About Hazdan Fourtoe
Stout Halfling
Fighter (Battlemaster) 1
Sailor
God - Enkili
Languages – Ledean, Halfling, Dwarven
Alignment Neutral Good
Init +4; Senses Perception +4
Speed 25’
DEFENSE
AC 16
HP 14
Saving Throws
Strength +2, Dexterity +4, Constitution +6 , Intelligence +0, Wisdom +2, Charisma +2
OFFENSE
Melee +4 – rapier – 1d8+6
Ranged +4 – Longbow – 1d8+4 (20 Arrows) (150/600)
Ranged +0 – Hand axes – 1d6+2 (2) 20/60
STATISTICS & SKILLS
Str 10
Athletics (+2)
Dex 18 (+4)
Acrobatics (+6), Sleight of Hand (+4), Stealth (+6)
Con 18 (+4)
Int 10 (+0)
Arcana (+0), History (+0), Investigation (+0), Nature (+0), Religion (+0),
Wis 14 (+2)
Animal Handling (+2), Insight (+2), Medicine (+2), Perception (+4), Survival (+2)
Cha 12 (+1)
Deception (+1), Intimidation (+1), Performance (+1), Persuasion (+1),
Proficiency Bonus +2 (All Abilities in BOLD above)
Proficiencies: Navigator's tools, vehides (water) Martial weapons, armor, shields.
Extra Racial abilities
Halfling Combat Training Halflings are proficient with the blowgun, dart, sling and spear.
Halfling stealth You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Halfling talent When you select skill proficiencies from your class during character creation, add Acrobatics, Deception, Persuasion and Stealth to your list of choices.
Languages You speak Ledean (Common) as well as one other language.
Class abilities
second wind 1d10+1
Dueling style
Equipment
A belaying pin (club), 50 feet of silk rope, rabbit foot, Leather armour, Shield, rapier, longbow, 20 Arrows, Handaxes 2,
GP 10
Backpack –
Sailor:
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Ships Passage:
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate).
Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need.
Your Dungeon Master will determine how long it takes to get where you need to go.
In return for your free passage, you and your companions are expected to assist the crew during the voyag
Appearance
A hefty halfling of average height he would be mistaken for a short dwarf if not for his meticulously shaved beard and shoeless feet.
Background