| Orion Anderson |
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3. Here's where we disagree -- and certainly without any animosity. I personally don't feel that both classes should be "equally good in combat." Because combat is what the fighter does. It's his whole reason for existence; he does nothing outside of it, really. The rogue does -- he disables traps, and/or bluffs the guards, and/or forges notes, etc. A meaningful balance, to my mind, would make the rogue LESS effective in combat to make up for his greater abilities outside of it.
If we consider just these two classes, it could theoretically work ot have one better at combat and one better out of combat.
But remember that casters have extremely powerful abilities inside and outside of combat. You *need* the fighting of a rogue andthe skills of a rogue to keep up with them; the fighter is a hobo, and pulling the rogue down to his level will make them both unplayable. Furthermore--although this is merely personal preference--I don't think *any* character should be allowed to be as useless out of combat as the fighter. Everyone needs to have some kind fo shtick that makes the game more interesting than "Fighter bored. Can we kill something now?"