| Full Name |
Oxwalder Rivers |
| Race |
Male Human Brawler | 5'10", 185lbs | 26 years old |
| Strength |
18 |
| Dexterity |
15 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
8 |
About Oxwalder Rivers
Name: Oxwalder Rivers
Height: 5'10"
Weight: 185lbs
Age: 26
Hair Color: Dark Brown
Eye Color: Green
Class: Brawler
Race: Human
Strength*: 18
Dexterity: 15
Consitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 8
HP: 17
AC: 16
Flat-footed: 14
Touch: 12
Fortitude: 2
Reflex: 2
Will: 0
Logic & Reason [Right Hand & Left Hand]
----------
Attack: Bludgeoning
Damage: 1d6
Critical: 20 x 2
Type: S
F%+* Is This?
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Attack: Slashing
Damage: 1d6
Critical: 20 x 3
Type: S
Flying Pointed Stick That Flies
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Attack: Piercing
Damage: 1d6
Critical: 20 x 2
Type: P
CMB: 7
CMD: 17
Flat-footed: 14
Feats:
Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Improved Initiative
Benefit: You get a +4 bonus on initiative checks.
Special Abilities:
Brawler's Cunning
If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.
Martial Training
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Unarmed Strike
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.
Skills:
Acrobatics - 6
Intimidate - 8
Knowledge (Local) - 4
Perception - 4
Sense motive - 4
Background Skills
Profession (Sailor) - 4
Linguistics - 4
Possessions
Soap, 2 bars [2cp]
Bedroll [1sp]
Blanket [5sp]
Compass [10gp]
Hooded Lantern [7gp]
Trail Rations [5sp]
Waterskins, 5 - 2 water, 2 oldlaw whiskey, 1 coffee