| Full Name |
Osgar Mvashti |
| Race |
Half-orc |
| Classes/Levels |
Alchemist |
| Gender |
Male |
| Age |
17 |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
8 |
About Osgar
Osgar Mvashti
Male Half-Orc Alchemist (Beastmorph) 1
CG Medium Humanoid (orc)
Init +4; Senses Darkvision; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d8+4)
Fort +3, Ref +4, Will +0
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Offense
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Speed 30 ft.
Melee Greataxe +4 (1d12+6/x3)
Ranged Bomb +3 (1d6+3 Fire)
Special Attacks Bomb 1d6+3 (4/day) (DC 13)
Alchemist (Beastmorph) Spells Prepared (CL 1, 4 melee touch, 2 ranged touch):
1 (2/day) Shield, Cure Light Wounds (DC 14)
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Statistics
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Str 18, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Brew Potion, Throw Anything, Toughness +3
Traits Foster Child (Ex), Highlander (hills or mountains), Reactionary
Skills Craft (alchemy) +7, Disable Device +5, Escape Artist +1, Fly +1, Knowledge (history) +9, Perception
+4, Ride +1, Spellcraft +7, Stealth +6, Survival +4, Swim +3 Modifiers Alchemy +1, Highlander (hills or
mountains)
Languages Common, Draconic, Giant, Goblin, Orc
SQ Mutagen (DC 13), Orc Ferocity (1/day)
Combat Gear Greataxe, Studded leather armor; Other Gear Alchemy crafting kit, Mutagen: +4 STR, -2
INT, +2 Nat AC, Thieves' tools
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Foster Child (Ex) +1 vs foes threatening Koya.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this
in hilly or rocky areas.
Mutagen (DC 13) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural
armor for 10 minutes/level.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round
as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and
begin dying.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.