Full Name |
Ovain Greybloom |
Race |
Dwarf |
Classes/Levels |
Ranger (Urban Ranger) 2 | HP 21/21 | AC 18, Tch 12, FF 16 | CMD 17 | Fort +5, Ref +5, Will +2, +2 vs. poison, spells, and spell-like abilities | Init +2 | Perception +6 | Sense Motive +1 |
Gender |
Male |
Size |
Medium |
Alignment |
CN |
Location |
Baldur's Gate |
Languages |
Common, Dwarven |
Occupation |
Fixer |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About Ovain Greybloom
Ovain Greybloom
Dwarf Ranger (Urban Ranger) 2
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 21 (2d10+6)
Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee greataxe +5 (1d12+4/×3), +4 (1d12+7/x3) w/power attack
Ranged composite longbow +4 (1d8+3/×3)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 2nd; concentration +3):
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Power Attack, Rapid Shot
Traits indomitable faith, magical knack
Skills Disable Device +5, Intimidate +3, Knowledge (geography) +5 (+7 vs. humans), Knowledge (local) +5 (+7 vs. humans), Perception +6 (+8 vs. humans, +8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Stealth +3, Survival +5 (+7 vs. humans, +6 to track)
Languages Common, Dwarven
SQ combat styles (archery), track, wild empathy +1
Other Gear breastplate, composite longbow, greataxe, backpack, masterwork, thieves' tools, masterwork, 230 GP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Magical Knack (Ranger [Urban Ranger]) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.