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58 posts. Alias of Ilmakis.


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Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

==== BOTTING NIKMA ===

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Nikma easily follows Desmond in the kobold's crowd.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

That's perfect! Thanks GM :)


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

I am 1 PP short ;-)

Again, like the other I would like to thank you for jumping in and finishing the game !
Many many thanks !


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

We don't have learn much, but we took what was inside the library we found inside. As for what we know this is all... Zephir talk about all what he learned about Ranginori from the books and from the two murals near the entrance.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir, is quite happy to have resolve this disturbance on his new home plane, and more, having found proof of the existence of the good elemental lord as well as his name...

Looking with a smile at Ashasar, he says We found a lot of things, It was an old Palace, dating from thousands of years. He seems like an outsider of the maelstrom open a gate to his plane with the result of changes in the current of the plane.
But more importantly we found proof that Hshurha is not the only elemental lord of Air, a being named Ranjinori was also at her side.
The palace was own by one of his chosen who take his name.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Player Name: Florent
Character Name (Being assigned to): Zaashaar
PFS #: 754-33
Character Faction: Dark Archive
Day job (of pregen, if any): none
Normal|Slow Track: Normal
Reduce to level 1?: No


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir is quite impressed by Octaris's feat with the portal.

Well done mighty Octaris! You are a true savant of the planes.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir tries to help with his knowledge of the plane of Air.

Know. (planes) Aid: 1d20 + 1 ⇒ (7) + 1 = 8


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Turning to his comrades, Zephir asks

What now? What can we do to close this portal? My knowledge of such thing is not that much.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

In his new form, Zephir tries to strike the creature.

Slam: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
Damages: 1d6 - 1 + 2 + 2 ⇒ (6) - 1 + 2 + 2 = 9


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Yes, I know, my choice of words wasn't that good to explain what happened ;-)


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir casts bull's strength on himself

Concentration (DC19): 1d20 + 11 ⇒ (5) + 11 = 16

But fails to concentrate enough to avoid an attack of the creature.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Now, Zephir is able to transform himself in a air elemental to support his comrades.

He flies to give flank to Rhyol.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Number of Small Elemental: 1d3 ⇒ 1
Sorry !


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Yes, I was thinking to do that until i remember that i've already casted both of them...


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir finishes to casts his spell and a medium air elemental appears next to the strange chaotic creature.

Slam (+Good Hope): 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
Damages: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

Then, he transforms himself in a small air elemental before flying to be of help.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir starts to call the power of lightning to him after getting out of the creature's reach. With the rod of lesser fire elemental metamagic rod

1 round casting spell


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Know. (planes): 1d20 + 1 ⇒ (1) + 1 = 2

I think the creature drawed on the wall is Ranginori, the same that is discribe in the books I found.

It exist! I know it and know I have proof...

I'm ready to enter.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

@GM Ember has fast healing so she's able to heal herself.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

CLW: 20d8 ⇒ (5, 8, 2, 8, 8, 5, 4, 2, 5, 8, 2, 1, 3, 8, 4, 6, 4, 3, 3, 1) = 90

5 charges for Zephir
5 charges for Krako
9 charges on Ryhol
1 charge (+2HP on Jamila)

Zephir uses all his wand to heal his comrades, but Jamila is still wounded.

Sorry, it's all I can do.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Know. (planes): 1d20 + 1 ⇒ (9) + 1 = 10

Let's heal

Zephir starts on himself, then Krakos, then Ryol, then Jamila.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Not at all


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

I have a wand if needed.

Says absorbed by his lecture Zephir.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Know. (planes): 1d20 + 1 ⇒ (20) + 1 = 21

Despite his lack of deep knowledge of the planes, Zephir is able to scrap something from his readings.

Hey guys! I think I found something interesting!


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Zephir is very interested in the knowledge inside the library and look everywhere, hoping to find something about the figure represented in the paintings and to which the ancient palace belonged to.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

@GM the spell says Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage.
So I finish the spell and can call a bolt of lightning, then it's my turn and I can use a standard action to call another one. If I couldn't it will use both my full round action of my previous round and my standard from the new round.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir finishes to cast his spell and thunder begin to falls on the crystal.

Electricity damages: 3d10 ⇒ (5, 6, 9) = 20

He calls again for the thunder and another lightning strikes the crystal.

Electricity damages: 3d10 ⇒ (3, 2, 7) = 12


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephyr tries again to call for the lightning !

start casting call lighting


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Heavily burned, Zephir failed to concentrate on his spell.
He then decides to protect himself against electricity Resist energy (electricity) resist 10 electricity


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Thanks!


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir calls the power of the storm to destroy the crystal in front of him.

Call Lighting Storm

Electricity Damages: 3d10 ⇒ (7, 3, 5) = 15


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Perception DC25: 1d20 + 9 ⇒ (7) + 9 = 16

Zephir is too busy trying to explain the past to note that something was happening !


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

So, Pahwal Ijil Ranginori, the same name of a divine being called Ranjinori... says out loud Zephir.

