 3/day (War: war mind)
sacred weapon (1d6, +0, 1 rounds/day)
Warpriest (Molthuni Arsenal Chaplain)

Spells Prepared - Can convert to heal on the fly
(CL 1st; concentration +3)
1st—divine favor (2)
0 (at will)—detect magic, light, stabilize

Feats Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits fate's favored, reactionary

Languages Common, Draconic, Giant, Orc

Other Gear leather armor, arrows (40), blunt arrows[APG] (20), composite longbow, punching dagger, spiked gauntlet, backpack, bedroll, belt pouch, belt pouch, flint and steel, holy text (Vildeis)[UE], soap, spell component pouch, trail rations (2), waterskin, wooden holy symbol of Vildeis,

Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Heart of the Fields +0 (Profession [engineer], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Grand Lodge

nightdeath wrote:

Gm did mentioned the deadline.

JasonX wrote:

A

Recruitment will be open for one week, ending at noon EST on Saturday, 9/19. I will then make a decision within a couple of days.

Cool. Missed that part.

Thanks!

Grand Lodge

If there's room, I'd like to play a ranged Human Warpriest of Vildeis I had played for a bit in organized play.

He's hard hitting, and has some healing.

Took the 25 points for now until I can learn the dice tag.

Str 14
Dex 18
Con 14
Int 12
Wis 14
Cha 8

Composite Longbow as the preferred weapon.

Asher is somewhat jovial despite his devotion to his grim patron. He has a sharp glint in his eye and a talent for mechanical things due to his work in mills growing up. He also has a deadeye with his bow, his preferred weapon in his crusadfe against evil. A crusade he began when his village was overrun and razed by a band of goblinoids with a hill giant leading them.

Test Roll:

Random Characteristic: 4d6 ⇒ (4, 5, 2, 4) = 15

Actual Rolls:
4d6 ⇒ (6, 3, 3, 6) = 18 15
4d6 ⇒ (6, 3, 6, 1) = 16 1d6 ⇒ 2 15
4d6 ⇒ (5, 6, 6, 4) = 21 17
4d6 ⇒ (1, 4, 4, 6) = 15 1d6 ⇒ 5 15
4d6 ⇒ (6, 1, 1, 6) = 14 1d6 ⇒ 5 17
4d6 ⇒ (4, 3, 6, 6) = 19 16

Will revise with the rolls above.