Lem

Ozymandias the Lion Blade's page

146 posts. Organized Play character for Michael Riter.


Full Name

Lord Ozymandias the Lion Blade

Classes/Levels

Halfling Bard/Monk/Barbarian 5 (HP 47/47) | AC:21| T:20 | FF:14 | CMB: -1 | CMD: 18 | Fort:+9 | Ref:+12 | Will:+8 | Init:+6 | Perc: +6 | Sense Motive: +6) Rage: 8/8 Dance: 6/6

Gender

M

Size

Small

Age

?

Special Abilities

He can do a pretty good tango.

Alignment

Neutral

Deity

The Dawnflower, Sarenrae

Languages

Common

Occupation

Devotee of Sarenrae, and appointed scout of Asmodeus

About Ozymandias the Lion Blade

Ozymandias
Halfling barbarian (urban barbarian) 2/bard (dawnflower dervish) 1/monk (master of many styles, monk of the styles (Pathfinder Campaign Setting: Inner Sea Magic; Pathfinder RPG Advanced Player's Guide 114; Pathfinder RPG Ultimate Combat 31, 59)
N Small humanoid (halfling)
Init +6; Senses Perception +6
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Defense
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AC 21, touch 19, flat-footed 14 (+6 Dex, +1 size, +1 natural, +2 untyped, +1 Dodge)
hp 47 (2d12+3d8+15)
Fort +9, Ref +12, Will +8; +2 vs. fear
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 scimitar +11 (1d4+7/18-20) and
. . unarmed strike +1 (1d4-3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage, rage (8 rounds/day), stunning fist (2/day, DC 14)
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—cure light wounds, vanish{super}APG{/super} (DC 13)
. . 0 (at will)—detect magic, prestidigitation, read magic, spark{super}APG{/super} (DC 12)
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Statistics
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Str 5, Dex 22, Con 14, Int 7, Wis 14, Cha 14
Base Atk +3; CMB -1; CMD 17
Feats Additional Traits, Cautious Fighter[ARG], Crane Style[UC], Crane Wing[UC], Deflect Arrows, Dervish Dance[ISWG], Improved Unarmed Strike, Stunning Fist, Toughness
Traits hard to kill, helpful, criminal, sea souled
Skills Acrobatics +12, Diplomacy +6, Disable Device +11, Escape Artist +10, Perception +6, Profession (soldier) +6, Sleight of Hand +12, Stealth +15, Swim +2, Use Magic Device +6
Languages Common, Halfling
SQ battle dance, controlled rage, crowd control, fuse style, stunning fist (stun), unarmed strike
Combat Gear dawnflower sash; Other Gear +1 scimitar, belt of incredible dexterity +2, thieves' tools, masterwork, 150 gp
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Special Abilities
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Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cautious Fighter +2 AC when fighting defensively or using total defense.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Crowd Control +1 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Dawnflower sash
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fearless +2 racial bonus vs Fear saves.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stunning Fist (2/day, DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) Can apply different conditions when using stunning fist feat.
Unarmed Strike (1d6) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.