Feats my wild shaping melee Druid/Fighter character is taking: Power Attack
Edit: Natural Spell is one of the best possible feat you can get for a wild shaping druid!
I'm building a Mindchemist Alchemist, and I just noticed the wording under the Cognatogen discovery. "When the effect of the cognatogen ends, the alchemist takes 2 points of ability damage to the ability score penalized by the cognatogen." Does this still apply to mindchemists, as that is their predominant discovery? I.e. there is no ability damage for a base mutagen, why is there ability damage for a cognatogen? I suppose lesser resto gets rid of it, but feels like a waste of a second level spell. Especially, if melee party members need it more. Base Alchemist, Mutagen Ability:
MindChemist:
Cognatogen Discovery:
I don't think we ever actually learned whether or not you did, I think he and I dropped it prior to that. Some of the posts hypothesizing how to do it were hilarious though, and your responses to them are primarily what I remember. Did a double take when I saw your comments above. Something seemed oddly familiar.
Laarddrym, Drejk, and MurphysParadox you guys are awesome! Thank you for pointing out things I hadn't thought of. Especially liked Drejk's succinct response. Laarddrym's description of me still being able to breathe if I was submerged in 20' of lava yet still swiming (got a good laugh for that one). Also, found the octopus narritive funny from MurphysParadox. Starglim, I'm not disagreeing with you, but I'd be interested in your source. I can't find your information anywhere. Granted, I'm looking verbatim but... If you wouldn't mind posting where you got it. Perhaps it would help with the rules discussion. My husband was alluding to an odd way that by 'row' a horse could potentially climb a rope. BlackBloodTroll... thanks for commenting! Didn't you have that post a while back about 'to kill a fellow player character' my husband and I found that really funny. :) Anybody else care to weigh in?
So... The counter argument (ROI)=> Squids can't breathe out of water because (insert xRoi reason here). Here is some interesting research you can read about gas exchange in vertebrates and invertebrates. I'd specifically look at page 9 about squid and octopi, and how movement is necessary for respiration. http://books.google.com/books?id=Af7IwQWJoCMC&pg=PA19&lpg=PA19& dq=respiration+in+squid&source=bl&ots=TZn3VsYqIl&sig=MifHiMRGPI DUUd2F68PD_FQCrOk&hl=en&sa=X&ei=G_NSUIyaMMWviAKntYCwDQ&ved= 0CEQQ6AEwBA#v=onepage&q=respiration%20in%20squid&f=false I'm currently trying to find scholarly information about whether gas exchange would be possible for squid without the intermediate of the water. I think it would be if they were able to be in a weightless environment and achieve homeostasis. If they can keep the membranes of their gills moist, they should hypothetically be able to have some gas exchange occur (albeit not as well as organisms evolved for an atmospheric environment). Also, for pathfinder ROI=> You cannot breathe out of water in beast shape as a squid because I say so, and as it is a primarily aquatic animal and cannot 'row' breathe out of water. Well that means that 1) you've just applied the aquatic template to a beast shape druid (good job opening that can of worms) and now all templates of any other animals are up for debate (especially those that controvert the polymorph rules). 2) I now have the animal template applied to my beast shaping druid of stupidity... Congratulations you have stumbled upon a angry looking Dire Tiger (Smilodon fatalis), or saber-toothed cat if you'd prefer. That is larger than you've heard they get to, she's almost the size of a house! She charges you, and covers 120' of movement (plains druid adds 10' of movement, and as per polymorph effects you get the base land move speed of the animal). She pounces onto you. You are bitten, clawed, and raked at a +25 to hit. You take: 8d6 + 25 from the bite
Are you evil aligned? Do you have dr that is only overcome by good aligned weapons? Oh, well then take full damage and 2d6 extra from each of my five attacks as my holy amulet of mighty fists takes effect. How did I get to here? =>Plains druid (8)/Barbarian (4) base build abilities stat for melee fighting, for pfs. If you go ROI then that means I get the aquatic template, which means I also receive the animal template, which opens the door for spells that can only be targeted on animals like: Animal Growth => http://www.d20pfsrd.com/magic/all-spells/a/animal-growth(I just became Gargantuan!) Atavism => http://www.d20pfsrd.com/magic/all-spells/a/atavism
Note: this spell load-out precludes that my fellow druid (primed for spell casting) is at my table. Also, I'm not getting into grab rules yet. There are only three magical things I wear: the belt of con, the belt of wisdom, and the holy amulet of mighty fists, and I have natural spell as a feat. ROW=> I like what laarddrym pointed out earlier, as long as I'm swimming I get to breathe. It is legitimate by the rules as written, and frankly as far as I have researched it may check out biologically (still working on verifying that assumption and wondering if any scientists ran this experiment). *Squids, in SPAAACE!* With sky swim you gain the giant squid's swim speed through the air, which row means I can breathe, that is only for the x many minutes that I can use sky swim for however. In this case it would be 8 minutes per casting (at 12th level). Which, I think is actually pretty reasonable for an optimized build. Certainly better than the alternative.
