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Steppinwolf Zepp's page
76 posts. Organized Play character for phaeton_nz.
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Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
We just got unlucky I believe. That crit basically sealed Steppinwolf's fate. I suppose we could have tried jamming the arrow trap or something but did any of us have Disable Device?
The way I saw it, it was more important to get out of range of those arrows then heal up those who had fallen unconscious.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Those last four points finished Steppinwolf off
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
??: 1d20 ⇒ 19
Steppinwolf has a CLW+1 wand if that's any help
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf gets hit by another arrow while trying to use himself as a shield to protect T'Shar. He collapses to the ground, dropping the ifrit in the process.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf rushes in, scoops up T'Shar and heads for the southern door
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf follows the others.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf hesitates. This screams trap
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf pushes at it.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
That shouldn't be too hard. Just point me at it
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
OK .... Someone knew we were coming ......
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
And for the third time, Steppinwolf swings at it.
gs: 1d20 + 5 ⇒ (10) + 5 = 15 slash: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf makes another mighty swing.
gs: 1d20 + 5 ⇒ (17) + 5 = 22 slash: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Oh right .... well in that case, since I'm down there with it, I'll hit it
gs: 1d20 + 5 ⇒ (16) + 5 = 21 slash: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf throws a rope down the slide then braces to allow the others to climb back up.
Slip sliding awaaaaaaay he sings.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf tells the others his suspicion of that statue being a magical construct.
You may as well open that spoiler
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
k arcana: 1d20 + 5 ⇒ (11) + 5 = 16
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Well ... there could be either jamming or immobilising the swords Steppinwolf comments. But did I hear you right? A damsel in distress? Oh ho ho ... such is the thing that sagas are made for skalds to sing
And yes, he deliberately made that last sentence rhyme
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf is going to find the trap ..... by setting it off barbarian style - running into the corridor past all the sword wielding statues
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Fine ... I guess I'd better give that a go then Steppinwolf sighed Just that I didn't really want to have to do the stereotypical 'big dumb barbarian' approach.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Well .... yeah ... but note that half the swords are padded. What does that tell you?
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf dries off then replaces his armour as he regards the corridor.
Looks like a check for traps moment he mutters.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf hauls himself out of the water.
Presumably that's the one we want
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf, who had stripped down to a loincloth, just grabs as many keys as he can before surfacing.
No ranks but a +4 modifier
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
No mermaids or sirens among us? Steppinwolf smirked. But if nobody else does ,... I'll do it ... can't be any colder than the waters at home. And I guess we're looking for the one with the magical aura
Unfortunately Detect Magic isn't one I know. Should get a wand I suppose
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Got any idea how deep it is? Steppinwolf asks as he heads over for a look.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Never seen a door that can resist a size 12 boot Steppinwolf comments. But ... I guess magic is required to open them. Did we pack an arcanist?
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Meanwhile Steppenwolf ponders the paradoxes. Pillows in the pits, blunt arrows, made the whole thing sound like a training exercise. Yet there were real monsters. Had something gone terribly wrong?
We need more answers he says. There are contradictions. Where have we not gone yet? That is where we should go. Deliver this flame.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
mta: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf continues his Inspire Courage then jabs his Wand of Cure Light at the shadow and, taking his cue from Surely, discharges a charge from the wand at it.
healing: 1d8 + 1 ⇒ (2) + 1 = 3
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf starts an encouraging song
Ghost Riders in the Skyyyyyyyyy
before taking a swing at it with the Greatsword
gs: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 slashing: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
For a skald, Steppinwolf has never been much for diplomacy. He prefers hitting things until they comply - or giving them a rendition of music with rocks in. So he agrees with T'Shar while improvising some music to the foot tapping.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf pokes him with a Cure Light Wounds wand
clw+1: 1d8 + 1 ⇒ (5) + 1 = 6
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Oh well struck Uaine Steppinwolf then contemplates the man's words Angry Bones huh? Undead animated skeletons I would think
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
*shoves at the door some more*
str: 1d20 + 4 ⇒ (19) + 4 = 23
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf waits to see what happens with Uaine's attempt before applying a rather large boot to the area around where the lock is.
str: 1d20 + 4 ⇒ (6) + 4 = 10
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Ouch .... did anyone else hear that? Someone on the other side just cocked a crossbow.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf shoulder charges it.
strength: 1d20 + 4 ⇒ (4) + 4 = 8
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
You wanna take the creature's corpse as a souvenir? Steppenwolf asks as he uses his greatsword to poke through the rubbish. And shouldn't we be checking that wailing out before we go any further?
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf moves past Uaine, around the others, and attempts to strike the beetle with his greatsword.
gs: 1d20 + 5 ⇒ (11) + 5 = 16 dam: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppenwolf mutters I knew I should have bought a Great Axe as well ... and not just to make music.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf comes behind Uaine - greatsword at the ready. He just nods at Uaine.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
I guess someone needs to stand by each switch and they all get flipped simultaneously
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Are there any pillows in that one too? Steppinwolf asked.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf tells them what's in the sack before adding a couple of pillows to it. He then gets hauled up.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
reflex: 1d20 + 4 ⇒ (12) + 4 = 16
Steppinwolf falls into the pit and onto the ...... pillows? This was really odd.
nonlethal: 1d6 ⇒ 2
But since he was down here, he may as well look into the sack.
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
I'm not playing with that until we have to Steppinwolf replies. May as well see what we can find first.
He moves carefully to the next intersection ((moved on map))
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf gestures to the rest of the party and points south.
Blunt arrows he says. Usually used for practice and play combats so no one gets seriously hurt
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf moves to the last creature (if he needs to) and takes a swing at it.
gs: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7 dam: 2d6 + 6 ⇒ (1, 5) + 6 = 12
*sigh*
Male Human Air Elemental Bloodranger:1 | Bard:1 || hp:-11/20 NL:20 | AC 16 | F+4, R+4, W+1 | Perc+3 | BAB+1, MAB+5, RAB+3 | Init+2
Steppinwolf has another go
gs: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 dam: 2d6 + 6 ⇒ (2, 4) + 6 = 12
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