Alain

Orvan Tusk's page

18 posts. Organized Play character for jooker.


Full Name

Orvan Tusk

Race

Human

Classes/Levels

Warpriest 1 | HP 10, AC 16 (FF 15, T11), CMD 15, Fort +3, Ref +1, Will +4, Percept +6

Gender

M

Size

M

Age

20

Alignment

CG

Languages

Common, Draconic

Strength 18
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 14
Charisma 8

About Orvan Tusk

Google Doc Character Sheet Available Here

Background:
Orvan came from a simple farming life. Upon reaching adulthood, he instead chose the life of an adventurer. His physical strength and intense devotion made him a prime candidate for the warpriests of ???. He has been training his entire life to delve deep into the caverns beow the city, his drive and passion is to cleanse the evils he finds. His approach, however, is a non-traditional one. He uses any tool he can find in his fighting. He uses his magic to give him tactical advantages against any enemy he comes across. He does not feel the need to follow any specific honorable code, for he knows that his enemy will give him no such courtesy.

crunch:

Human Warpriest (magic & knowledge domains)
HP 10, AC 16 (FF 15, T11), CMD 15

Fort +3, Ref +1, Will +4

BAB +0, CMB +4 (+6 for dirty trick)

Earthbreaker +5 (2d6+6)
Hand of the Acolyte (earthbreaker) +2, 30ft, 2d6+6

Traits: Armor Expert
Feats: Weapon Focus (earthbreaker), Lost Talavan Explorer, Combat Expertise, Improved Dirty Trick
Skills: Climb +8, Kn. Engineering +5, Perception +6, Spellcraft +5, Survival +6

Equipment: Earthbreaker, Scale Mail, Shortsword, Dagger, Backpack, Bedroll, Hooded Lantern, Rope (50ft), Canteen, 6 Rations, 4 pints of oil

Special Abilities: Blessings (Hand of the Acolyte, Lorekeeper)
Spells:
0: Create Water, Detect Magic, Spark
1: Magic Weapon, Magic Weapon