Kobold Master Trapper

PFS Pregen #2 - ShieldBug's page

52 posts. Alias of ShieldBug.


Race

| HP 29/29 | AC 20, T 15, FF 16 | CMD 15 | F +2 R +8 W +1 | Init +5 | Perc +9, Darkvision, Trapfinding

Classes/Levels

| Speed 30ft | Active Conditions: Light sensitivity, Haste, Heroism.

Gender

”Fazgyn”| Male LE Small Kobold Unchained Rogue 4

About PFS Pregen #2 - ShieldBug

The Trap Master:
A loner in a tribe of kobolds, the master trapsmith Fazgyn believes in preparation above all things. All Fazgyn needs is the time to prepare the traps necessary to slaughter his foes.

★ --- ★ --- ★ --- ★

FAZGYN

Male kobold unchained rogue 4 (Pathfinder RPG Bestiary 183, Pathfinder RPG Pathfinder Unchained 20)
LE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 20, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 natural, +1 size)
hp 29 (4d8+8) Fort +2, Ref +8, Will +1
Defensive Abilities danger sense +1, evasion, uncanny dodge Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee +1 shortsword +7 (1d4+5/19–20) and mwk shortsword +7 (1d4+2/19–20) or +1 shortsword +9 (1d4+5/19–20)
Ranged mwk shortbow +9 (1d4–1/×3)
Special Attacks sneak attack +2d6

STATISTICS

Str 9, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Base Atk +3; CMB +1; CMD 15

Feats Skill Focus (Craft [traps]), Two-Weapon Fighting, Weapon Finesse
Traits Tactician UCA, Trap Savvy KOG

Skills Acrobatics +11, Bluff +7, Climb +6, Craft (traps) +17, Disable Device +15, Escape Artist +11, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Perception +9, Stealth +15; Racial Modifiers +2 Craft (traps), +2 Perception

Languages Common, Draconic, Dwarven, Undercommon

SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (fast stealth, trapsmith savant), trapfinding +2

Combat Gear potion of cure moderate wounds (2), greenblood oil (2), giant wasp poison (2), large scorpion venom (2);

Other Gear +1 studded leather, +1 shortsword, crossbow bolts (20), mwk shortbow, mwk shortsword, masterwork thieves' tools, masterwork tool (Craft[traps]), satchel of broken locks, cracked ventriloquist's dummy, 96 gp

SPECIAL ABILITIES

Cunning Trigger Fazgyn can use a swift action to set off any trap within 30 feet that he constructed.

Danger Sense (Ex) Fazgyn gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. He also gains a +1 bonus on Perception checks to avoid being surprised by a foe.

Debilitating Injury (Ex) Whenever Fazgyn deals sneak attack damage to a target, he can also apply one of the following penalties for 1 round.

Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Fazgyn's attacks.

Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Fazgyn.

Hampered: All of the target's speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step. Fast Stealth (Ex) Fazgyn can move at full speed using the stealth skill without any penalty.

Finesse Training (Ex) Fazgyn gains Weapon Finesse as a bonus feat and may add his Dexterity modifier in place of his Strength modifier on damage rolls with shortswords. These effects are already factored in to his statistics.

Poison Fazgyn carries several poisons, whose effects are summarized below.

Giant Wasp Poison—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 1 save.

Greenblood Oil—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Con damage; cure 1 save.

Large Scorpion Venom—injury; save Fort DC 17; frequency 1/ round for 6 rounds; effect 1d2 Strength damage; cure 1 save.

Sneak Attack As the Core Rulebook rogue ability of the same name, except Fazgyn can sneak attack creatures with concealment, but not total concealment.

Tactician Fazgyn gains a +1 trait bonus on Initiative checks. Once per day when he makes an attack of opportunity, he may add a+2 bonus on his attack roll.

Trap Savvy You gain a +1 trait bonus on Craft (traps) checks, and gain a +1 bonus to AC against attacks by traps or on saving throws against effects created by traps. These bonuses stack with the bonuses granted by danger sense.

Trapsmith Savant(Ex) Even when embroiled crafting traps himself, Fazgyn can direct allies to construct their traps more efficiently. Up to two PCs receive a +2 competence bonus on checks to craft traps if Fazgyn wishes. This cannot be used on allies taking 10 to complete their check. If Fazgyn opts not to grant this bonus to allies, he can instead reduce the construction time of any trap he is working on by 1 round (to a minimum of 1 round).

★ --- ★ --- ★ --- ★

BACKSTORY

There is nothing a trap can't handle: so goes the creed of Fazgyn. A consummate stalker of Absalom's sewers, the kobold trapsmith has personally laid over a hundred traps in locations throughout the territories of the Sewer Dragon tribe. Those who stumble into one of his traps are often scarred by the encounter, and many Sewer Dragons bear the “cut of Fazgyn” as a result. Still, chief Yiddlepode relies on Fazgyn's uncanny ability to coordinate and set up traps when forces move against the tribe. If there's one thing that motivates Fazgyn more than laying expert traps, it's the thought of finding a new device or contraption that he can incorporate into his own mad creations.

Fazgyn's ambitions are larger than protecting the small domain of the Sewer Dragons; any opportunity to explore a new locale intrigues him.

Kobold Slang: A “slow fang” is a trap.

Special Note:
When using Fazgyn outside of this scenario, replace the unique rogue talent trapsmith savant with bleeding attack.

Bleeding Attack (Ex) Fazgyn causes living creatures that he hits with a sneak attack to bleed. Bleeding creatures take 2 points of damage each round at the start of each of their turns. The bleeding can be stopped with a successful DC 15 Heal check or with any effect that heals hit point damage. Bleed damage from this ability does not stack with itself, but it does bypass the creature's damage reduction.

Sources: This character makes use of the following Pathfinder Roleplaying Game sources:Pathfinder Player Companion: Kobolds of Golarion (KOG), Pathfinder RPG Ultimate Campaign (UCA).