| Race |
Gnome 6 | D&P: 7, T: 5/5 | F: 4, W: 8 | Init: +4 | Senses: perception +2 <lowlight> |
About Orjo
Orjo, inventor, mecha pilot
Gnome, PL 6
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STATS [32]
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Strength 0 (-1 size), Stamina 3, Dexterity 2, Agility 2
Fighting 0, Intellect 4, Awareness 2, Presence 2
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DEFENSE [9]
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Toughness 5 (3 Stamina, 2 armor)
Dodge 7 (2 Agility, 2 size, 3 shield)
Parry 7 (+2, 2 size, 3 shield)
Fortitude 4 (3 Stamina +1)
Will 8 (2 Awareness +2, +4 enhanced)
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SKILLS [15]
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Acrobatics 4 (+2), Deception 6 (+4), Expertise 4, Insight 4, Intimidation 0 (-2 size), Investigation 6 (+2), Perception 2, Persuasion 6 (+4), Ranged Combat 8 (+6 crossbows), Sleight of Hand 2, Stealth 8 (+2, 4 size), Technology 10 (+6), Treatment 4, Vehicles 6 (+4)
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POWERS [15]
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Small [9]: Innate Shrinking 8 (size rank -3, -1 strength, -2 intimidation, +2 active defenses, +4 stealth)
Low-light Vision [1]: Senses 1 (low-light vision)
Deployable Shield [5, removable]: Enhanced Dodge/Parry 3
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MECHA [11/55]
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Stats [18]: Strength 5, Stamina -, Dexterity 0, Agility 2, Fighting 2, Intellect -, Awareness 0, Presence -
Defense [20]: Dodge/Parry 2, Impervious Toughness +10, Fort/Will -
Pincers [5]: Damage 1 +Accurate 2, Fast Grab, Improved Hold
Arm Cannons [12]
. . Ballista [12]: Ranged Damage 6
. . Fire Jets [12/1]: Area (cone) Damage 6
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ADVANTAGES [5]
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Defensive Attack: up to -5 attack for +5 defense for 1 round
Improved Concealment: -4/-7 against for partial/total concealment
Improved Tricking: deception to trick as move action
Improvised Tools: no penalty for lack of tools
Inventor: create temporary Technology devices
Jack-of-all-Trades: use any skill untrained
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EQUIPMENT [2/10]
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Studded Leather Coat (P2)
Crossbow (RD3) with trick bolts:
. . bolas (RD0 with Fast Grab 3)
. . cable (Swinging)
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COMPLICATIONS
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