Shadowcount Sial

Orym Phoenixsong's page

8 posts. Organized Play character for Threecopper.


Full Name

Orym Phoenixsong

Race

| HP: 20/20 | AC: 14 (12 Tch, 12 Fl) | CMB: -1, CMD: 11 | F: +3, R: +3, W: +5 | Init: +2 | Perc: +10 (Low light and Dark vision), SM: +2

Classes/Levels

| Speed 30ft | +2 on saves vs. Evil, Blindness, Patterns, Light effects Acid resist 5, Cold resist 5, Electric resist 5, Fire resist 10 | Spells: 1st 6/6 Daylight 1/1 CLW wand 50/50 | Active conditions: None

Gender

Male Aasimar LG Sorcerer 3

Size

Medium

Age

24

Alignment

Lawful Good

Deity

Sarenrae

Location

Vigil

Languages

Common, Celestial

About Orym Phoenixsong

Orym Phoenixsong
Aasimar sorcerer 3
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 20 (3d6+6)
Fort +3, Ref +3, Will +5; +2 vs. [evil], +2 bonus vs. blindness, dazzling, patterns, and [light] effects
Immune dazzled; Resist acid 5, cold 5, electricity 5, fire 10
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Offense
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Speed 30 ft.
Ranged mwk light crossbow +4 (1d8/19-20)
Spell-Like Abilities (CL 3rd; concentration +7)
1/day—daylight
Sorcerer Spells Known (CL 3rd; concentration +7)
1st (6/day)—burning hands (DC 15), protection from evil, searing light, shield
0 (at will)—dancing lights, detect magic, mage hand, mending, read magic
Bloodline Solar
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Statistics
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Str 7, Dex 15, Con 14, Int 10, Wis 14, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Angelic Blood[ARG], Angelic Flesh (golden)[ARG], Eschew Materials
Traits illuminator, magical knack
Skills Diplomacy +14, Perception +10, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ bloodline arcana (fire spells deal +1 damage per die), sunsight
Other Gear +1 silken ceremonial armor[UC], mwk light crossbow
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Angelic Flesh (Golden) +2 saves vs. blindness, dazzling, patterns, and light effects.
Bloodline Arcana: Solar (Ex) +1 damage per die for fire spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Immunity to Dazzled You are immune to the dazzled condition.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sunsight (Su) Gain low-light vision, and cannot be dazzled.