Keeper Myre

Papa Samedi's page

41 posts. Organized Play character for Ilmakis.


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Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

After getting back his sight, Papa Samedi says The Bones! The Bones! They never lie!

Can try to stitch Ironwolf's wounds, but my magic is for the unliving.

Medicine: 1d20 + 2 ⇒ (14) + 2 = 16
HEal: 2d8 ⇒ (4, 8) = 12

It seems like this creature was the one that attacked the halflings. Good riddance.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Fortitude DC18: 1d20 + 5 ⇒ (4) + 5 = 9 not a crit fail so will keep it!

Papa Samedi is blinded by the light! But, he has more than a bone in his satchel! Concentrating, he takes one of the many bones sewed in his cloth and throw it on the ground!

At the same time, a skeletton appears next to him and attacks the creature that just blind him.

(◆◆◆) Create Undead

The skeleton strikes twice at the creature.

Scimitar vs AC: 1d20 + 6 ⇒ (12) + 6 = 18
Damages, S: 1d6 + 2 ⇒ (1) + 2 = 3
Claw (agile) vs AC: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damages, S: 1d4 + 2 ⇒ (3) + 2 = 5

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi moves next to one of the grass-strewn ground area that he's aware of and start working at creating a makeshift plateform to get through safely.

The Bones! The bones speak! he says rattling some bones.

Crafting: 1d20 + 6 ⇒ (18) + 6 = 24

(◆) Stride
(◆◆) Cradfting

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Follow the Bones, travellers, they will keep you safe... Says Papa Samedi as a good bye.

I found tracks going in the swamp, but we can continue our route, we are on a tight schedule.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

To get expedite the process more quickly, and knowing his strength is not his strong suit, Papa Samedi decides to help build a ramp to get the wagon out of the mud.

Take these wood pieces and get them together to have them in two bundles and then place them under the wheel. It will help you.

Crafting DC15: 1d20 + 6 ⇒ (7) + 6 = 13
Crafting DC15 (HP): 1d20 + 6 ⇒ (20) + 6 = 26

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Enjoy!

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

As he scans the area for dangers, Papa Samedi founds some big batrachian footprints that seems to corroborate the halfling story.

Look, the Bones shows me footprints. I think that someone able to follow tracks could find the perpetrator.

Then he turns to the merchants and says We could help you build the ramp. I don't think it will take us too much time.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi stays alert. The place seems odd to him for a stop.

He lets Scarlet do the talking while keeping the package closer to him.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi makes his bones rattle and says The Bones heard you! We will deliver these goods to Master Hulfheen. Have no fear...

Then he looks the small wrapped parcel.

I will take good care of this package.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi is a frail and short middle aged mwangi man with dreadlock. He usually wears a mask that looks like a skull. When he walks with the aid of a staff, carved into the bone of some gigantic animal, the numerous bones sewed into his clothes tinkles in a strange harmony.

When he spokes, it’s with a thick accent from his homeland, despite seeming to know several languages perfectly well. He talks about Life and Death, but don’t seem to follow any particular deity. The Bones speak. is his answer to everything.

Papa Samedi makes some of the bones sewed in his cloth rattle and says Greetings! I'm Papa Samedi. The Bones told me that you have a mission for us... Could you tell us more about it?

Horizon Hunters

1 person marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi tells a Story from his days in the Mwangi expanse. Making his numerous bones rattle to emphasis it.

I was friend with a local healer and magic practitioner in a small village near Mzali . She would travel all over the village to perform rituals for people, and she was known for her magic touch. Unfortunately, the people began to take advantage of her, demanding her help - until she began fighting back. Those she deemed disrespectful and ungrateful would be given terrifying predictions, or she would curse them.

In last few weeks before her unfortunate death a few years ago, my friend would sing her curse for the village to herself over and over: "One day I’m gonna die, and I’m gonna take all of you with me." Her passing came as she predicted, and the whole town went to her funeral to pay their respects out of fear. As they began to nail her coffin shut, a devastating hurricane tore through the village, killing all but two people. Just as the priestess had promised, the town died with her.

