Paka the Rather Smol's page

1 post. Organized Play character for Neginea.


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Envoy's Alliance *

I must have been the particularly descriptive GM referenced above. I'm new to this, so some of that extra time should just be chalked up to me getting my feet wet. Other than that, roleplaying opportunities do abound in this one, and the party & I loved digging into the different NPCs!

Do note the errors and unclear bits above – Pirate Rob flagged most of them for me. In addition, I tripped up on one point not mentioned above: how does Aslynn's ship move so as to trigger the cannon hazards to join initiative? I just gave it a Fly of 30' and stuck it at the end of initiative. Skipping the trigger and automatically putting the cannons in initiative would probably have worked too.

I also ruled by fiat that the cannons were really little Super Mario Brothers-style snub-nose cannons, and that Aslynn's quarters on the ship were more like a ramshackle witch's shack glommed onto the deck. Apologies to the artist.