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About Panros the TinkererPanros the Tinkerer
Alchemical Formulae Known
-Statistics------------------------------
Class Abilities:
- - - AlchemyCompetence Bonus on Craft (Alchemy) = Alchemist Level
ExtractsSpells in potion form.Alchemist level = Caster Level. Extraction becomes inert when away from Alchemist's possession or unused after 1 day. It takes 1 minute to prepare an extract. Bombsclass level + int mod [3 + 3 ] 6 bombs / day 6 / 6 used
Mutagen1hr to produce a mutagen.
Throw AnythingBonus damage = Int Mod Martial Weapon Proficiency: Warhammer Alchemist's Discovery:
Swift Alchemy:At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action. Dwarven Racial Abilities:
Defense Racial Traits - - - - - - - - - - - - Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Feat and Skill Racial Traits
Senses Racial Traits
Offense Racial Traits
Personality:
He's eccentric and stubborn that his ideas are best. He's strong about experimenting...despite it resulting in horrible...horrible explosions. Like his concoctions...Panros is unstable..and anything is bound to happen. Nothing gets him started off more than orc hatred and poor alchemy...and cheap drinks. Appearance:
Panros is stout and short - standing at about 4'3" easily a burly 221 lbs. To put it simply, Panros looks like a walking mess. A tuft of brilliant red hair pokes under a handmade leather cap complete with goggles and small clasps of metal. Because of his profession, the Tinkerer reluctantly keeps his beard short and braided to afford less mishaps during an experiment.
Never knowing where his studies would take him, Panros has adopted to being on the move. Having a backpack complete with everything he'd need for a mobile laboratory, he is quick to set to work. Quick Background:
Panros the Red Tinkerer is a whelp among dwarves, and has found much of his life trying to outdo his ancestors. Having grown up in an era long past its golden age, anything dwarven has steeped into decay – fewer sky citadels, dwindling amount of suitable dwarven fortresses and even crafstmanship hasn't had any major improvements and its for that reason, the Tinkerer is eager to relight the fire that has dwindled in dwarven culture. Expanded Background:
Panros Grunyar Lorearthen is the proud son of a long line of dwarves who've been tempered as warriors, craftsmen and stewards of Torag's faith. Belonging to one of Highhelm's famed clans, the Lorearthen's had a special section of the famed Crown Jewel of Five King's Mountain. While each of his siblings have strived towards finding their place within the proud pantheon that is Dwarven culture, Panros felt lost. While his siblings were each talented in their own respect, there was little room for Panros to standout amongst the Lorearthen Clan and it was for this reason he needed to achieve something. Being the runt wasn't easy, and often he was overlooked, which contributed to a loan self starting attitude. At the time of his gladdinggarsun he had taken a leap of faith and inscribed his rune next to a family legend - Grunyar the Ticking Clock - father of the cannon automaton. Unparalleled by his peers for sheer technical genius, he was an accomplished brewmaster and patriarch figure. Having his stone next such a magnificent icon, Panros had entered the biggest challenge of his life - to lead an extraordinary life. Around passing his first century, Panros hadn't wasted a single day of his life. Finding his niche within alchemy, it was an unpredicable form of crafting that brought unlikely results. It was the science of change, and for that reason...Panros learned to change his life. Alchemy granted the Tinkerer a way of expressing his ideas...which lead to an insatiable lust for knowledge. One such discovery was a text cluttered among the Great War's records...one that spoke of the wonders of black powder. Explosive, powerful and often magnificent...Panros had found his obsession. Pitting everything towards becoming the master of black power and exploring its applications tied the dwarf towards his goals. Set upon a world round journey, Panros the TInkerer hopped aboard a caravan and traveled.
Goals
2. To help inspire a new Golden Age for Dwarven Craft 3. To master Clockwork crafting and apply it to the battlefield 4 To Bring Glory to the Lorearthen Clan and become a Master Tinkerer Gear:
Combat- Warhammer 12GP Light Crossbow 35 GP Studded Leather Armor 25GP Alchemist Toys
Misc
17 PP
Extracts Book:
Spells per day I - 4 ( 3 + 1|bonus| ) Caster Level 1st Level 1 Formulae:
Prepared: Targeted Bomb Admixture used / Cure Light Wounds Tactics:
The Mad Tinkerer - - - - - - - - - - - - - - - - - - Pre-Combat If given enough space, Panros would try to create a boundary between him, and the enemy. Either through alchemy or deep insight, Panros discerns his enemy for weakness. - - - - - - - - - - - - - - - - - - - During Combat - After having an idea of what he's against, Panros adjusts to the situation. Augmenting himself with extracts, Panros employs bombs and his light crossbow to dispatch enemies while playing support. - - - - - - - - - - - - - - - - - - Combat End The Dwarf tries to avoid death at any point, but its his love for alchemy is what keeps him within the combat. Because of his personal code, Panros picks and chooses of whom his loyalty lies – even if it means his survival. |