About OrlamOrlam
Strength 18 [+4] Constitution 15 [+2] Wisdom 12 [+1]
----------------------------------------------------------------- Defense: Energy AC 12, Kinetic AC 15
Combat Maneuver AC 23
Stamina Points 18
Fort +5 (+3 Base + 2 CON)
Notes Gain +1 circumstance bonus to saving throws against radiation effects [Clothing] ----------------------------------------------------------------- Offense: Initiative +8 (0 DEX +4 Feat +4 Blitz); Perception +5 Normal Speed 40 ft.
Base Attack Bonus +2, Melee Attack +6, Ranged Attack +2, Thrown Attack +6 Melee Attacks:
Ranged Attacks:
----------------------------------------------------------------- Abilities: Racial Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed. Their four arms allow them to wield and hold up to four hands’ worth of weapons and equipment, though this does not increase the number of attacks they can make during combat. Kasathas receive a +2 racial bonus to Culture checks and a +2 racial bonus to Acrobatics and Athletics checks.
----------------------------------------------------------------- Feats: Improved Initiative You gain a +4 bonus to initiative checks. [1st Level]
----------------------------------------------------------------- Skills:
Acrobatics -1 [+0 DEX, -3 ACP, +2 Racial]
Languages: Common, Kasatha, Brethedan ----------------------------------------------------------------- Gear: Golemforged Plating I (+2 EAC, +5 KAC, +0 Max DEX, -3 ACP, -10 ft Speed) [Bulk 3]
Total Bulk: 7 (or 10 with backpack) [Unencumbered]
Credits Remaining: 1056 ----------------------------------------------------------------- Special Notes: UPB CREDITS - 100 ---------------------------- SOCIETY SUBDERMAL GRAFT
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active. ----------------------------------------------------------------- Background: Born on the worldship Idari into a typical Kasathas home, Orlam’s parents were dedicated to the usual manufacturing and historical pursuits that often occupied the minds of many of that noble race - though Orlam proved himself different from his kind at very early age. Although he was interested in history as befitted a typical Kasathas, the young Orlam became obsessed with learning everything he could about the mysterious Witchwyrds, the enigmatic race of planar wanderers that warned the denizens of the Kasathas homeworld about their planet’s imminent demise due to the dying red star that their world orbited. Though the Kasathas migration to Akiton didn’t work out as originally planned, it fascinated Orlam to think of an entire world being saved by a small group of space travelers. What was their motivation? Who were they, exactly? Because of their physical similarity, it appeared to many that the Kasathas were descended from that race of planar travelers, but how deep was that connection? And how did the Kasathas come to settle on their doomed planet while the Witchwyrds travelled on, if their races truly were connected? It was during his Tempering that Orlam decided to learn what he could of the progenitors of his race. Though learning about the physical sciences was not easy for the young Kasathas, he threw himself into his studies as he traveled to Verces, Diaspora, Absalom Station and other planets of the Pact Worlds. Orlam also trained hard to become strong and quick, as well as proficient in a great variety of weaponry and armor. He soon found that he had an aptitude for it as well, and over the many years of traveling from planet to planet in search of any sign or word of the elusive Witchwyrds, he drew upon his martial training many times, for space travel was difficult and dangerous between worlds. From the coordinated raiding parties of space pirates to the insane race of goblins that tried to waylay whatever ships they might run across. There were also many perils to be faced upon the surface of the planets that he visited, and though many of the inhabitants he encountered were peaceful or at least non-violent, there were just as many if not more that were hostile and dangerous - from the undead ghouls and wraiths of Eox to the evil drow of Apostae. Though Orlam didn’t consider himself a mercenary, he often used his fighting prowess to assist others, especially if they were willing to trade bits of planetary or spacefaring knowledge in exchange for his service. Strange coin for a hired soldier, but to Orlam that reward is more valuable than either credits or gold. And though Orlam has not uncovered much in the way of lore or other clues that might help him find the Witchwyrds, the Kasathas soldier has unwittingly found a new obsession: the wonder and the thrill of discovering new worlds and races that he had never heard of, nor even dreamed existed. In his contemplative moments, Orlam has often though that perhaps it is this which is the secret to the existence of the Witchwyrds. Perhaps they too find that it is the journey itself that is the true reason of one’s place among the stars, and not the destination. |