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About Ordagg Blackaxe====== Created Using Wizards of the Coast D&D Character Builder ======
FINAL ABILITY SCORES
STARTING ABILITY SCORES
AC: 20 Fort: 20 Reflex: 19 Will: 17
BASIC ATTACKS
TRAINED SKILLS
UNTRAINED SKILLS
FEATS
POWERS
Spoiler:
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will - Arcane, Implement Standard Action - Ranged 10 Target: One creature Attack: +11 vs. Reflex Hit: 1d10 + 9 damage. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. At Will: Hellish Rebuke Spoiler:
You point your finger, and your foe is scoured in hellish flames stoked by your own anger and pain. If you are injured, the flames burst into life one more time before they fade away.
At-Will - Arcane, Fire, Implement Standard Action - Ranged 10 Target: One creature Attack: +11 vs. Reflex Hit: 1d6 + 9 fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + 9 fire damage. Warlock encounter 1: Diabolic Grasp Spoiler:
You crook your hand into the shape of a claw, and a great talon of sulfurous darkness forms around your enemy. It rakes fiercely at him and drags him a short distance before dissipating again.
Encounter - Arcane, Implement Standard Action - Ranged 10 Target: One creature of size Large or smaller Attack: +11 vs. Fortitude Hit: 2d8 + 9 damage, and you slide the target 4 squares. Warlock daily 1: Tyranny of Flame Spoiler:
Burned by the fires of the Nine Hells, your enemy grovels, begging for mercy.
Daily - Arcane, Fire, Implement Standard Action - Ranged 10 Target: One creature Attack: +11 vs. Will Effect: You knock the target prone. Hit: 3d6 + 9 fire damage, and the target can’t stand up from prone (save ends). The target also takes a -2 penalty to saving throws against this power. Miss: Half damage. Warlock utility 2: Ethereal Stride Spoiler:
You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time.
Encounter - Arcane, Teleportation Move Action - Personal Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn. Warlock encounter 3: Fiery Bolt Spoiler:
You call up a bolt of golden flame and hurl it at your foe. Anyone standing close to him is burned as well.
Encounter - Arcane, Fire, Implement Standard Action - Ranged 10 Target: One creature Attack: +11 vs. Reflex Hit: 3d6 + 9 fire damage, and creatures adjacent to the target take 1d6 + 12 fire damage. Warlock daily 5: Tyrannical Threat Spoiler:
You speak, and each syllable is a deadly insinuation; each utterance a dangerous threat; each sentence, a dire curse.
Daily - Arcane, Fear, Implement, Psychic Standard Action - Close burst 3 Target: Each enemy in burst Attack: +11 vs. Will Hit: 1d10 + 9 psychic damage, and you place your Warlock’s Curse on the target. Miss: Half damage and you place your Warlock’s Curse on the target. Effect: Until the end of the encounter, whenever a creature cursed by you attacks you, it takes 3 psychic damage. Warlock utility 6: Fey Switch Spoiler:
You step through the veils of the Feywild to the place where an ally stands and return to the world in that spot. Your ally is instantly whisked back to the place you started from.
Encounter - Arcane, Teleportation Move Action - Ranged 10 Targets: You and one willing ally Effect: You and your ally trade spaces. Warlock encounter 7: Mordant Rains of Dis Spoiler:
You open a portal to Dis above your foe’s head, releasing caustic rain upon him.
Encounter - Acid, Arcane, Implement Standard Action - Ranged 10 Target: One creature Attack: +11 vs. Reflex Hit: 1d6 + 9 acid damage, and the target is blinded until the end of your next turn. Each enemy adjacent to the target takes 3 acid damage. ITEMS
Spoiler:
This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin. Pact Hammer Craghammer +2 Spoiler:
This dark steel hammer is the prized possession of any dwarven warlock who wishes to wield weapon and magic with equal effectiveness.
Level: 7 Price: 2,600 gp Weapon: Craghammer Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Property: If you are a dwarf, this hammer functions as a warlock implement for you (but do not apply the weapon’s proficiency bonus to attack rolls for warlock powers). Gambler's Suit Leather Armor +2 Spoiler:
Luck is fickle, and this stylish set of leathers plays both sides of the coin.
Level: 6 Price: 1,800 gp Armor: Leather Enhancement: +2 AC Property: When you make at least two saving throws, you can choose to gain a +2 bonus to the first saving throw and take a –2 penalty to the second. Power (Daily): Immediate Interrupt. Trigger: An enemy hits you with an attack. Effect: The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit. Steadfast Amulet +2 Spoiler:
The crystal set in this amulet helps to focus your mind.
Level: 8 Price: 3,400 gp Item Slot: Neck Enhancement: +2 Fortitude, Reflex, and Will Power (Daily): Immediate Interrupt. Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs. Belt of Lucky Strikes Spoiler:
When wearing this belt, you can hit when you need to.
Level: 8 Price: 3,400 gp Item Slot: Waist Power (Daily): Free Action. Use this power when you miss with a melee attack. Make a melee basic attack against the same target as the one you selected for the attack that missed. Boots of Striding Spoiler:
These enchanted boots increase your speed if you wear light armor or no armor.
Level: 9 Price: 4,200 gp Item Slot: Feet Property: Gain a +1 item bonus to speed when wearing light or no armor. Boots of Adept Charging (heroic tier) Spoiler:
Rushing in is less dangerous in these studded leather boots.
Level: 2 Price: 520 gp Item Slot: Feet Property: After charging, you can shift 1 square before your turn ends. Bracers of Mighty Striking (heroic tier) Spoiler:
These enchanted armbands increase the damage you deal with a single melee attack.
Level: 2 Price: 520 gp Item Slot: Arms Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll. Mask of Slithering Spoiler:
This serpentine mask allows you to slink out of harm’s way and cause another to suffer in your stead.
Level: 11 Price: 9,000 gp Item Slot: Head Power (Daily): Immediate Interrupt. Use this power when an enemy makes a melee or ranged attack against you. Gain a +2 bonus to AC and Reflex defense. If the attack misses, then the attacker rerolls the attack against a creature adjacent to you of your choice. Cannith Goggles (heroic tier) Spoiler:
These goggles enhance your vision and can be empowered by magic to improve your vision even more.
Level: 1 Price: 360 gp Item Slot: Head Property: You gain a +2 item bonus to Perception checks. Power (Daily): Minor action. Expend an arcane encounter or daily power to use this power. You gain darkvision until the end of the encounter or for 5 minutes if you expended an encounter power or until the end of your next extended rest if you expended a daily power. Potion of Healing (heroic tier) Spoiler:
This simple potion draws on the body’s natural healing ability to cure your wounds.
Level: 5 Price: 50 gp Potion Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. Potion of Clarity (level 5) Spoiler:
This cool cyan liquid hones your physical and mental acuity at a critical moment.
Level: 5 Price: 50 gp Potion Power (Consumable): Minor Action. When you drink this potion, you must spend a daily magic item use. Once, before the end of the encounter, when you make an attack roll with an encounter or a daily attack power of 5th level or lower, you can reroll the attack roll but must use the second result. Tempest Whetstone (heroic tier) Spoiler:
This unfinished iron whetstone lends your weapon a spark.
Level: 10 Price: 200 gp Whetstone Power (Consumable • Lightning): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 lightning damage to each enemy within 2 squares of the target; the target of the attack does not take this damage. |