Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Fortitude DC18: 1d20 + 5 ⇒ (4) + 5 = 9 not a crit fail so will keep it! Papa Samedi is blinded by the light! But, he has more than a bone in his satchel! Concentrating, he takes one of the many bones sewed in his cloth and throw it on the ground! At the same time, a skeletton appears next to him and attacks the creature that just blind him. (◆◆◆) Create Undead The skeleton strikes twice at the creature. Scimitar vs AC: 1d20 + 6 ⇒ (12) + 6 = 18
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi moves next to one of the grass-strewn ground area that he's aware of and start working at creating a makeshift plateform to get through safely. The Bones! The bones speak! he says rattling some bones. Crafting: 1d20 + 6 ⇒ (18) + 6 = 24 (◆) Stride
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
To get expedite the process more quickly, and knowing his strength is not his strong suit, Papa Samedi decides to help build a ramp to get the wagon out of the mud. Take these wood pieces and get them together to have them in two bundles and then place them under the wheel. It will help you. Crafting DC15: 1d20 + 6 ⇒ (7) + 6 = 13
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
As he scans the area for dangers, Papa Samedi founds some big batrachian footprints that seems to corroborate the halfling story. Look, the Bones shows me footprints. I think that someone able to follow tracks could find the perpetrator. Then he turns to the merchants and says We could help you build the ramp. I don't think it will take us too much time.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi makes his bones rattle and says The Bones heard you! We will deliver these goods to Master Hulfheen. Have no fear... Then he looks the small wrapped parcel. I will take good care of this package.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi is a frail and short middle aged mwangi man with dreadlock. He usually wears a mask that looks like a skull. When he walks with the aid of a staff, carved into the bone of some gigantic animal, the numerous bones sewed into his clothes tinkles in a strange harmony. When he spokes, it’s with a thick accent from his homeland, despite seeming to know several languages perfectly well. He talks about Life and Death, but don’t seem to follow any particular deity. The Bones speak. is his answer to everything. Papa Samedi makes some of the bones sewed in his cloth rattle and says Greetings! I'm Papa Samedi. The Bones told me that you have a mission for us... Could you tell us more about it?
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi tells a Story from his days in the Mwangi expanse. Making his numerous bones rattle to emphasis it. I was friend with a local healer and magic practitioner in a small village near Mzali . She would travel all over the village to perform rituals for people, and she was known for her magic touch. Unfortunately, the people began to take advantage of her, demanding her help - until she began fighting back. Those she deemed disrespectful and ungrateful would be given terrifying predictions, or she would curse them. In last few weeks before her unfortunate death a few years ago, my friend would sing her curse for the village to herself over and over: "One day I’m gonna die, and I’m gonna take all of you with me." Her passing came as she predicted, and the whole town went to her funeral to pay their respects out of fear. As they began to nail her coffin shut, a devastating hurricane tore through the village, killing all but two people. Just as the priestess had promised, the town died with her. My friend's curse seemingly lives on. As many have tried to rebuild the area over the years, with no luck... Performance: 1d20 + 7 ⇒ (9) + 7 = 16
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Back from PaizoCon Online! Having a family life is adding some burden and fatigue when choosing to GMing 4 slots :P Hadn't even time to play :'( Papa Samedi moves closer and calls again the strength of the tempest to strike at the last mephit. Electric Arc (Basic DC17 Ref): 1d4 + 4 ⇒ (3) + 4 = 7
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi do the same tactics as before. Trying to siphon the soul of the creature and sending lighting strike at it! Soul Siphon (negative energy): 1d4 ⇒ 1 Fortitude DC17 Electric Arc, Basic Ref Save DC17: 1d4 + 4 ⇒ (4) + 4 = 8 Actions: ◆Cast a spell (Soul Siphon) ◆◆Cast a Spell (Electric Arc)
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Ref: 1d20 + 4 ⇒ (7) + 4 = 11 Papa Samedi is unable to dodge the blast and is quite wounded by it. He calls for the Spirit of the bones to help him get back some life from the creature. Your soul is mine! Negative Damages: 1d4 ⇒ 2 Soul Siphon Fortitude DC17 Then he calls for the natural spirit of the dead a thunder came striking the creature. Electric Arc (Basic Ref Save) DC17: 1d4 + 4 ⇒ (3) + 4 = 7 Actions: ◆Cast a spell (Soul Siphon) ◆◆Cast a Spell (Electric Arc)
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa samedi under the cover of the identity of Korakai moves toward the winged creature and tries to remember something about them. ◆ Stride
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
I'm deeply sorry for my silence the past days. My wife hurt her back, my son is starting to have his first teeth and wakes up regularly twice a night and work is still crazy... So between work, doing the chores, taking care of my 7month old son, I wasn't able to connect and play.
