Yarzoth

Otosh do Otosh's page

76 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Otosh do Otosh

Race

Male Vesk Priest Envoy 1 | SP 0/7 HP 10/12 | RP 3/3 | EAC 13 KAC 14 | Fort +1; Ref +3; Will +2 | Init: +1 | darkvision | Perc: +4 | Speed 30ft | Active conditions: None

Gender

Male

About Otosh do Otosh

Stats:

Otosh do Otosh
Male vesk priest envoy 1
LN Medium humanoid (vesk)
Init +1; Senses low-light vision; Perception +4
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Defense SP 7 HP 12 RP 3
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EAC 13; KAC 14
Fort +1; Ref +3; Will +2; +2 vs. fear
Defensive Abilities armor savant
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Offense
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Speed 30 ft.
Melee tactical doshko +3 (1d12+3 P) or
. . survival knife +3 (1d4+3 S) or
. . unarmed strike +3 (1d3+3 B)
Ranged tactical semi-auto pistol +1 (1d6 P) or
. . frag grenade I +3 () or
. . smoke grenade +3 ()
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Statistics
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Str 16 (+3); Dex 12 (+1); Con 12 (+1); Int 8 (-1); Wis 11 (+0); Cha 14 (+2)
Skills Culture +3, Diplomacy +6, Intimidate +6, Mysticism +4, Perception +4, Sense Motive +4, Stealth +5; (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Advanced Melee Weapon Proficiency
Languages Akitonian, Common, Vesk
Other Abilities expertise, not in the face (DC 12)
Combat Gear frag grenade I, medpatch, smoke grenade; Other Gear second skin, frag grenade I, smoke grenade, survival knife, tactical doshko, tactical semi-auto pistol with 9 small arm rounds, binders, flashlight, infrared sensors, personal comm unit, small arm rounds (9), titanium alloy cable (50 ft.)

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Combat Rolls:

[dice=Initiative]1d20+4[/dice]

[dice=Tactical Doshko]1d20+3;1d12+3[/dice] P

[dice=Survival Knife]1d20+3;1d4+3[/dice] S

[dice=Semi-auto Pistol]1d20+1;1d6[/dice] P

[dice=Unarmed Strike]1d20+3;1d3+3[/dice] B

Skills:

[dice=Acrobatics]1d20+1[/dice]
[dice=Athletics]1d20+3[/dice]
[dice=Bluff]1d20+2[/dice]
[dice=Computers]1d20+8[/dice]
[dice=Culture]1d20+3[/dice]
[dice=Diplomacy]1d20+6[/dice]
[dice=Disguise]1d20+2[/dice]
[dice=Intimidate]1d20+6[/dice]
[dice=Mysticism]1d20+4[/dice]
[dice=Perception]1d20+4[/dice]
[dice=Piloting]1d20+1[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Stealth]1d20+5[/dice]
[dice=Survival]1d20+0[/dice]

Saving Throws:

+2 racial bonus to saving throws against fear

[dice=Fort]1d20+1[/dice]
[dice=Ref]1d20+3[/dice]
[dice=Will]1d20+2[/dice]