Hellknight

Orville Flibblegribble's page

21 posts. No reviews. No lists. No wishlists.




Last night my adventuring party was attacked by and elder earth elemental. It has reach and our Cleric moved forward to deliver a harm spell. He provoked an AoO for not casting defensively. (stupid, I know)And the Elemental hit him with two slam attacks. This caused a bit of an uproar about how it gets to attack twice with an AoO and my DM said that since the Bestiary entry only gives her the one MELEE line to go off of that's why it got both slams off. I tried looking for rules to clarify but didn't find any.

Was she right?

(the Cleric by the way was turned into red paste smeared on the cavern floor, which we then had to get raised. frickin hilarious)


Hey fellow threadgoers I want to design a really nasty NPC sniper preferably with a crossbow. Right now I want him around level 13-14, and I'm not sure which direction to take. With the myriad of classes that have crossbow proficiency and the new archetypes in the APG and with multi-classing its kinda hard to know where to get the best bang for my buck. The only reason I'm really trying to wonk this guy is I want him to be able to kick out a lot of damage from far away preferably without using spells. I envision him as kinda a veteran of boarder skirmishes that has now taken to selling his talents for hire, might have some magical doodads but not a caster himself. I would also like him to have a companion spotter with a spyglass. (maybe even a cohort)

Any suggestions?


One of my players is playing an Oracle and she has bonus spells known due to her Mystery (based off her Oracle level). My question is that since some of these spells are not from the Cleric spell list how do I determine what level spell slot they expend? Some of these spells have different spell level depending on what class casts them (Brd 4 vs Wiz 3) etc. None of us have played a Sorcerer yet so I don't know if this applies to their bloodline spells as well...

Thanks