My friend's curse seemingly lives on. As many have tried to rebuild the area over the years, with no luck...

Performance: 1d20 + 7 ⇒ (9) + 7 = 16

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Occultism: 1d20 + 6 ⇒ (6) + 6 = 12

Papa Samedi agrees with Anschluss.

Riddle is what's govern the world. The bones speak.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Back from PaizoCon Online! Having a family life is adding some burden and fatigue when choosing to GMing 4 slots :P Hadn't even time to play :'(

Papa Samedi moves closer and calls again the strength of the tempest to strike at the last mephit.

Electric Arc (Basic DC17 Ref): 1d4 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi do the same tactics as before.

Trying to siphon the soul of the creature and sending lighting strike at it!

Soul Siphon (negative energy): 1d4 ⇒ 1 Fortitude DC17

Electric Arc, Basic Ref Save DC17: 1d4 + 4 ⇒ (4) + 4 = 8

Actions: ◆Cast a spell (Soul Siphon) ◆◆Cast a Spell (Electric Arc)

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Ref: 1d20 + 4 ⇒ (7) + 4 = 11

Papa Samedi is unable to dodge the blast and is quite wounded by it.

He calls for the Spirit of the bones to help him get back some life from the creature.

Your soul is mine!

Negative Damages: 1d4 ⇒ 2 Soul Siphon Fortitude DC17

Then he calls for the natural spirit of the dead a thunder came striking the creature.

Electric Arc (Basic Ref Save) DC17: 1d4 + 4 ⇒ (3) + 4 = 7

Actions: ◆Cast a spell (Soul Siphon) ◆◆Cast a Spell (Electric Arc)

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa samedi under the cover of the identity of Korakai moves toward the winged creature and tries to remember something about them.

◆ Stride
◆ Stride
◆ Recall Knowledge (+2 Religion/Nature, +6 Arcana/Occultism/Society)

Horizon Hunters

1 person marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Yes, I would love to join :)

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

I'm deeply sorry for my silence the past days. My wife hurt her back, my son is starting to have his first teeth and wakes up regularly twice a night and work is still crazy... So between work, doing the chores, taking care of my 7month old son, I wasn't able to connect and play.
I've tried my best but it just wasn't physically possible.

My wife is better, work still demanding and the teeth still not fully there, but trying my best to come back.

Again, I'm very sorry for my absence and sometime, even doing your best is not enough. I'm trying to catch up.

I will not be able to GM anything before PaizoCon.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi calls for the power of electricity to zap the creature.

Electric Arc (Basic Ref DC17): 1d4 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Nature: 1d20 + 2 ⇒ (7) + 2 = 9

Are you sure? May be the magic here push away the birds? Or the ooze mephit scare them...

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Arcana, Occultism, Society +6

Sorry for being late, I fall on a bone. says Papa Samedi, trying to remember something about what the man said.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Sorry guys, my son was sick and work was crazy!
I'm getting back to my usual posting rate.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi continues to pursue the draconic creature and calls again for his magic to drain the creature of its life!

Your Soul is Mine dragon!

Negative Damage, Fortitude DC17: 1d4 ⇒ 4

(◆) Stride
(◆) Stride
(◆) Cast Soul Siphon

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi moves closer to the creature and then calls for the soul of the creature.

Your Soul is Mine dragon!

Negative Damage, Fortitude DC17: 1d4 ⇒ 1

As he does that, Papa Samedi's bones start to protrude through his skin and his flesh starts to rot, combining with a stench of decay and an unearthly chill.

(◆) Stride
(◆) Stride
(◆) Cast Soul Siphon

Horizon Hunters

1 person marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

If they agree to speak, I can talk to him. I know the ancient language of Dragon.
Dragon have bones and I speak to the bones...

Says Papa Samedi in common, waiting for the creature's reaction to Jraal's words.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Being too frail or out of his element here, Papa Samedi prefer to let his comrades work on making the area more stable. both skill at -1 :P

But he cast guidance on the only one who has not yet tried. Rangi

May the bones guide you.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Thinking of the creature Papa Samedi says.

