Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
We don't have learn much, but we took what was inside the library we found inside. As for what we know this is all... Zephir talk about all what he learned about Ranginori from the books and from the two murals near the entrance.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir, is quite happy to have resolve this disturbance on his new home plane, and more, having found proof of the existence of the good elemental lord as well as his name... Looking with a smile at Ashasar, he says We found a lot of things, It was an old Palace, dating from thousands of years. He seems like an outsider of the maelstrom open a gate to his plane with the result of changes in the current of the plane.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir finishes to casts his spell and a medium air elemental appears next to the strange chaotic creature. Slam (+Good Hope): 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
Then, he transforms himself in a small air elemental before flying to be of help.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
CLW: 20d8 ⇒ (5, 8, 2, 8, 8, 5, 4, 2, 5, 8, 2, 1, 3, 8, 4, 6, 4, 3, 3, 1) = 90 5 charges for Zephir
Zephir uses all his wand to heal his comrades, but Jamila is still wounded. Sorry, it's all I can do.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Zephir is very interested in the knowledge inside the library and look everywhere, hoping to find something about the figure represented in the paintings and to which the ancient palace belonged to.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
@GM the spell says Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir finishes to cast his spell and thunder begin to falls on the crystal. Electricity damages: 3d10 ⇒ (5, 6, 9) = 20 He calls again for the thunder and another lightning strikes the crystal. Electricity damages: 3d10 ⇒ (3, 2, 7) = 12
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Perception: 1d20 + 9 ⇒ (9) + 9 = 18 So, Pahwal Ijil Ranginori, the same name of a divine being called Ranjinori... says out loud Zephir. I know, that millennia back there was balance in the element. To each evil lord of element was a good one. But some day, all the good lords disappeared and imbalance come to the Elemental planes... May be this place date from this time, where a good lord of air was the equal of the evil one and may be this Ranginori was this good lord.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Spellcraft DC20: 1d20 + 4 ⇒ (7) + 4 = 11 Unable to determine the magical nature of the vambrace, Zephir continues to explore the area. This place looks like an ancient Palace of some sort. I'm curious to know how it comes with the plane of Chaos...
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Know. (planes): 1d20 + 1 ⇒ (9) + 1 = 10 Zephir is very interested by the relief and the scenes depicted! Seems like this place is from this Plane! But I've never heard of the creature depicted here. he shows the immense being with the body of a serpent and the head of a lion. It looks like someone powerful. As he peers in the other room Clearly, this creature looks like a Lord! Could it be ... the one I'm looking for?
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20 Zephir realize that Octaris' words could help get rid quietly from the Wyrds. He adds to Octaris' words a few of his In Auran Yes, I will give you these four shiny metal pieces if you are able to put the things you're already fetch over there pointing at the place Octaris named Then, once you have done it, I will give you two pieces. The next game will be to hid them inside the pieces of ship fleeing away and two of you will must find them.
Switching to another language he says I think that we can get back to our makeshift ship and fly toward the cloud where some of us have seen a white castle inside.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir having finally caught one of the supply box tries to help Octaris with the Comozan Let's play this game yes! Diplomacy (aid): 1d20 + 0 ⇒ (10) + 0 = 10 He then tries to move closer to his companions. Wisdom: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir continues to try to catch one of the box. He says to one of the Wyrds in auran Let's play then! The first to the box! This time he use all his speed to try to get first. Wisdom: 1d20 + 5 ⇒ (4) + 5 = 9 But again, he fails to change direction.
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Zephir use to move in subjective gravity tries to move to get one of the item. Wisdom (under featherfall) DC16: 1d20 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13 But to his disapointment he his unable to change course! He tries to talk with the Comozant In Auran Want to play? I'm ready!
Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5
Fly: 1d20 + 12 ⇒ (20) + 12 = 32 Zephir avoid the damages but like the other he is pushed away from the aircraft ! As food and water is not what is the most important he says don't mind the food! We need the other boxes! Know. (planes): 1d20 + 1 ⇒ (10) + 1 = 11
About Albion richwoodAlbion Richwood is a young adult elf of great strength amongst his people. He towers over his friends and family but is no bigger than a butterfly, but able to lift over 16 pies with one hand while nibbling on them with the other. He is protected by a unrestricted chest plate that is as flexible as he is. This armor made of shiny steel is designed to be impenetrable against any same sized foe. Hp:10 Movement rate:
skill ranks:
Skill point total 5 Perception:1+3(class skill)+2(wis.)
traits:
traits:2 Reactionary Rich family inventory/encumbrance:
agile mw. breast plate 1lb. 500 coin clothing bull's eye lantern (water prof.) .375 lb. water-skin mw. backpack .5 lb. whistle Treasurey pouch money:
coins=2872 |