A gm that helps run pathfinder society in my area said that I can only stay a squid as long as I can hold my breath... I think that is wrong. This gm has in the past been wrong about beast shape rules, so I am checking to see if I'm right. I'd love it if a paizo employee would back me up on this ruling, he may not believe me otherwise. While using Beastshape, do I lose the ability to breathe in air and therefore suffocate? If so, where does it say that? I don't gain the animal, or other templates (specifically aquatic) through beastshape. Aquatic=> An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill. Amphibious=>Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land. My sources: The transmutation school describes how Wild Shape is ruled (because it is a polymorph effect). It does not say anything about receiving the aquatic template. http://www.d20pfsrd.com/magic#TOC-Transmutation
It does say "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." It does not say -- if you don't have a land speed, you lose the ability to breathe air.
I'm making a druid build for a lion huntress. I'm finding it difficult because of the 20 lvl 1s build being weak versus the 1 lvl 20 build. Eventually after some research in the forums I stumbled upon Boon Companion. http://www.d20pfsrd.com/feats/general-feats/boon-companion This is my build, I'd like some reassurance that as a newb I'm:
2. Applying this properly in a none game-breaking semi-balanced way. I am not a min-maxer I just want to be able to have an rpg experience that I can squee over. I'm playing her at pathfinder society, introducing her this Saturday hopefully (after my wedding)!
Lvl 1: I get Kiera a warrior lioness blind in one eye from that time we found each other in the bush (she was fighting a hyendon and was separated from her pack). I apply my first level feat of boon companion to her. Which means that until level five (lvl 1 companion + 4 lvls) she operates at my max druidic level. Lvl 2: Kiera and Keva reunite! They are sisters and were separated because of poachers, we find Keva being carted off to Egorian (for sacrifice to a demon lord). Kiera and I rescued her and I apply my druid bonus level 1 feat to her (I'm playing human guess what it was... that's right boon companion). I now have Kiera and Keva, two second level druidic lioness companions. Lvl 3: While tracking dinner down (wild ass most likely) we discover another lioness Kiera's and Keva's first cousin once removed Keena. She joins our pride as another first level companion, I apply my third level feat to her (of boon companion) and she becomes a level 3 companion with her sisters. Now I have 3 level 3 lionesses helping me survive. Lvl 4: I find a lioness on the boarders of our camp struggling to survive she's emaciated and was attempting to eat my ranger friend's lvl 1 roc. I take her in and nurse to health, but being young she is level 1 and staying that way for a little while. I name her in the name of my god Ket (Ketephys). My other three lionesses are level four now though. Lvl 5: I apply my druidic level to Ket. My other three lioness now are all level five whereas ket is a level 2. I get boon companion as a feat and apply it to Ket. She's now a level 5 but can level automatically for one more level (4 + her 2 levels) so next level she'll be a level six lioness and stop there. Lvl 6-12 I give one druidic level to each of my lionesses Kiera, Keva, Keena, and Ket and they each max out at lvl 7. This still means at level 12 I don't have a single lvl 12 Lioness. However, I think this is more viable than 12 level ones to play. The fact that I give up more than half of my feats to this I think helps even it out also. (As a pathfinder society druid you get the race and the odd level feats-- that's it, so I'd have a total of three feats left to put on myself for the remainder of my play to level 12). Also, I have to wait twice to apply my feat once I get it, which is like taking mounted combat at level one hoping you'll be able to afford a horse sometime in your future levels. Hmm, also, at higher levels I'd have the same problem when fighting a level 12 CR abomination I'd have a bunch of lower level kities. Either way, I think this is the only way I can play a druidic pack leader type and still be able to bring something to my games. Also, this build makes me squee because I will turn into a lioness and lead the pack in hunts at level 6 or perhaps a dire lion. :) I'm following the feat as I see it, I just want to know if this would be legal. Please let it be legal!
