Ranger

Orvin's page

4 posts. Alias of ZetaGilgamesh.


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DM Jon:
[facepalm] bears riding bears summoning bears, why didn't I think of that!

Thank you for the feedback!

If you are wondering how I play characters, I am currently playing Tendal in the following:

http://paizo.com/campaigns/ShadowOverRiddleport/gameplay&page=192#9561


DM Jon:

I updated Orvin a bit. I am not interested in creating an unbalanced character with a 20 charisma, so Orvin is now decent with diplomacy and handling animals, and I still have riding as a feat, but I dropped ride-by-attack, because as was pointed out, the party has combat locked down. Orvin doesn't need to be riding into any crazy melees.

I still see him as a jack of all trades. Able to travel, to talk, to defend himself, but to add utility casting to the party. Wildshape will eventually allow him to travel faster and have more combat options.

Basically, I want to have fun with him. He isn't going to outshine any of the other party members in any categories, but he can fill in any cracks.


DM Jon:
Crunchy-to be honest, I haven't run a druid before. I felt that he fit with the overall theme of the game and that it might be fun. As for how I plan to run him, I think that I want to develop him as the skirmisher, and far rider. The idea of the far rider is more the RP vs crunch concept, where he is the person who rides the land and is able to gather information and travel both quickly and safely across the wilds. The mounted combat will get him through the first few levels I think. It will also provide some tactical flexibility in the future. So that is where his first two feats come in.

As soon as wildshape is available, I plan on getting the feats to improve his wildshape abilities, to help in combat. I would like to eventually transition him up to stronger/deadlier mounts. Including working on flying mounts at higher levels.

Rough outline for Druid circle - Eventually Orvin will have to make a new druid circle. While he was trained by the circle in the north, Tallowhen has a very different perspective about the wild and the need to protect the wild than Orvin does. Tallowhen is driven mainly by his experiences with the depredations of the wild by his family (open-pit coal mining and clear-cut logging). He saw plenty of environmental damage, and heard nature cry out, so he is a bit more radical and more extreme in his protectionism. He has a hard line against anyone who would encroach on the wild. Not evil, just hard-core. He would most certainly kill to make a point and feel it justified. An incident with a family of charcoal burners where Orvin had to spirit them away before Tallowhen came to destroy them is a potential source of conflict in the future. Tallowhen knows that someone thwarted him from making his statement, but he isn’t sure who it was.

Tallowhen will eventually realize how different his and Orvin's methods are and may feel a strong sense of betrayal.

Rough outline for family - brothers and sisters continue to grow up. But now since their brother has left the farm, the youngest kids all have it in their head to do the same thing. So Jilla, Breni and Eren will all potentially come south to make their way, either to start a business, or become an adventurer like Jilla. I think that one of them might try to become an apprentice. Or the first member of a new circle in the south.


I am working on finishing up Orvin. I have some ideas for fluff, but in brief he is a balancing druid. He grew up along the southern frontier of Brevoy, has a normal dirt-farmer family who are all alive, but instead of farming, he fell in love with the wilds. He wants to ensure that there is a place for the farmers as well as a place for the natural world, and that education and firm/fair guidance/force will ensure that both sides of the equation grow and profit.

Magister/Warden role.