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About Pa-Soa SiengArchive
Init (+4 dex); Senses Normal; Perception +10 (+3 wis +4 rank +3 class) Favored Class: Monk Unchained Racial Modifiers: +2 DEX, +2 WIS (Dual Talent) Advancement Choices:
1st: Monk Unchained 1/4 ki FCB 2nd: Monk Unchained 1/4 ki FCB 3rd: Monk Unchained 1/4 ki FCB 4th: Monk Unchained 1/4 ki FCB +1 WIS 5th: Monk Unchained 1/4 ki FCB [spoiler=STATISTICS]
Base Atk +5
DEFENSE:
AC 21, touch 20, flat-footed 16 (+4 dex, +1 monk, + 4 wis +1 armor abp +1 deflection abp) Conditional: Lose wis bonus to AC and CMD when immobilized or helpless (Monk AC Bonus) HP 44 (1d10(10)+4d10(5+1) + 2x5 con) CMD: 25 (10 + 5 BAB + 1 STR + 4 DEX +4 WIS +1 monk)
Fort +7 (+4 base +2 con +1 abp)
OFFENSE:
Speed 40 ft. Melee: Unarmed 1d20+10 1d8+6 (+5 BAB +4 DEX (Weapon Finesse) +1 abp) (1d8 monk +4 DEX/x2 (Agile AoMF) +1 Trait +1 abp)
Ranged: Lungchuan Tamo 1d20+9 1d4+1 (+5 BAB +4 DEX) (1d4 weapon +1 str 19-20/x2) (10 feet)
CMB +9 (+5 BAB +4 DEX (Agile Maneuvers))
Space 5 ft., Reach 5 ft.
SPECIAL ABILITIES:
Race: Dual Talent get another +2 to attribute. Replaces Extra Feat and Bonus skill point (+2 DEX, +2 WIS) Class:
Flurry of Blows: When making a flurry the monk can make one additional attack at highest BAB, two additional attack at level 11 Bonus First Level Feat Improved Unarmed Strike 1d8 Bonus First Level Feat Stunning Fist. Can choose to make opponent fatigued rather than stunned. Evasion: no damage on reflex save instead of 1/2 Fast Movement: +10 feet Ki pool 1/2 monk level (2) + Wis (3) + Trait (1) + 1 FCB 7/7
Ki strike unarmed is magic for purposes of overcoming damage reduction Ki Power 4th Level Qinngong Power Barkskin Purity of Body Immune to all diseases including supernatural and magical diseases Style Strike: Head Butt if unarmed strike that is a Head Butt hits then make a free Combat maneuver check, if successful foe is staggered for one round. TRACKED RESOURCES:
Ki: 7/7 Stunning Fist: 5/5 DC 10 + 1/2 level (2) + Wis (3) = 15 Traits:
Quan Martial Artist Gain a +1 trait bonus on damage rolls when using unarmed strikes. Honored Fist of the Society +1 ki pool Feats:
Class: Improved Unarmed Strike First Level: Iron Will Monk Bonus First: Dodge +1 dodge bonus to AC and Mobility +4 dodge bonus to AC against AOO when moving our or within threatened area. Monk Bonus Second: Combat Reflexes Third Level: Jabbing Style Fifth Level: Deft Maneuvers Skills:
4 ranks per level (4 class) Adventuring: Acrobatics +12 (5 rank, 4 dex, 3 class) Rank 5 Climb +6 (2 rank, 1 str, 3 class) Rank 2 Intimidate 4 (2 rank, 0 cha, 3 class) Rank 1 Perception +11 (5 rank, 3 wis, 3 class) Rank 5 Sense Motive +8 (2 rank, 4 wis, 3 class) Rank 1 Stealth +12 (5 rank, 4 dex, 3 class) Rank 5 Swim +5 (1 rank, 1 str, 3 class) Rank 1 Bluff 0 (0 cha) Diplomacy 0 (0 cha) Disguise 0 (0 cha) Escape Artist +4 (4 dex) Fly +4 (4 dex) Heal +3 (3 wis) Ride +4 (4 dex)
Conditional:
Disable Device UNTRAINED
Background: Perform Quain Folk Songs +7 (5 rank, -1 cha, 3 class, ) Rank 5
Language:
Common, Tian GEAR/POSSESSIONS:
Location: On Person Monk's Outfit MW Lungchuan Tamo
Neck: Amulet of Mighty Fist (Agile)
Location: In Sack
Money: 4 GP
Background:
Ht: 6' 1" Wt: 190 lbs Age: 22 Hair: Head is almost completely shaved. A patch of jet black hair is retained that sweeps back from high on Pa-Soa's head to fall into a neat ponytail that ends past his shoulders. Eyes: Dark Brown Skin: Tanned, Leathery Pa-Soa is a taller than average man with sharp Tianeese features; sharp enough that some people who have not had contact with Tian people before think he's an elf or half-elf! His hair is a single neat pony tail that starts from a patch of hair high on his otherwisely cleanly shaved dome. He keeps his face clean shaven as well. He is wearing a loose gray robe that has obviously been cleaned and re-cleaned many times over but is made of cloth tough even to withstand rough use and hard travel. A simple amulet hangs from his neck that is a small rectangle of Tianese lettering. This thin and flexible cotton cord is wrapped several times around Pa-Soa's waist. These items detect with auras of faint evocation and transmutation if Detect Magic is used. Less than 10 minute background:
1. Aggrieved, the events that caused him to flee Quain seem profoundly unfair to him
Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. 1. Ensure that he either stays one step ahead of anyone who might be pursuing him, or be assured that the chase has ceased
Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet 1. The reason he fled!
Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile. Thom Jonisson - Friendly : A local innkeeper who has taken a liking to the obviously fish out of water Tian in the Land of the Linnorm Kings. Lets Pa-Soa do manual labour around the inn in exchange for free room and board. Currently Pa-Soa is trying to save up to get some cold weather clothing! Kung Hajio - Hostile: A particularly dogged manhunter who had chased Pa-Soa to bring him to justice Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. * Trains daily rigoroulsy
Step 6: List one fear * Getting caught and being hauled back in shame to Quain.
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