So, I've been telling friends what happened the first time I've ever table top rpg-ed this past weekend, and most of them respond with blank faces... which I assume is how I looked this past weekend. Our group is running Serpent's Shiv (I believe it is called though am not certain-- feel free to correct). Funny/Noobish things that happened 1. My character (Ranger not accustomed to others) is about as diplomatic as a monkey flinging poo and tried talking to one of the npc's shipwrecked with our band of adventurers. He was to quote the gm "a man of oriental descent", so following a bad roll my character walked over and asked in a friendly tone "Hi Oriental man... what's your name?" at which point the npc decided he didn't like my char and refused to speak to her. The rest of the group suggested she go watch the forest, while they attempt to be diplomatic. 2. A little later the group was attacked by giant venomous centipedes, so my Ranger walked over to within range of the Centipede, it was at this point I wanted to try out one of my Ranger's other interesting traits... Intimidate... apparently the Centipede was not effected and not amused (at least not as much as the veteran players at the table)... it bit me while I stood there yelling at it. 3. I attempted to redirect some snakes which had infiltrated our camp in the middle of the second night on the island, following a few bad rolls they turned aggressive and attacked (they all missed, but due to their small size I was well within range). Earlier because "it's what Indy did" the Paladin picked up a branch set ablaze from the campfire, to scare the snakes off. While I am standing in the same tile as the snakes, at the gm's suggestion he starts whacking them. The Cleric of our party wished to help so she created rum from thin air over the serpents and doused them stating that "snakes don't like strong smells this should aid in averting them from camp". Now imagine my Character narrowly avoiding being bitten by venomous snakes, and burned by what is essentially a torch, is doused in alcohol along with the snakes, the GM said to roll, so I did... and caught on fire. 4. Luckily my group members helped put me out, and we went back to bed. However, this time we set some traps around camp, 5 total... upon waking our characters walked outside of the lean-to circle to discover-- five dead monkeys in various grotesque positions... having all somehow strangled to death in the snare's catch. The GM was amazed! So, that is how my first time playing Pathfinder (or any rpg table top) has gone, how about you guys? Any Funny occurrences your first time?
I've just started a game with a couple people we play Friday Night MTG with at a local game store. This is the first RPG we (my husband and I have ever picked up, and did so because of good reviews). My husband rolled a Pally, I rolled a Ranger. About an hour into play our group was dealing with some unfriendly npcs and while he and I were making shelter (for five hours) for the group that were sitting in the shade. Additionally, these npcs had earlier made fun of us. We shouted over that "we'd love it if they'd like to help us all survive by say gathering some food, so we don't starve as well as bake?" They (or the gm) responded with "no we're good", and the Pally responded under his breath, while making their shelters "that's fine enjoy starving". Now everyone else at the table including the GM responded that this was out of character for a Pally and that he should take a hit for saying that, and might even have to atone. I personally don't think that's right because well, just because you are playing "lawful good" doesn't mean you have to be uber nice to everyone, it means you follow your code of conduct, obey the just laws, and aid others (within reason). Oh, and take down evil! It's like the police, you uphold the peace, and be reasonably courteous to everyone, give people the benefit of the doubt etc. Generally, this is how the paladin is portrayed in literature, and how I read it in the core rules. The GM responded welcome to "Lawful Stupid" Paladins uphold the law to the point of stupidity, and often get killed in the process. Upon doing some research I figured out that generally Palys seem to be abused by pcs who wish to annoy and get away with it, or break the game, and that lawful stupid is a trope that was originally falsely attached. Does he need to re-roll in order to play without being constantly told he has to be our group's "Jesus". Or, should he be able to play the character he designed by the rules of play, and his character's gm approved personality, of a righteous but not stupid paly? Also, I'm a little concerned, the GM said I could have a dog... and about two seconds into play removed it... We crash landed on an island, our gear survived but the dog is no where to be seen, I'm a ranger and I can't find my dog anywhere. Additionally, earlier in the evening when I asked the GM about his roles for the adventure i.e. his motive it was "to kill you... well first to give you a good story, and second to kill you". Help! |