About Osric Humbled
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex). 18 vs ranged (breeze-kissed)
HP 27 (1d8-1)
Fort 0, Ref +6, Will +6
Melee dagger +5 (1d4+2/19-20) or
Feats, Talents, and Traits:
lvl 1: Additional traits
lvl 3: Effortless aid (Aid Another as a move action, or swift by burning inspiration)
lvl 5: Inspired Alchemy (burn inspiration and 10min to regain used extract)
CS = class skill
Perception 5 + INT + CS + INSP
Heal 3 + WIS + CS + INSP
Know (Local) 4 + INT + CS + INSP
Weapons and Ammo dagger, +1 sword cane
Osric Ferret was born seventy seven years ago in Light. He was the second child, followed by three more. His parents worked helping to form the mithral golems for the war effort.
Soot changed Oswin, making him take foolhardy risks. When he wasn't on Soot, he was dark and depressed, prone to violent outbursts. Oswin went deep into debt to support his habit. Eventually he could not repay his debts and the drug runners took their payment in flesh. Oswin breathed his last breath creating a dose of Gasp.
Since that time Osric has been the grim protector of his family. He gave up his alchemical studies to train with the town guard in Light. Once his younger siblings had grown, he began ranging further afield from home in search of criminals.
Several years ago, his travels brought him to Hearth. He found the Dims in need of law. Finding lodging was easier than he had expected. Since then, work has been steady, if not exactly plentiful. He continues to search out leads to drug trafficking, especially Gasp.
Step 1: Background and Concept elements (at least 5) (history, description, personality)
Step 2: Goals (one character, one player)
Step 3: Secrets (one known, one unknown)
Step 4: People (at least two allies/friends and one adversary)
Step 5: Three Memories, Mannerisms, or Quirks
Old Case Files:
It was a case Osric probably shouldn't have accepted. There was a weapons shipment coming in from Forge that got robbed, and the military had reason to suspect it was being fenced within Hearth. They said they wanted a low profile on the investigation, lest they be seen as incompetent as they were. No need to panic the citizenry about the gangs getting armed, now is there? The pay was good, and the crime interesting, so Osric agreed.
It took him a couple of weeks, but he tracked the shipment to a shady merchant in the Eastern Market named Tomas. Osric knew him as a small time fence for stolen goods, but he was careful to never leave any proof behind. He could have called in the guards on him, but there was an equal chance this would backfire.
Instead, he made one of the biggest mistakes of his career. He consulted the oracles. It was admittedly a shortcut, but the trail was going cold, and he needed to show results. They gave him some useless advice like they always do. Something about finding the answer once he stopped looking.
Two days later, Tomas showed up at Osric's office looking for help. He said the inquistors were after him, that someone had maligned his good name. Osric recommended he turn over the weapons, pay reparations, and beg for forgiveness.
The next day, Osric swung by Tomas's shop to see how it had turned out. It didn't go well. Tomas had been cut to ribbons with the stolen weapons and everything of value was cleared out of the shop. As he was investigating the scene, a pompous toad of an inquisitor showed up and told him that the case resolved itself after he stopped looking, just like the oracles had said.
He never even got paid for the job.