Stronfeur Uherer

Ovain Greybloom's page

7 posts. Alias of Sixteenbiticon.


Full Name

Ovain Greybloom

Race

Dwarf

Classes/Levels

Ranger (Urban Ranger) 2 | HP 21/21 | AC 18, Tch 12, FF 16 | CMD 17 | Fort +5, Ref +5, Will +2, +2 vs. poison, spells, and spell-like abilities | Init +2 | Perception +6 | Sense Motive +1

Gender

Male

Size

Medium

Alignment

CN

Location

Baldur's Gate

Languages

Common, Dwarven

Occupation

Fixer

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Ovain Greybloom

Ovain Greybloom

Dwarf Ranger (Urban Ranger) 2

CN Medium humanoid (dwarf)

Init +2; Senses darkvision 60 ft.; Perception +6

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Defense

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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)

hp 21 (2d10+6)

Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

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Offense

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Speed 20 ft.

Melee greataxe +5 (1d12+4/×3), +4 (1d12+7/x3) w/power attack

Ranged composite longbow +4 (1d8+3/×3)

Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (humans +2)

Ranger (Urban Ranger) Spells Prepared (CL 2nd; concentration +3):

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Statistics

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Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 8

Base Atk +2; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)

Feats Power Attack, Rapid Shot

Traits indomitable faith, magical knack

Skills Disable Device +5, Intimidate +3, Knowledge (geography) +5 (+7 vs. humans), Knowledge (local) +5 (+7 vs. humans), Perception +6 (+8 vs. humans, +8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Stealth +3, Survival +5 (+7 vs. humans, +6 to track)

Languages Common, Dwarven

SQ combat styles (archery), track, wild empathy +1

Other Gear breastplate, composite longbow, greataxe, backpack, masterwork, thieves' tools, masterwork, 230 GP

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Special Abilities

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Darkvision (60 feet) You can see in the dark (black and white vision only).

Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.

Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).

Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.

Magical Knack (Ranger [Urban Ranger]) +2 CL for a specific class, to a max of your HD.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Track +1 Add the listed bonus to survival checks made to track.

Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.