Mistress Kayltanya

Orphelyne's page

Organized Play Member. 30 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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brad2411 wrote:
I might be a little confused i know hero lab has the magic items and stuff from the AP's but does it have more then that?

Hero Lab can be used to track your encounters that a group would go up against as a DM. People have created save files for each encounter in entire AP's and modules. You load up that save file and then you have all the monster stats in an easy to access format which lets you quickly look up what spells, feats, traits, etc. do. It's very handy!

You can also use those hero lab save files and load them into combat manager to run the initiative/damage/etc.

Game Space Beta Tester

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Not sure if invites are still being handed out - but our group currently uses roll20 and I'd rather start giving Paizo Gamespace a go and help to develop it given we'll likely switch to it! If anyone is feeling generous when they read this, please send a long an invite! Thanks so much.


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Piccolo wrote:

You put out a flawed product, so flawed that I had to go in and patch it. That Trust system needed extensive playtesting.

I am not going to pay $5 each for 2 patches. If it comes down to it, I can save money by simply doing it on my own. But then, that's not why I bought the adventure, is it? I bought it so I don't have to write my own adventures, as did everyone else who bought Harrowstone.

I am literally just starting out with the adventure, and sadly I can point to numerous holes in the game mechanics and structure. If this is indicative of the rest of the modules, I will not be buying Pathfinder adventures any more.

I think it's really lovely and wonderful that the authors of APs (and other things), like Neil here, come to the forums and spend time outside of their lives to answer our questions and be involved in our community. They frequently do it on all the forums where they too have answered my questions as well.

I think it would be a real shame, if their involvement in the community is lessened by people like you. You are entitled to your opinion - and if you want to say you don't like Carrion Crown, please by all means review it. But you were pointing fingers at Neil (in the wrong direction no less) and calling it a flawed product as if it has something fundamentally wrong to it and shouldn't be sold. First of all, no matter how much you playtest a Video game, it will always have bugs. The same can be said for an RP product. But that's why it's great to see the author's here trying to help us out afterwards. Secondly, any GM worth her salt knows that reading an AP and adding flair is putting the icing on an already very generous and delicious cake. There's always ways to improve a product and make it better or your own. Actually - I, for one, did not change the trust system at all and my player felt the tension and the stress of the entire INSULAR town crowding in on him which made for a very intense, very amazing roleplay which was quite successful.

A few more things to note:
- James Jacobs, the creative director of paizo, also posts on these forums frequently - and he addressed the issue with the trust system which would take a quick search by you. He said it was simply 1 sentence which was left out which allowed for some bonus ways to earn trust. He too is a vocal voice in the community helping us.

- A few kind people have created entire "packets" for the trust system alone if you wanted to add extra sidequests that are easy as reading a few pages just as if they were in an AP. These people are also not paid but like to help the community.

- All the people on this thread took their time out to respond to you and try to help you and I saw nothing but condescension and disregard. You didn't even apologize to Neil when you realized he was not even involved in "The Haunting of Harrowstone" when he has nothing to do with that and was trying to help you out.

All I ask is that you come here, feel free to complain, whine or vent, you have free speech and all. But have a little respect. Don't ruin this place for the others. I for one am so beyond grateful for the APs because without them, I wouldn't have time to run the amazing campaigns I have run. And I am grateful to the authors who take their time out to answer our questions and be part of this community.


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Orphelyne wrote:

In Ashes, page 38 - there are 3 nabasu demons in the warehouse. It also says there are 8 ghouls killed by the nabasu demon gaze in that warehouse.

For the stat blocks, it points to the bestiary - where you'd normally then run the nabasu demon according to the AC, HP, etc. based on the bestiary. But - if the demons killed these 8 ghouls, then they should have 8 growth points split between them and this isn't mentioned at all. This also gives them 8 gaze attacks between them a day as well as more hit points, more ac and etc..

Usually if the base stat block of a creature from the bestiary has extra added onto it (ie. growth points and stats) - so should I be running them with growth points or without growth points?

Thanks for any help/advice!!

I'm just bumping this question just once in case anyone knows the answer!


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I have a few questions on the Tyrant's Whispers if anyone can help. I'm mostly confused as to whether or not they manifest as a singular haunt, or separate haunts at each location mentioned in the book. Thanks to anyone who can help me and sorry if this is confusing:

1) The radius of the Tyrant's Whispers is 70 feet - The cathedral is 300~ feet long. Does that mean that the radius mentioned in the stat block is actually for each of the haunt "manifestations" and so each one is separate? (ie. a and b are different haunts but both are tyrant's whispers).

2) If 2 means they are separate, does that mean each time the haunt manifests, it has 63 hp as per the stat block? Or is the 63 hp for the haunt in it's entirety across the whole cathedral?

3) The specific whisper blocks for the Cathedral mention that the spell effect will happen "for as long as the haunt persists". How long is that?

a) The "dominate person" effect at E8 mentions it will dominate a new person each round for as long as the haunt persists - how long does it persist? Until the hitpoints are 0? And if it fails dominating a person, will it try them again if they are the last person left? Does the haunt ever just stop?

b) "enemy hammer" effect in the entrance - it mentions it will keep trying to use the target until they either leave the narthex or push past and into the next area. Is the haunt able to do this continually past even the spell duration? Or does it stop at the end of the spell duration?

4) Last but not least, the book mentions that a GM can use the whispers - so if I were to say it manifests to cast a dispel magic on one PC, per one of the options - does that create a whole new haunt at this location? Does that mean a new radius, a new 63 hp, and a new 1 minute reset for it?


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In Ashes, page 38 - there are 3 nabasu demons in the warehouse. It also says there are 8 ghouls killed by the nabasu demon gaze in that warehouse.

For the stat blocks, it points to the bestiary - where you'd normally then run the nabasu demon according to the AC, HP, etc. based on the bestiary. But - if the demons killed these 8 ghouls, then they should have 8 growth points split between them and this isn't mentioned at all. This also gives them 8 gaze attacks between them a day as well as more hit points, more ac and etc..

Usually if the base stat block of a creature from the bestiary has extra added onto it (ie. growth points and stats) - so should I be running them with growth points or without growth points?

Thanks for any help/advice!!