My wife is better, work still demanding and the teeth still not fully there, but trying my best to come back. Again, I'm very sorry for my absence and sometime, even doing your best is not enough. I'm trying to catch up. I will not be able to GM anything before PaizoCon.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi continues to pursue the draconic creature and calls again for his magic to drain the creature of its life! Your Soul is Mine dragon! Negative Damage, Fortitude DC17: 1d4 ⇒ 4 (◆) Stride
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi moves closer to the creature and then calls for the soul of the creature. Your Soul is Mine dragon! Negative Damage, Fortitude DC17: 1d4 ⇒ 1 As he does that, Papa Samedi's bones start to protrude through his skin and his flesh starts to rot, combining with a stench of decay and an unearthly chill. (◆) Stride
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
If they agree to speak, I can talk to him. I know the ancient language of Dragon.
Says Papa Samedi in common, waiting for the creature's reaction to Jraal's words.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Being too frail or out of his element here, Papa Samedi prefer to let his comrades work on making the area more stable. both skill at -1 :P But he cast guidance on the only one who has not yet tried. Rangi May the bones guide you.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Thinking of the creature Papa Samedi says. I don't think this creature is a true dragon, rather some sort of drake or maybe a tatzlwyrm, lesser cousins of true dragon.
Papa Samedi follows the decision of the group.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi welcomes Rangi in their group. Welcome to our small group of mercenary, Old Branch. After the sleepless night, and a cup of coffee, Papa Samedi read the notice. Looks like an old lizard, are these dangerous?
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi continues to command the skeleton he created and moves closer to the fight. Then calls the spirit of death to his help. Your Soul is Mine, priestess! Negative Damage, Fortitude DC17: 1d4 ⇒ 4 As he does that, Papa Samedi's bones start to protrude through his skin and his flesh starts to rot, combining with a stench of decay and an unearthly chill. (◆) Sustained Spell
The Skeleton moves to be able to attack the priestess. (◆) Strike
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Will: 1d20 + 3 ⇒ (15) + 3 = 18 Papa Samedi takes one of the bones hanging on his coat and throws it at Kareida's feet and a skeletons appears! The Bone speak! (◆◆◆) Create Undead The skeleton strikes twice at the "scarecrow" Scimitar vs FF AC: 1d20 + 6 ⇒ (11) + 6 = 17
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi tinkles the bones attached to his robes and says The Bones says that you know something that could help us. Please, tell us what you know or discovered. Anything could be a clue. Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Even the gods have their limits. says Papa Samedi before adding. We are here to help find these missing people. May them be abducted by your ancient protégé or by this animated scarecrow we don't care. What we care is to find them and get the bounty.
He makes his bones tinckle and says The bones have spoken...
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi makes his bones tinckle and says We will seek this priestess. If she also searching for the missing farmers, she could be of help. Then he turns to the man and says If we find them alive, they will be returned to Life, if not. What is dead is dead.
Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate
Papa Samedi is a frail and short mwangi man that usually wears a mask that looks like a skull. When he walks, with the aid of his staff, carved into the bone of some gigantic animal, the numerous bones saw into his clothes tinkles in a strange harmony. When he spokes, it’s with a thick accent from his homeland, despite seeming to know several languages perfectly well. He talks about Life and Death, but don’t follow any particular deity. The Bones speak. is his answer to everything. Let see zis he says pointing at the parchment. |
