| Palodios |
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The Argument of "why pick any class over animist if animist can do all the stuff" is easily answered with flavour and action economy.
Not everbody wants to play someone who communes with spirits even If they are very versatile of what they can do. A lot of their feats are flavoured around their connection with the spirit world. Yes those can potentially be reflavoured but at that point I reckon most would rather take the particular class because they provide more feats, more customization and more possibilities to do what an animist can do but more tailored to a certain flavor or playstyle.
Everything the Animist can do comes at the cost of less actions. They might be able to fight like a martial but only have two actions in doing so. Sure they could move with Sustaining Dance but the movement is still less than what for example a fighter could do with their turn. Same with Earth's Bile. Sure you can dance around in a circle with 3 instances of the spell running (which I do think is absolutely awesome and shouldn't be restricted away but maybe nerfed?) but you lose out on spells with perhaps more utility, the possibility to react to what is happening in combat without dropping your spell. You don't excel at everything but you shouldn't be weaker. You should be able to substitute a role thats missing in a party or complement one that is already their and perhaps needs help. While looking at everything the animist could potentially do It makes sense to remember at the things they can actually do at any given moment.