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My group has been playing Pathfinder for several years now and we would be very interested in beta testing Starfinder.

Is there any route to doing this?

Is there even going to be any sort of beta?

What are the qualifications for doing something like a tabletop game beta test?

What is the time investment for testing and providing feedback and the like?

I have so many questions?


I'm DM in a game running roughly 6 people, and two of which just entered in as magus. My other four regulars consist of a rogue, a barbarian, a wizard, and a ranger. Bear in mind that this is my first campaign dealing with magus so I'm still getting acclimated to the class.

Before the maguses entered the mix I was able to run scenarios with single large targets and it proved a decent challenge for my players, but in the last couple of encounters I've run the magus players were able to make short work of the large target enemies doing what seems like a disproportionate amount of damage relative to the rest of the party.

So disproportionate that it's becoming quite clear that my other players aren't enjoying themselves as much because they're being blatantly outclassed in combat. It also doesn't help that one of the magus characters found boots of speed in a random loot drop.

How do I handle this?

From what I can tell, magus is just a powerful class, but I don't necessarily know if I want to arbitrarily give my other players good items and buffs to bring them up to snuff.

I've also realized that magus is most effective against one body as opposed to multiple enemies, but I am definitely the type of DM who prefers one or two large enemies at the end of a dungeon as opposed to hordes of goblins pestering you throughout.

Any advice would be helpful, because at this rate my BBEG is going to have to have like 2000hp for him to be any amount challenging to the maguses, but then he just becomes an annoying grind for my other players.


I did some brief research but none of what I found here explicitly answered the question I had about the abilities listed in the title.

I got in a rather long debate with a couple of my magus players when they tried to identify a magical aura cast upon a village making use of Knowledge (Arcana) without first utilizing Detect Magic in order to confirm the presence of a magical aura.

Since the villagers were acting strange my players contended that a Knowledge (Arcana) check would suffice for identifying the aura in place and I rebutted that they could only ever suspect there was a aura in place and would never actually know until Detect Magic was performed.
It boiled down to minutia in the definition of "Identify" meaning you needed to know it was there in order to identify it.

Since I had more or less made it obvious by contending the point so fervently that there was indeed a magical aura in effect I let it slide, but made it be known that from there on I would want Detect Magic cast to be able to identify an aura.

You might ask yourself, "why would they put up such a fuss to cast a cantrip?" Well, my genius magus players neglected to take Detect Magic as one of their cantrips...

Anyway, I guess at the end of the day all I want to know is if I am just in requiring Detect Magic in similar scenarios in the future.