
Pantastic |
I am getting an animal companion, via the Sorcerer bloodline “Sylvan.” I am level 7, but effective level for this is 6 (did a 1 level dip).
#1 - Is a Dire Ape a legal animal companion? I don’t believe it is, but I think the DM will allow it anyway (this is a completely homebrew campaign, with lots of rules adjustments). If not, I’m looking at the Ape or Chimpanzee (prefer the larger ones, because I expect it to be a grappler).
#2 - Are my planned roles appropriate/prudent choices for an animal companion?
Primary role: stop enemy casters via grapple
Secondary role: support casting via magic wands (now, before some of you lose your ever-lovin minds, the DM has already said that he will allow it. So sayeth the DM, so be it ... now get over it)
There are enough melee damage dealers in the party that I don’t think the Ape needs to be yet another one. I can summon meat shields if need be. We have a fantastic thief for locks, traps, etc. The biggest weakness I think our party has right now is enemy casters. Am I going about that problem in an effective manner? Besides, grappling is at least moderately effective against non-casters if there are no casters about, right?
#3 - Is a Dire Ape the best choice for that role? Aside from the Dire Ape/Ape/Chimpanzee family tree, is there another animal that might serve better for the roles I have chosen?
I’m not concerned about flying (I can cast fly on him in a pinch) or swim, but I do want him to be able to go anywhere I am going (so elephant, T-rex, rhinoceros, etc, are not an option - gotta be able to climb up and down dungeons with me). I went with the Dire Ape because he is size Large (bonus to grapple) and also the strongest (bonus to grapple).
#4 - I’m assuming I need to take the Boon Companion feat to eliminate his -4 level penalty (-3 for being a Sylvan animal companion, and -1 for a 1 level dip I took). Are there any other feats that are ABSOLUTELY ESSENTIAL to make this animal companion work? (keeping in mind that a Sorcerer is a feat-starved build)
#5 - How do I build a Dire Ape animal companion? I’ve never built one before, but my best guess so far is: start with Dire Ape stats, and then apply the info on line 6 (because my Sorcerer level is 6) of the Animal Companion table: 6d8 hit dice + CON, +4 BAB, + saves, 6 skill points, 3 feats, +4 natural armor bonus, +2 STR/DEX bonus, 3 bonus tricks. Plus, he will have acquired Link, Share Spells, Evasion, one ability score increase, and Devotion.
Ability score increase: INT (to make INT 3) so that he can learn any feat or skill.
Skills: 2 points in Language (Common, Drow sign language) <yes, I am a Drow Sorcerer>
Bonus tricks (starts with 3):
-----Heel DC 15
-----Attack DC 20
-----Maneuver (Grapple) DC 20
Feats (start with 3):
-----Improved Unarmed Strike (pre-req for Improved Grapple)
-----Improved Grapple (+2 to grapple, no AoO when grapple, +2 CMD vs grapples)
-----Scorpion’s Grasp (hit with an unarmed strike, can attempt a grapple as a free action)
The Dire Ape will only get 8 feats total, so I’m thinking (in order):
Improved Unarmed Strike
Improved Grapple
Scorpion’s Grasp
Chokehold (grapple check at -5; if successful, target can breath, speak, or cast spells with V component)
Greater Grapple (+2 to grapples <stacks>, make 2 grapple actions per round)
Body Shield (use grappled creature to block an attack at him)
???
???
And .... that’s about what I’ve figured out so far. As I said, I’ve never built/played an animal companion before, so which are the parts I’ve messed up? What can I do better?
Thanks for helping!