Panril Darkeyes
Male Human (Keleshite) Cleric 1
NG Medium Humanoid (human)
Init +1; Senses Perception +4
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Defense:
AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +6
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Offense:
Speed 20 ft.
Melee Light Shield Bash -4 (1d3/x2) and
. . Scimitar +0 (1d6/18-20/x2)
Cleric Spells Prepared (CL 1):
1 (2/day) Sanctuary (DC 15), Shield of Faith, Protection from Evil
0 (at will) Read Magic, Light, Create Water
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Statistics:
Str 10, Dex 12, Con 14, Int 10, Wis 18, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting, Selective Channeling
Traits Sacred Conduit, Student of Faith
Skills Acrobatics -4 (-8 jump), Climb -5, Diplomacy +5, Escape Artist -4, Fly -4, Heal +8, Ride -4, Spellcraft +4, Stealth -4, Swim -5
Languages Common, Kelish
SQ aura, blinding flash (1 rds) (7/day) (dc 14), cleric channel positive energy 1d6 (4/day) (dc 15), domains (heroism, light), spontaneous casting, touch of glory (7/day)
Other Gear Scale mail, Light steel shield, Scimitar, Backpack (empty), Bedroll, Belt pouch (empty), Candle (10), Flint and steel, Holy symbol, wooden (Saerenrae), Holy text (The Birth of Light and Truth), Pot, Soap, Spell component pouch, Trail rations (5), Waterskin, 51 GP, 1 SP
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Special Abilities:
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blinding Flash (1 rds) (7/day) (DC 14) (Su) Creatures within 20' are dazzled. Those with fewer HD than your Cleric level must save or be blinded for 1d4r.
Cleric Channel Positive Energy 1d6 (4/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism) Associated Domain: Glory
Cleric Domain (Light) Associated Domain: Sun
Combat Casting +4 to Concentration checks to cast while on the defensive.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.