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Female Oread Inquisitor (Sacred Huntmaster) 6 of Magdh / Horizon Walker 1 |
About Oona Clach-Ghuail
Oona Clach-Ghuail
Female oread horizon walker 1/inquisitor (sacred huntsmaster) of Magdh 6 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, 265, Pathfinder RPG Bestiary 2 205)
LN Medium outsider (native)
Hero Points 0
Init +6; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex; +2 deflection vs. evil)
hp 68 (7 HD; 6d8+1d10+20)
Fort +8, Ref +5, Will +8; +2 resistance vs. evil
Resist acid 5
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +9 (1d4+4/19-20) or
. . mwk cold iron scythe +10 (2d4+6/×4) or
. . mwk morningstar +10 (1d8+4)
Ranged zephyr +9 (1d8+1/×3)
Special Attacks bane (6 rounds/day)
Spell-Like Abilities (CL 7th; concentration +7)
. . 1/day—magic stone
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—bit of luck
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor (Sacred Huntsmaster) Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—blistering invective[UC] (DC 15), brow gasher[UC], cure moderate wounds, communal protection from evil[UC]
. . 1st (5/day)—cure light wounds, heightened awareness[ACG], magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, disrupt undead, guidance, light, stabilize
. . Domain Luck (Fate[APG] subdomain)
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Statistics
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Str 19, Dex 16, Con 14, Int 13, Wis 16, Cha 10
Base Atk +5; CMB +9; CMD 22
Feats Combat Expertise, Endurance, Hammer Guards The Anvil, Pack Flanking[ACG], Power Attack, Shield Of Swings[APG]
Traits animal whisperer, devotee of the green
Skills Acrobatics +0 (-8 to jump), Diplomacy +7, Handle Animal +11 (+16 to push vs. indifferent or better animals), Intimidate +11, Knowledge (arcana) +5, Knowledge (dungeoneering) +6, Knowledge (geography) +12, Knowledge (local) +4, Knowledge (nature) +11, Knowledge (planes) +5, Knowledge (religion) +7, Linguistics +5, Perception +11, Sense Motive +11, Spellcraft +7, Stealth +9, Survival +13
Languages Common, Elven, Goblin, Terran
SQ animal companion (wolf named McAnally), animal focus (6 minutes/day), animal focuses (tiger[ACG], turtle), favored terrain (forest +2), hero points, hunter tactics, monster lore +3, stern gaze +3, track +3
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, potion of owl's wisdom, scroll of calm animals, cure light wounds, magic stone, alchemist's fire (2); Other Gear +1 breastplate, zephyr, arrows (20), dagger, mwk cold iron scythe, mwk morningstar, belt of giant strength +2, bedroll, belt pouch, candle (10), flint and steel, holy text (The Tangled Skein)[UE], masterwork backpack[APG], mess kit[UE], soap, spider's silk rope (50 ft.)[APG], trail rations (3), waterskin, wooden holy symbol of Magdh, 78 gp, 9 sp
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Special Abilities
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Animal Companion (animal companion (wolf named McAnally)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Focus (6 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Hammer Guards the Anvil Ally prevents aoo when you pick up or retrieve an item, sheathe a weapon, or stand up.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Inquisitor (Sacred Huntsmaster) Domain (Fate)
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield of Swings During a full-round attack with a 2-handed weapon, you may halve your damage to gain +4 AC and CMD until the beginning of your next turn.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +3 Add the listed bonus to Survival checks made to track.
Turtle +2 (Su) When assuming this aspect, gain listed enhancement bonus to natural armor.
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Played by Claudia Black.
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