Alahazra

Ororo_Munroe's page

No posts. Organized Play character for Zero the Nothing.


Full Name

Ororo Munroe

Race

Mwangi

Classes/Levels

Kineticist: Air, Water 9 (Storm Druid)

Gender

Female

Age

22

Special Abilities

XP: 92/96 Gp: 336.74

Deity

Shimye-Magalla

Languages

Mwangi, Osiriani, Kelish, Taldane, Sussuran(Auran), Wildsong(Druidic)

Homepage URL

109210-2015

Strength 12
Dexterity 18
Constitution 19
Intelligence 12
Wisdom 14
Charisma 10

About Ororo_Munroe

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A Mwangi woman with white hair and blue eyes. Ororo grew up as a thief in Sothis, Osirion. Currently resides in Vidrian in the Mwangi Expanse. She is a descendant of the Shory aeromancers.

Boons
Worldy Mentor: For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.

Build:
ANCESTRY Human
Heritage: Versatile Heritage
[01]Natural Ambition
[05]Wavetouched Paragon
[09]Multitalented: Druid Dedication(Storm) Cantrips: Guidance OR Eat Fire OR Deep Breath, Rousing Splash
------------------------------------------
[13]Shory Aerialist
[17]Heroic Presence

-

BACKGROUND Street Urchin
You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive.
Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.
• You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.
-
CLASS Kineticist
Gate: Single / Air
[01] Versatile Blasts
[B1] Extended Kinesis
[--] Impulse: Aerial Boomerang, Air Cushion
[02] Impulse: Four Winds
[03] Extract Element
[04] Weapon Infusion
[05|Gate's Threshold: Air] Open The Gate Gate Junction: Aura Junction: Air Impulse: Lightning Dash
[06] Impulse: Flinging Updraft
[08] Impulse: Cyclonic Ascent
[09|Gate's Threshold: Water] Fork The Path Impulse: Ocean's Balm
------------------------------------------
[10] Storm Spiral OR Deflecting Wave OR Tidal Hands OR Driving Rain OR Torrent in the Blood OR Winter's Clutch
[12]
[13|Gate's Threshold] Open The Gate
[14]
[16]
[17|Gate's Threshold] Open The Gate
[18]
[20]

-

FREE
[01] • Strength, Dexterity, Constitution, Wisdom
[05] • Dexterity, Constitution, Intelligence, Wisdom
------------------------------------------
[10] • Dexterity, Constitution, Intelligence, Wisdom
[15] • Dexterity, Constitution, Intelligence, Wisdom
[20] • Dexterity, Constitution, Intelligence, Wisdom

-
GENERAL/SKILL
[G|01] Canny Acumen: Perception
[S|02] Combat Climber
- EXPERT -
[G|03] Fleet
[S|03] Athletics >> Expert
[S|04] Cat Fall Retrain this with Steady Balance at 6th Level
[S|05] Acrobatics >> Expert
[S|06] Slippery Prey
- MASTER -
[G|07] Breath Control Retrain this with Toughness at 9th Level
[S|07] Acrobatics >> Master
[S|08] Kip Up [Master in Acrobatics] OR Assurance(Acrobatics) OR Aerobatics Mastery
[S|09] Athletics >> Master
------------------------------------------
[S|10]
[G|11]
[S|11] >>
[S|12]
[S|13] >>
[S|14]
- LEGENDARY -
[G|15]
[S|15] Acrobatics >> Legendary
[S|16]
[S|17] >>
[S|18]
[G|19]
[S|19] >>
[S|20]

------------------------------
[07]Water Sprint [Master in Athletics]
[01]Arcane Sense [Trained in Arcana]
[01]Natural Medicine [Trained in Nature]
[07]Consult the Spirits [Master in Nature, Master in Occultism, or Master in Religion]
[07]Influence Nature [Master in Nature]
[07]Quick Recognition [Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell]
[01]Recognize Spell [Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion]
[01]Courtly Graces [Trained in Society]
[01]Streetwise [Trained in Society]
[02]Wary Disarmament [Expert in Thievery]
[01]Additional Lore [Trained in Lore]
[02]Unmistakable Lore [Expert in Lore]
[]???? []

Gear:
WEAPONS
[00]Dagger 0.20
[00]Light Mace 0.40
------------------------------------------
>> [02]Magic Weapon (+1) 35.00
>> [04]Magic Weapon (+1 Striking) 100.00
>> [10]Magic Weapon (+2 Striking) 1,000.00
>> [12]Magic Weapon (+2 Greater Striking) 2,000.00
>> [16]Magic Weapon (+3 Greater Striking) 10,000.00
>> [19]Magic Weapon (+3 Major Striking) 40,000.00
-
ARMOR
[00]Leather Armor 2.00
>> [05]Stanching 130.00
>> [08]Magic Armor (+1 Resilient) 500.00
------------------------------------------
>> [05]Slick 45.00
>> [08]Energy-Resistant 420.00
>> [11]Magic Armor (+2 Resilient) 1,400.00
>> [14]Magic Armor (+2 Greater Resilient) 4,500.00
>> [18]Magic Armor (+3 Greater Resilient) 24,000.00
>> [20]Magic Armor (+3 Major Resilient) 70,000.00
-
WORN
[02]Wayfinder FREE
[02]Goz Mask 30.00
[03]Aeon Stone (Dusty Rose Prism) 50.00
[03]Aeon Stone (Pearly White Spindle) 60.00
[03]Gate Attenuator 60.00
[05]Boots of Elvenkind 145.00
[05]Goggles of Night 150.00
[06]Ring of Energy Resistance: Cold 245.00
[07]Energy Robe (Fire) 320.00
------------------------------------------
>> [06]Goz Mask (Greater) 240.00
[03]Gate Attenuator 60.00
>> [11]Greater Gate Attenuator 1,400.00
>> [17]Major Gate Attenuator 15,000.00
[05]Bravery Baldric (Fleet) 150.00
[06]Ring of Energy Resistance 245.00
[09]Elemental Wayfinder (Air) 650.00
[00] ????
[00] ????
[00] ????
[00] ????
[00] ????
-
MISC
------------------------------------------
[03]Potion of Water Breathing 11.00
[04]Ghost Oil 18.00
[04]Invisibility Potion 20.00
[05]Potion of Leaping 21.00
[07]Hovering Potion 55.00
[08]Potion of Quickness 90.00
[08]Potion of Flying 100.00
[00] ????
[00] ????
[00] ????