A Mwangi woman with white hair and blue eyes. Ororo grew up as a thief in Sothis, Osirion. Currently resides in Vidrian in the Mwangi Expanse. She is a descendant of the Shory aeromancers.
Boons Worldy Mentor:For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.
Build:
ANCESTRY Human
Heritage: Versatile Heritage
[01]Natural Ambition
[05]Wavetouched Paragon
[09]Multitalented: Druid Dedication(Storm) Cantrips: Guidance OR Eat Fire OR Deep Breath, Rousing Splash ------------------------------------------ [13]Shory Aerialist
[17]Heroic Presence
-
BACKGROUND Street Urchin
You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive.
• Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.
• You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.
-
CLASS Kineticist
Gate: Single / Air
[01]Versatile Blasts [B1]Extended Kinesis [--]Impulse:Aerial Boomerang, Air Cushion [02]Impulse:Four Winds [03]Extract Element [04]Weapon Infusion [05|Gate's Threshold: Air] Open The Gate Gate Junction: Aura Junction: Air Impulse:Lightning Dash [06]Impulse:Flinging Updraft [08]Impulse:Cyclonic Ascent [09|Gate's Threshold: Water] Fork The PathImpulse:Ocean's Balm ------------------------------------------ [10]Storm Spiral OR Deflecting Wave OR Tidal Hands OR Driving Rain OR Torrent in the Blood OR Winter's Clutch [12] [13|Gate's Threshold] Open The Gate [14] [16] [17|Gate's Threshold] Open The Gate [18] [20]
-
FREE [01] • Strength, Dexterity, Constitution, Wisdom
[05] • Dexterity, Constitution, Intelligence, Wisdom
------------------------------------------ [10] • Dexterity, Constitution, Intelligence, Wisdom
[15] • Dexterity, Constitution, Intelligence, Wisdom
[20] • Dexterity, Constitution, Intelligence, Wisdom
-
GENERAL/SKILL [G|01]Canny Acumen: Perception
[S|02]Combat Climber - EXPERT - [G|03]Fleet [S|03] Athletics >> Expert
[S|04]Cat Fall Retrain this with Steady Balance at 6th Level [S|05] Acrobatics >> Expert
[S|06]Slippery Prey - MASTER - [G|07]Breath Control Retrain this with Toughness at 9th Level [S|07] Acrobatics >> Master
[S|08]Kip Up [Master in Acrobatics] OR Assurance(Acrobatics) OR Aerobatics Mastery [S|09] Athletics >> Master
------------------------------------------ [S|10] [G|11] [S|11] >> [S|12] [S|13] >> [S|14] - LEGENDARY - [G|15] [S|15] Acrobatics >> Legendary
[S|16] [S|17] >> [S|18] [G|19] [S|19] >> [S|20]
------------------------------
[07]Water Sprint [Master in Athletics]
[01]Arcane Sense [Trained in Arcana]
[01]Natural Medicine [Trained in Nature]
[07]Consult the Spirits [Master in Nature, Master in Occultism, or Master in Religion]
[07]Influence Nature [Master in Nature]
[07]Quick Recognition [Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell]
[01]Recognize Spell [Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion]
[01]Courtly Graces [Trained in Society]
[01]Streetwise [Trained in Society]
[02]Wary Disarmament [Expert in Thievery]
[01]Additional Lore [Trained in Lore]
[02]Unmistakable Lore [Expert in Lore]
[]???? []