Mystic Theurge

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OK so we have had yet another rules question come up and are after some RAI feedback..

things we have already ruled in our game (where a character can cast AP at will as a SLA)

1) your body that forms is not affected by anti-magic fields (as if you were a called creature)

2) your body wakes up without any conditions that affected the projection (blindness/feeblemind etc)

3) when your projection ends any projecting items that you had when the projection was first cast disappear. ie, if you projected with a sword then gave that sword away; when your personal AP ends the sword vanishes.

4) non-projecting items you find (loot) do not vanish and instead drop to the floor where you were.

5) consumable items are consumed in both projection and real world. food spoils (beyond use); potions become inert; charges are expended from wands/staves; spell slots are used etc.

6) projecting equipment that is broken IS NOT broken in 'real-life' but a disjunction spell will ruin them.

this is our current issue.. Portable holes/bags. currently we have been ruling that "projects an astral copy of you and all you wear or carry" means that your bag of holding is copied. of course the bag is just a portal to an extradimensional space and that portal is copied. Therefore any items in that space are the real items (not projecting at all) and to get loot back you can put stuff in your bag of holding. Does this seam reasonable to people?

the reason for asking is this.. the party decided to project before travelling into the abyss. they have traveled deep deep into the realms where even gods cannot see and it turns out gods cannot planeshift into/out of either. Jubilex 'killed' 3 members of the party and another demon (ripper) killed another; we have also rescued a fair few other people. those who were killed have managed to make it back to us (somehow) but there are only two who are still APing (both have their own AP going). until now even though they cannot planeshift out the projection is working properly and real bodies wake up. So the plan for getting people out of the abyss is to climb in a portable hole carried by one of the still-projecting guys, and end the projection.

do people think this SHOULD work; as in; does that seem like a fair interpretation of the rules and a well thought out and reasonable way of exiting the deepest layers of the abyss?


Hi Guys.

recently come across something; forgive me if it is already in the threads but i couldnt find an answer on a search.

energy drain bestows negative levels, that much is clear.. but are all negative level effects classed as energy drain? for example, if a (my) character is immune to energy drain then enervation/energy drain spells have no effect. but what about the negative level effect my (good) character would suffer from holding an unholy weapon?

not that my character would want to hold such a weapon out of choice, but i grabbed it off the demon that had someone we needed to talk to impaled on the other end of it..

there are other things out there i am sure that just say 'gains one negative level' etc.. do they all class as energy drain effects?


Ok so it has got a bit complicated (or at least it is about to be) we are looking for clarification on questionmarked parts..

Say A casts magic jar, and possesses B. they have possession of Bs body. C comes along and casts magic jar, and possesses B as well. now we already figured that it is A that is making the will save here, since they are in Bs body, so thats fine. we also figure that A now gets stuck in Cs magic jar, C is in Bs body, B is in As magic jar, and A and Cs bodies are void. (side note, can C, when in his magic jar, detect Bs soul in As magic jar if present?)

C at this stage is really the only active soul as the others are essentially imprisoned.

if As casting of magic jar ends first then B pops out of As jar but has nowhere to go as its body is possessed by C, so dies? C is fine in the body of B. A is still trapped in Cs jar?

if Cs spell ends first then presumably A goes back into Bs body? rather than B the true owner, as they are still imprisoned in As Jar. but if C has taken his own magic jar and made sure it is out of range of As body, then ends the spell: C goes back to Cs body, A leaves Cs Jar and dies as out of range of his own body. His spell then ends so B leaves As Jar and goes back to it's own body as C has now left this.. or are all movements simultaneous and 'blocking'?

if C has put his Jar well away from the scene (as he doesnt know where As body actually is) but it turns out that A was incorporal, does A reform by Cs jar if not in range of Bs body? does this 'force' an end to As casting of Magic jar?

head -> explode