
| Full Name |
Paldric |
| Race |
Half-Elf |
| Classes/Levels |
Bard (arcane duelist) 4 |
| Gender |
Male |
| Special Abilities |
darkvision 60' |
| Alignment |
n |
| Strength |
0 |
| Dexterity |
3 |
| Constitution |
1 |
| Intelligence |
2 |
| Wisdom |
1 |
| Charisma |
2 |
About Paldric
Defense
—————
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 28 (4d8+4)
Fort +2, Ref +7, Will +5; +2 vs. enchantments
Immune sleep
—————
Offense
—————
Speed 30 ft.
Melee mwk dagger +4 (1d4/19-20) or
mwk rapier +4 (1d6/18-20) or
unarmed strike +3 (1d3 nonlethal)
Ranged mwk composite longbow +7 (1d8/×3)
Special Attacks bardic performance 12 rounds/day (distraction, fascinate [DC 14], inspire competence +2,
inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 4th; concentration +6)
2nd (2/day)— summon monster II , versatile weapon APG (DC 14)
1st (4/day)— abundant ammunitionUC, alarm, chord of shards UM (DC 13), cure light wounds , vanishAPG
(DC 13)
0 (at will)— detect magic , flare (DC 12), ghost sound (DC 12), light, message, prestidigitation
—————
Statistics
—————
Base Atk +3; CMB +3; CMD 16
Feats Arcane Strike, Combat Casting, Point-blank Shot, Spellsong UM
Traits chance savior, voice of velvet (vudrani)
Skills Acrobatics +7, Appraise +6, Bluff +9, Diplomacy +10, Knowledge (arcana) +9, Knowledge (local) +9,
Perception +10, Perform (oratory) +10, Sense Motive +8, Spellcraft +6, Stealth +10; Racial Modifiers +2
Perception
Languages Common, Draconic, Elven, Undercommon
SQ arcane training, elf blood
Other Gear +1 mithral chain shirt , mwk composite longbow, mwk dagger, mwk rapier, handy haversack ,
adventuring gear (worth 200 gp), entertainer's outfit, 775 gp
—————
Tracked Resources
—————
Bardic Performance (standard action, 12 rounds/day) - 0/12
Masterwork dagger - 0/1
—————
Special Abilities
—————
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as
magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Chance Savior
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spellsong
-----------------------------------
key stats: Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 15
HP = 15 (1d12(12)+3) Speed = 30' Init = +0
Fort: 5 = 2(base) + 3(Con) + 1(trait)
Refl: 1 = 0(base) + 1(Dex)
Will: 3 = 0(base) + 0(Wis)
AC: 13 = 10 + 1(Dex) + 2(leather armor)
Flat: 12 Touch: 11
CMD: 14 = 10 + 1(BAB) + 2(Str) + 1(Dex) Flat CMD: 13
Rage: AC = 12, Flat = 11, Touch = 10, CMD = 13
BAB: +1
Normal
CMB: 3 = 1(BAB) + 2(Str)
Melee: 3 = 1(BAB) + 2(Str)
Unarmed 1d3+1 nonlethal damage, x2 crit, Bludgeoning
Dagger 1d4+2 damage, 19-20/x2 crit, Piercing/Slashing
Flail 1d8+3 damage, x2 crit, Bludgeoning, weapon cord
Ranged: 2 = 1(BAB) + 1(Dex)
Dagger 1d4+2 damage, 19-20/x2 crit, Piercing/Slashing
Sling 1d4+2 damage, x2 crit, 50 ft range, Bludgeoning
10 sling bullets
Rage
CMB: 5 = 1(BAB) + 4(Str)
Melee: 5 = 1(BAB) + 4(Str)
Unarmed 1d3+2 nonlethal damage
Dagger 1d4+4 damage
Flail 1d8+6 damage
Ranged: 2 = 1(BAB) + 1(Dex)
Dagger 1d4+4 damage
Sling 1d4+4 damage
racial abilities, class abilities, traits, feats: Racial Abilities
Chain Fighter
Darkvision
Orc Blood
Orc Ferocity
Rock Climber
Favored Class: Bard(+3 skill points, +1 spell known)
Class Abilities
Light Armor, Bard Weapons
Traits
xxx
xxx
Feats
1st lvl: Combat Casting
3rd lvl: Spellsong
gear & treasure: Coins and Treasure
platinum:
gold:
silver: 7
copper: 4
gems:
Gear
Adventurer's Outfit (free outfit)
Leather Armor (10 gp, 15 lb)
Dagger (2 gp, 1 lb)
Flail (8 gp, 5 lb)
Sling and Ammo (1 sp, 5 lb)
Weapon Cord (1 sp)
Backpack (2 gp, 2 lb)
*Bedroll (1 sp, 5 lb)
*Blanket (5 sp, 3 lb)
*Twine - 50' (1 cp, 0.5 lb)
*Waterskin (1 gp, 4 lb)
Belt Pouch 1 (1 gp, 0.5 lb)
*Flint & Steel (1 gp)
*Chalk - 5 pieces (5 cp)
Belt Pouch 2 (1 gp, 0.5 lb)
*Trail Rations (2) (1 gp, 2 lb)
Encumbrance
light: 58 (100 when raged)
medium: 116 (153 when raged)
heavy: 175 (230 when raged)
lift over head: 175
lift off ground: 350
drag: 875
armor & weapons: 21
other gear: 17.5
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