I built a few terrain pieces for Jade Regent and was wondering if anyone else had done the same.
My 1st was Vegsundvaag's lair. The imagery of a dragons lair set in the face of a glacial crevasse was too tempting so I Just had to do build it.
I posted a few albums on Google+ to a Warrgaming Terrain group:
Vegsundvaag's Lair Final Vegsundvaag's Lair WIP
The 2nd was Dead Man's Dome, I just posted this in another thread but will copy here. I still need to get some better photos of this terrain, I mainly just have iPad photos from our play sessions:
Dead Man's Dome
Again, interested to see if anyone else has done some similar stuff. We just crossed the crown of the world so I have 3 more modules to play with, looking for some ideas.
I've always been a big fan of detailed battle maps and 3D terrain, but I had always used card stock.
I finally decided to try my hand at a full 3D sculpted terrain and since our group was just coming up to tackling a white dragon in its lair, I just couldn't resist.
The sculpting work is over half complete, then it will be on to painting.
This has taken way longer than I anticipated and I'm finding I really need more tools to get the job done more efficiently. I've got about 15 hours into the project so far.
Granted, I think this was a little ambitious for my first project.
Using Black Lotus Extract as an example, it is a contact poison with an onset time of 1 minute.
The rules mention that contact poisons can be used as injury poisons. Contact poisons generally have an onset time of 1 minute while injury poisons don't usually have an onset time.
So, would using Black Lotus Extract as an injury poison remove the onset time?
My logical interpretation says that contact poisons take longer since they enter your system through the touch of your skin where injury poisons act more quickly since they can enter your bloodstream. The rules, however, don't specifically address this.
I'm DM'ing a game with a Fey Bloodline Sorcerer PC.
When a creature is affected by their Laughing Touch ability does that creature lose the ability to make AoO's? I say no.
SRD wrote:
"A laughing creature can only take a move action but can defend itself normally."
Since it can defend itself normally I would think it gets to take AoO's normally, it is just that on it's turn it is limited to a move action, it doesn't list any other conditions or restrictions.
Before anything, I have to say, I like the new Combat Maneuver system over the old 3.5 method, much less fuss and keeps the game moving along.
Recently though, it has come to my attention that it is really over simplified. The system works in most cases but doesn't work well when initiating contact with creatures with low strength and creatures under medium size.
Take this example:
An average fighter tries to grapple a rat. The rats CMD is 6, if the fighter has a CMB of +4 that means he is going to be able to initiate a grapple with the rat 19 out of 20 times. It is easier to grab a hold of the rat than it is to touch it (touch AC 14). This seems quite broken. The touch AC of the creature needs to be taken into account and the modifiers for Combat Maneuvers don't take that into effect.
A simple solution:
Compare the result of the Combat Maneuver roll to both the CMD and Touch AC when doing a maneuver that initiates contact. If the roll beats both the CMD and Touch AC it is successful. If the combatants are already in contact or the defender initiates contact, you would use the CMD normally.
Grapple Example:
In the case of the fighter grappling the rat it would play out like so (ignoring AoO's and the rats turn):
Fighter: Attempts grapple, rolls 5 +4 = 9. Fails since it doesn't beat the Touch AC of 14.
Next Round
Fighter: Attempts grapple, rolls 11 +4 = 15. Succeeds, it beats both the Touch AC of 14 and the CMD of 6.
Next Round
Fighter: Attemps Pin, rolls 4 +4 = 8. Succeeds, he has already initiated contact, they have the grappled condition. The rat can only use its CMD of 6.
This is how it would affect the various Combat Maneuvers:
Bull Rush:
Requires Initiating contact, compare against CMD and Touch AC
Disarm:
Requires Initiating contact, compare against CMD and Touch AC
Grapple:
Initiating the Grapple Requires Initiating contact, compare against CMD and Touch AC.
Once you have the Grappled condition with that creature use only the CMD.
Overrun:
Use CMD normally. The defender can choose to ignore the attacker, if he doesn't choose to ignore that means the defender is initiating contact, therefore the defenders Touch AC should not be used.
Sunder:
Requires Initiating contact, compare against CMD and Touch AC
Trip:
Requires Initiating contact, compare against CMD and Touch AC
Like I said before, this really only affects small, fine and diminutive creatures, or creatures with low strength. For all other situations the CMD is generally higher than the Touch AC anyways so it doesn't come into play.