Black Dragon

Ookaroo's page

22 posts. Alias of gemmik.


Full Name

Ookaroo

Race

| SP: 9/9, HP: 13/13, RP: 6/6 | EAC 9, KAC 10, CMD 18 | DR: -- Resistances: -- | F:+4 R:-1 W:+2 | Init +3 | Perc +0, Bluff +4, Diplomacy +4, Intimidate +5, Sense Motive +0 |

Classes/Levels

Acrobatics +3, Athletics +5 | Speed 30 ft. | Breath Weapon: 1/1 (until rest) | Active Conditions: None

Gender

Male Dragonkin Soldier

Strength 20
Dexterity 8
Constitution 14
Intelligence 10
Wisdom 10
Charisma 11

About Ookaroo

Statistics:

Ookaroo
Male Dragonkin Gladiator Soldier 1
?? Large humanoid (dragon)
Init +3; Senses Low-light Vision, Darkvision, Perception +0

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DEFENSE
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SP 9 HP 13 RP 6
EAC 9 (10 +0 armour, -1 Dex, +0 misc)
KAC 10 (10 +1 armour, -1 Dex, +0 misc)
AC vs. Combat Maneuvers 18 (8+KAC)
DR Resistances
Fort +4, Ref -1, Will +2
…+2 vs. paralysis
Immune sleep

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OFFENSE
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Space 10 ft., Reach 10 ft.
Speed 40 ft., Fly 30 ft. (must land at end of move)
Melee tactical doshko +6 (1d12+7 P) (analog, unwieldy)
Ranged Azimuth artillery laser +0 (1d10 F/burn 1d6) (penetrating, ignore 1 hardnees) (120 ft. range, 20 ammo, 2 usage)
…frag grenade +6 (1d6 P) (explode 15 ft., DC 16 for 1/2) (20 ft. range, 4 ammo, drawn)
Offensive Abilities breath weapon (1d6 F, Reflex DC 13 for half)

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STATISTICS
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Str 20, Dex 8, Con 14, Int 10, Wis 10, Cha 11
Base Atk +1;
Feats Skill Synergy (bluff, diplomacy)
Skills Acrobatics +3, Bluff +4, Diplomacy +4, Intimidate +5
Abilities breath weapon, draconic immunities, flight, gladiator theme knowledge, partner bond, primary fighting style (blitz), rapid response
Proficiencies light and heavy armour, basic and advanced weapons, small arms, longarms, sniper, heavy weapons, grenades
Languages Common, Draconic, Triaxian

Special Abilities:

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SPECIAL ABILITIES
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Breath Weapon 30 ft. cone fire, 1d6, Reflex DC 13 for half damage)
As a standard action, a dragonkin can breathe a 30-foot cone of flame that deals 1d6 fire damage. At 3rd level, a dragonkin adds 1-1/2 × his character level to the damage. A creature in the cone can attempt a Reflex save for half damage (DC = 10 + half the dragonkin’s character level + his Constitution modifier). A dragonkin can’t use this ability again until he has taken a 10-minute rest to recover Stamina Points.

Flight A dragonkin gains an extraordinary flight speed of 30 feet with average maneuverability. Until a dragonkin is 5th level, he must end his movement on the ground at the end of each turn or fall.

Gladiator Theme Knowledge Reduce the DC of Culture checks to recall knowledge about entertainment combat, fighting styles, and gladiatorial traditions by 5.

Partner Bond A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

Rapid Response You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear tactical doshko, azimuth artillery laser, battery, frag grenade (4), healing serum
Possessions flight suit, backpack, tent, comm unit

Carrying Capacity
Unencumbered 0-10 Encumbered 11-20 Overburdened 21+
Current Bulk 6
Credits 10

Background:

Appearance and Personality:

Nice and soft inside but scary on the outside