About Oriana MontfortCharacter Concept:
A hauntingly beautiful ex-soldier, tortured by a shattered psyche* that manifests as multiple personalities: Lieutenant Oriana Montfort (officer of Talirean military); Vazyria of House Barca (knight of the Sacred Brotherhood of the Gryphon and disciple of Asmodeus); and Sybil (an abused orphan girl). + Lt. Montfort (LN) is a distinguished officer of the Talirean military, a rising star charged with defending the Watch Wall and highly respected and honoured by her troops. + Vazyria Barca (LE) is a despicable tyrant, a disciple of Asmodeus and a knight of the Sacred Brotherhood of the Gryphon. She is an evil anti-paladin, driven to overthrow the Royal House of Talingarde and believes to be the immortal daughter of King Jaraad of House Barca and a fallen angel. Vazyria is a fantasy, deeply hidden within Oriana's psyche, who will strengthen and quickly take over as the dominant personality. + Sybil (hahaha - may change the name) is the dormant personality that only shows up in deeply stressful situations. This persona hides the abuse received as a child, and protects both Oriana and Vazyria, who are the strong, independent and confident women personalities. * shattered psyche: Oracle curse - mind is crowded with dozens of voices, fragmented snippets of past lives. Take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. Gain a +4 competence bonus on saving throws made against mind-affecting effects.
Crime:
Lt. Oriana Montfort was tasked to defend the Watch Wall, orders that she fulfilled for three years with pride and distinguish. During those three years she rose from the ranks of common soldier, to Sergeant and recently promoted to Lieutenant. During the last year of service, Oriana began suffering from painful headaches, intermittent black-outs and hearing strange voices. Two weeks ago Lt. Montfort led her troops astray... they left their posts for 7 hours during which the Wall was attacked by a contingent of Hobgoblins and nearly 30 men killed by the surprise attack. Her men could not understand why she led them away from the Watch Wall, but to a man they testified to be following direct orders... Desertion You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis -- perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness and cowardness must have caused loss of life.
Recent Background:
Excerpts from Interrogation of Prisoner Oriana Montfort: It all made sense — terrible sense. The panic I experienced in the forest because of not knowing what had happened had been superseded at the ramparts by the even greater panic of partial knowledge. And now the torment of partly knowing had yielded to the infinitely greater terror of knowing precisely... She became more serious and her tone grew deeper and more reflective as she remarked, "Life has so much pain that one needs a catharsis. I don't mean escape. You don't escape from the Watch Wall. On the contrary, the Wall helps you to realise yourself more fully. I'm glad I have them. When I find myself in a situation in which I'd rather not be - because of the peculiar circumstances of my life - I have this outlet. You may think less of me; but I'm not really, I am just what I am and live the way I like. She continues in a silken, seductive voice, "I’ve learned to get really good at this—say one thing when I’m thinking about something else, act like I’m listening when I’m not, pretend to be calm and happy when really I’m burning. It’s one of the skills you perfect as you get older. You have to learn that people are always listening... Suddenly as though awakening from a strange trance, in a broken, resigned and disheartened tone, "Sometimes I feel as though there are two me’s, one coasting directly on top of the other: the superficial me, who nods when she’s supposed to nod and says what she’s supposed to say, and some other, deeper part, the part that worries and dreams and says “Gray.” Most of the time they move along in sync and I hardly notice the split, but sometimes it feels as though I’m two whole different people and I could rip apart at any second." Scrawled in blood on cell wall:
Childhood and Early Background:
Military Personnel File: Lieutenant Oriana Montfort
Age: 24 years old
Excerpts from Interrogation of Prisoner Oriana Montfort by Inquisitor Balthazar Rhymes [...]
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Records after admittance into the Officer's Academy of the Talirean Military are extensive. High marks in swordsmanship, riding, etiquette and military tactics have been corroborated with successes in field exercises, written assessments and commander's recommendations. On completion of the Officer's Training program, Montfort was assigned two years ago to the Watch Wall...
Stats:
Oriana Montfort Female angel-blooded aasimar (angelkin) antipaladin (tyrant) 1/oracle* (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Intrigue 64) LE Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +2 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 13 (1d10+3) Fort +4, Ref +1, Will +2; +4 competence bonus vs. mind-affecting effects Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Special Attacks smite good 1/day (+3 attack and AC, +1 damage) Spell-Like Abilities (CL 1st; concentration +2) . . 1—corruption resistance (vs good hr/lvl on self)[APG] (DC 15) Antipaladin Spell-Like Abilities (CL 1st; concentration +2) . . At will—detect good -------------------- Statistics -------------------- Str 18, Dex 13, Con 14, Int 12, Wis 10, Cha 16 Base Atk +1; CMB +5; CMD 16 Feats Intimidating Prowess Traits contract master, dangerously curious Crime Traits desertion Skills Appraise -1, Bluff +7, Craft (weapons) -3, Diplomacy +7, Handle Animal +7, Heal -2, Intimidate +11, Linguistics +6, Perception +2, Ride +5, Sense Motive +0, Survival -2 Languages Celestial, Common, Dwarven, Giant, Infernal SQ mystery (battle), oracle's curse (shattered psyche), truespeaker[ARG] -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Detect Good (At will) (Sp) You can use detect good at will (as the spell). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Shattered Psyche Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws made against mind-affecting effects. Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used. Truespeaker Learn two languages for each rank you put in Linguistics. |