I know, that millennia back there was balance in the element. To each evil lord of element was a good one. But some day, all the good lords disappeared and imbalance come to the Elemental planes... May be this place date from this time, where a good lord of air was the equal of the evil one and may be this Ranginori was this good lord.
I was looking a clue to prove the good lord existed but never had the chance to find one! May be it is what I was looking for for so long?


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

That was a really cool place ! I wonder to who he belonged to...

Says with an air of sadness Zephir who casts detect magic in the room just to be sure.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Spellcraft DC20: 1d20 + 4 ⇒ (7) + 4 = 11

Unable to determine the magical nature of the vambrace, Zephir continues to explore the area.

This place looks like an ancient Palace of some sort. I'm curious to know how it comes with the plane of Chaos...


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir casts detect magic on the room.

He focuses on the vambrace and on the crystal.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Know. (planes): 1d20 + 1 ⇒ (9) + 1 = 10

Zephir is very interested by the relief and the scenes depicted!

Seems like this place is from this Plane! But I've never heard of the creature depicted here. he shows the immense being with the body of a serpent and the head of a lion. It looks like someone powerful.

As he peers in the other room Clearly, this creature looks like a Lord!

Could it be ... the one I'm looking for?


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Know. Planes: 1d20 + 1 ⇒ (17) + 1 = 18

Certainly it's what cause all this mayhem in this area!

After looking around, Zephir says Lets investigate. We need to find a way to close this anomaly


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

I agree, anyway, it seems that the eye of the storm is here.

Zephir get out of their boat and flies toward the entrance.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir also tries to remember something about the place.

Know. (planes): 1d20 + 1 ⇒ (13) + 1 = 14
Know. (geography): 1d20 + 1 ⇒ (8) + 1 = 9


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

It is not destroyed ;)


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

Zephir realize that Octaris' words could help get rid quietly from the Wyrds.

He adds to Octaris' words a few of his In Auran Yes, I will give you these four shiny metal pieces if you are able to put the things you're already fetch over there pointing at the place Octaris named Then, once you have done it, I will give you two pieces. The next game will be to hid them inside the pieces of ship fleeing away and two of you will must find them.
Once they've done it I will give you the two others.

Switching to another language he says I think that we can get back to our makeshift ship and fly toward the cloud where some of us have seen a white castle inside.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir having finally caught one of the supply box tries to help Octaris with the Comozan Let's play this game yes!

Diplomacy (aid): 1d20 + 0 ⇒ (10) + 0 = 10

He then tries to move closer to his companions.

Wisdom: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Thanks Tektite!


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir continues to try to change course.

Wisdom: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18

And this time he does! Managing to moves toward another piece of equipement he tries to catch it.

Grapple: 1d20 + 3 ⇒ (11) + 3 = 14


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir continues to try to catch one of the box.

He says to one of the Wyrds in auran Let's play then! The first to the box!

This time he use all his speed to try to get first.

Wisdom: 1d20 + 5 ⇒ (4) + 5 = 9

But again, he fails to change direction.


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Zephir use to move in subjective gravity tries to move to get one of the item.

Wisdom (under featherfall) DC16: 1d20 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13

But to his disapointment he his unable to change course!

He tries to talk with the Comozant

In Auran Want to play? I'm ready!


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Here!


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Fly: 1d20 + 12 ⇒ (20) + 12 = 32

Zephir avoid the damages but like the other he is pushed away from the aircraft !

As food and water is not what is the most important he says don't mind the food! We need the other boxes!

Know. (planes): 1d20 + 1 ⇒ (10) + 1 = 11


Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

I see nothing, but this storm seems to be the epicentre of the perturbation. Lets go there and find out what is going on here.

Says Zephir.

Full Name

Albion richwood

Race

Tree fey

Classes/Levels

Soulbolt 1

Gender

Male

Size

Fine

Age

23

Special Abilities

being awesome

Alignment

Lawful good

Deity

The queen

Languages

Druidic

Occupation

town guard

Strength 12
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 14
Charisma 10

About Albion richwood

Albion Richwood is a young adult elf of great strength amongst his people. He towers over his friends and family but is no bigger than a butterfly, but able to lift over 16 pies with one hand while nibbling on them with the other. He is protected by a unrestricted chest plate that is as flexible as he is. This armor made of shiny steel is designed to be impenetrable against any same sized foe.

Hp:10

Movement rate:
Land 20-5(armor)
Climb 20-5(armor)

skill ranks:

Skill point total 5

Perception:1+3(class skill)+2(wis.)
Knowledge arcana: 1 +3(class skill)
Climb:1+3(class skill)+1(str.)
Autohipnosis: 1+3(class skill)+2(wis.)
Acrobatics: 1+3(class skill)+1(dex.)


traits:

traits:2
Reactionary
Rich family

inventory/encumbrance:

agile mw. breast plate 1lb.
500 coin clothing
bull's eye lantern (water prof.) .375 lb.
water-skin
mw. backpack .5 lb.
whistle
Treasurey pouch

money:

coins=2872