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I just wanted to post my frustration. Our group just completed the battle against Dragotha last night. We had a solid strategy going in but there was an inordinate amount of buffs stacked against us to prevent it from being possible. Basically, my character with every buff he can get going and a decent roll can turn a 47 HD undead (something he had kept a close guarded secret for a long time leading up to this fight, never using all his turn resources no matter how desperate a fight looked) and he can destroy anything he turns instantly. In the first round we even threw down a Consecrate to negate some of the penalties we anticipated I would be facing. STILL wasn't enough somehow!!!! I almost maxed my turn check (so I could turn the 47 HD without trouble) and made the turn damage for that without even rolling.

Our GM wouldn't break down HOW Dragotha managed to resist that, just saying that I had been unexpectedly close. Would've been nice to know how he stood up to it after the battle was over.

Anyways, we had to go on to win the battle the hard way. We ended up narrowly winning because Dragotha fled using plane shift and a Solar our favored soul gated in cast miracle to ask his deity (Kord thank goodness) to pull Dragotha back to finish the fight instead of letting him flee like a coward. A lucky percentile roll to let that work and a Con draining nova attack from one of us later and Dragotha was dusted. Still, Could've been an epic 2 round battle of 'I can't believe he just did that'. Instead we had to slug it out the hard way for 6 rounds, in spite of considerable investment and months of discreet research IC to specifically avoid that.


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I am fortunate enough that a GM is allowing me to play a Kasatha in an upcoming game starting next Saturday. I will be playing him as a Multi-weapon ranger eventually going for Thunder and Fang with short swords for his extra pair of arms. So far I have found there is indeed a multi-weapon fighting feat (which auto-replaces two-weapon fighting for creatures with 3+ arms via it's text). I have yet to find anything on improved or greater multi-weapon fighting. The issue won't come up for a while as we are starting at 1st level but I'd like to prepare in advance with my GM if these feats are available and I just can't find them. Every official Pathfinder source is allowed. So, can anyone help me find them? Or did Paizo just exclude them from existence to prevent excessive attacks in the event players found ways to garner extra limbs?


Our group is about to start Legacy of Fire on Saturday. I've settled on playing a Dragonfire Adept but am still up in the air over what race to go with. I've narrowed it down to Bhuka or Monrelfolk. Both present interesting roleplay options and both can easily be molded to fit my vision of the character's past and future development.

The Bhuka would have much more balanced stats and slightly more flexibility in the order in which I choose my invocations (both builds will be seeing extensive use of the extra invocation feat for utility). It'd be slightly easier to play him as the jack of all, master of none I envision.

The Mongrelfolk would allow for an insane breath weapon DC out of the gate. More focus on breath, less on skill versatility. Of course, there's only one breath oriented feat I can take that's any good (entangling exhalation) cleared by the GM. Wouldn't be as socially capable (or able to effectively use invocations that require a save) but breath weapon would always have a high save for my level.

So, what are your thoughts? Is that high save DC on my primary tool worth the sacrifice of some flexibility and social grace and maybe one (two at most) invocation choices?


Has anyone seen or done a Pathfinder conversion for the Tibbit from dragon magazine and the Dragon Compendium? I am in a 3.5/PRPG hybrid game and really want to play a Tibbit but I want it to stay on terms with other playable races. If anyone can point me in the right direction to find where this has already been done I'd greatly appreciate it.