Pirahna

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16 posts. Alias of James Wylie.




1 person marked this as FAQ candidate.

I've been working on some low-level items based on the magic item creation rules in order to fill out the magic item list for low level characters. I would appreciate any comments or suggestions people have.

http://www.4shared.com/file/gfDpy_1R/Pathfinder_Magic_Items.html


So I had an idea for a rogue character who had been struck by lightning or a lightning bolt trap early in his career but miraculously survived, perhaps having a vision from a god while he was out. Let's call him Zap for now.

Mechanically, he would use the Minor Magic talent to pick up Electric Jolt (level-0 1d3 electricity version of Acid Splash) and Major Magic to pick up Shocking Grasp which could make for some decent sneak attacks.

For RP purposes, I think he would be always jittery and wired and his hair would be constantly frizzy no matter what he tried to do with it. He might even smell faintly of smoke.

I'm looking for suggestions for building a full progression for Zap (feats, ability score assignment, other rogue talents, gear I should pick up, etc.). I want his mechanics to fit the theme, but I also don't want to end up with an unplayable character. Any roleplaying or character background suggestions would also be appreciated.


So I had an idea for a Dwarf Fighter build that takes 2 levels of Monk (Sacred Mountain archetype). It seems like you get a lot of benefit from this and by focusing on AC and with the save bonuses from Dwarf and Monk you could make a pretty tough defensive warrior. For bonus feats I'm thinking Dodge and Improved Grapple. The other benefits you get from your dip are +3 to all saves, +1 to natural armor, Toughness, Stunning Fist, and an unarmed strike for rare situations. With other feats and early fighter bonus feats I'm looking at Shield Focus and Ironhide to further pump AC. After his Monk dip I'm thinking straight Fighter with full plate, shield, and waraxe.

So at early levels I'm thinking the build basically looks like this:
Str 17 Dex 13 Con 16 Int 13 Wis 14 Cha 6 (with 25 point buy)
Ftr 1 - Ironhide, *Shield Focus
Mnk 1 - *Stunning Fist, *Dodge
Ftr 2 - Weapon Focus (Waraxe), *Combat Expertise
Mnk 2 - *Toughness, *Improved Grapple, +1 natural armor

Any thoughts on this type of build? Specifically, what should I be looking to do with feats after taking the easy AC bonus feats? Also, are there any better choices for bonus feats? Would you stat him differently?