Tordek

Ortack Lorestein's page

1 post. Alias of Kimyoufox.


Full Name

Ortack Lorestein

Race

Dwarf

Classes/Levels

Cleric/1

Gender

Male

Size

Medium

Age

67

Special Abilities

Aura, Channel Energy/1d6, Earth(Metal), Protection(Defense)

Alignment

NG

Deity

Torag

Location

N/A

Languages

Common, Dwarven, Celestial

Occupation

Traveler

Strength 14
Dexterity 10
Constitution 16
Intelligence 13
Wisdom 18
Charisma 10

About Ortack Lorestein

About Ortack

Background/Personality:

Ortack is the youngest 15 other siblings, feeling he needs to prove himself to his family. He has always despise being treated as the baby of the family and protected by his older siblings. He left his home at a young age to venture out and vowed to not to return until he has proven his worth in world. Believing this journey will bring him honor and respect amongst his kin. With a strong connection to the great dwarven god of Torag, he has dedicated his journey to honor him. He is sensitive about his size and will jump into combat to defend anyone being bullied by a larger person/beast/monster. He is suspicious and brash toward any being that is taller then he is, but will quickly dissolve over a cold ale.

He carries a dwarven waraxe as his traveling companion which he has named “Linda”. He has a habit of whisper a quick prayer to his axe in dwarven right before combat.

Appearance:

Ortack stands at 4'00" tall weighing a about 171 lbs. Long dark brown braided hair stretching down to the middle of his back. A long beard follows suit reaching down to his belt. His emerald green eyes shine next to his bronze colored skin.

Racial Traits:

Slow and Steady (Base speed 20 ft. but never modified due to encumbrance or armor)
Darkvision
Defensive Training (+4 dodge bonus vs. Gaint subtype)
Lorekeeper* (+2 bonus to knowledge (history checks on dwarves or their enemies)
Hatred (+1 Attack roll vs Orc and Goblinoid)
Hardy (+2 vs Poison, spells and spell-like Abilities)
Stability (+4 CMD vs bull rush or trip will on ground)
Stonesinger* (+1 cl on earth descriptor spells)

*Source: APG

Combat stats:

Spd 20 ft.
Init +0
Dwarven Waraxe +2 (1d10+2/x3)
Warhammer +2 (1d8+2/x3)
Special Abilities: Channel positive energy (1d6) DC 11 3/day, Metal Fist (Su) (1d6+2,) 7/day

Defense Stats:

HP 12 = 8 class + 3 con + 1 FC
AC 18 = 10 + 6 armor + 2 Shield + 0 Dex (+4 vs Giant subtype)
Touch 10, Flat-footed[/b] 18
Fort +6 = 2 class + 3 con + 1 Prot Domain
Ref +1 = 0 class + 0 dex + 1 Prot Domain
Will +7 = 2 class + 4 wis + 1 Prot Domain
CMD 12 = 10 + 0 BAB + 0 Dodge/Deflect + 2 str/dex (+4 vs bull rush/trip)
Defensive Abilities: Combat Expertise, Spontaneous Casting, Channel positive energy (1d6) 3/day

Trained Skills:

Knowledge: Religion +6
Sense Motive: +8
Spellcraft: +5

Feats:

Combat Expertise

Traits:

Threatening Defender
Child of the Temple

Equipment:

Dwarven Waraxe
Warhammer
Heavy Wooden Shield
Chainmail
Holy Symbol, Silver
Bedroll
Flint and Steel
Clay Tankard
Trail Ration x2
Rope, hemp (50 ft.)
Torch
Waterskin
Explorer's Outfit
Backpack
Belt pouch

Remain Gold: 8g 8s 7c

Common Spell List:

Domain: Earth(Metal), Protection(Defense)

Level 0:
Resistance
Detect Magic
Stabilize

Level 1:
Shield of Faith
Bless

Domain Spell: Shield(1st)