I don't think this creature is a true dragon, rather some sort of drake or maybe a tatzlwyrm, lesser cousins of true dragon.
What have bones could be killed, so I'm not worried.

Papa Samedi follows the decision of the group.

Horizon Hunters

1 person marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi welcomes Rangi in their group.

Welcome to our small group of mercenary, Old Branch.

After the sleepless night, and a cup of coffee, Papa Samedi read the notice.

Looks like an old lizard, are these dangerous?

Horizon Hunters

1 person marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Chronicle looks fine :)

I've enjoyed the game. You've done a great job Farol! :)

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

The bones have spoken. says Papa Samedi as if it mean something.

Papa Samedi doesn't care for the villager, or Pain. But it was not the time for the peasant to die so he had done what he had to do.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi continues to command the skeleton he created and moves closer to the fight.

Then calls the spirit of death to his help.

Your Soul is Mine, priestess!

Negative Damage, Fortitude DC17: 1d4 ⇒ 4

As he does that, Papa Samedi's bones start to protrude through his skin and his flesh starts to rot, combining with a stench of decay and an unearthly chill.

(◆) Sustained Spell
(◆) Stride
(◆) Cast Soul Siphon

The Skeleton moves to be able to attack the priestess.

(◆) Strike
(◆) Stride

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi is a little bit taken aback by the turnout of event.

Seeing all his comrades attacking the priestess, he gives the order to his skeleton to attack her.

Then he moves.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Will: 1d20 + 3 ⇒ (15) + 3 = 18

Papa Samedi takes one of the bones hanging on his coat and throws it at Kareida's feet and a skeletons appears!

The Bone speak!

(◆◆◆) Create Undead

The skeleton strikes twice at the "scarecrow"

Scimitar vs FF AC: 1d20 + 6 ⇒ (11) + 6 = 17
Damages, S: 1d6 + 2 ⇒ (1) + 2 = 3
Claw vs FF AC: 1d20 + 2 ⇒ (6) + 2 = 8
Damages, S: 1d4 + 2 ⇒ (1) + 2 = 3

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

It certainly means something. Can you explain it further to us, strangers of this land?

Survival: 1d20 - 1 ⇒ (16) - 1 = 15

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Papa Samedi is looking thoroughly the place.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi tinkles the bones attached to his robes and says The Bones says that you know something that could help us. Please, tell us what you know or discovered. Anything could be a clue.

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Nature/Medicine: 1d20 + 2 ⇒ (10) + 2 = 12

Papa Samedi looks at the horse and try to calm him without great success.

Their bones are different...

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Even the gods have their limits. says Papa Samedi before adding.

We are here to help find these missing people. May them be abducted by your ancient protégé or by this animated scarecrow we don't care. What we care is to find them and get the bounty.
I'm sure you are a very capable person, as your devotion to your god shows, but sometime, one person, even an unholy one, is not enough to resolve a problem. You need us as much as we need you. Lets work together, for us the money, for you and your god, the glory.

He makes his bones tinckle and says The bones have spoken...

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi makes his bones tinckle and says We will seek this priestess. If she also searching for the missing farmers, she could be of help.

Then he turns to the man and says If we find them alive, they will be returned to Life, if not. What is dead is dead.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi makes some bones tinckles and says What Life Give, Death Take. then he adds We will help you.

+2 Religion, +6 Society

Horizon Hunters

2 people marked this as a favorite.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

Papa Samedi is a frail and short mwangi man that usually wears a mask that looks like a skull. When he walks, with the aid of his staff, carved into the bone of some gigantic animal, the numerous bones saw into his clothes tinkles in a strange harmony.

When he spokes, it’s with a thick accent from his homeland, despite seeming to know several languages perfectly well. He talks about Life and Death, but don’t follow any particular deity. The Bones speak. is his answer to everything.

Let see zis he says pointing at the parchment.