Sironu

Ondir Vehallah's page

21 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Gender

HP 21/21; AC 16, T 13, FF 13; CMD 13; F+6, R+6, W+2; Init +3, Perc +6, low-light

About Ondir Vehallah

Ondir Vehallah
NG Kitsune Male Kineticist 2 (kinetic chirurgeon)
Init +3; Senses Perception +6; lowlight
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 21 (2d8+6+2FC)
Fort +6, Ref +6, Will +2
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OFFENSE
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Spd 30'
Melee staff +1 (1d6-1)
Ranged water blast +4 (1d6+4)
Space 5'; Reach 5'
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STATISTICS
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Str 8, Dex 16, Con 16, Int 10, Wis 14, Cha 12
BAB +1; CMB +0; CMD 13
Feats (1) self sufficient
Skills (4 skills) Heal +9, Perception +7, Profession (herbalist) +7, Survival +5*, Use Magic Device +6
Special Abilities: kitsune magic, change shape, burn, elemental focus (water), gather power, kinetic blast, kinetic healer, basic hydrokinesis, utility talent (kinetic cover; standard action, total cover from 1 direction of a square with 30'; 4 at a time), defense talent (shroud of water; +4 armor or +2 shield)
Traits: sacred touch (automatically stabilize dying by touching), unintentional linguist
Languages: Common, Sylvan, Aquan
Possessions (2391 gp) masterwork quarterstaff (300 gp), studded leather armor (25 gp), healer's kit (50 gp), 1 vial antitoxin (50 gp), 1 vial antiplague (50 gp), 2 doses bloodblock (50 gp), 2 smelling salts (50 gp), 1 CLW potion (50 gp), wand of lesser restoration (6/6 charges, 540 gp), 1 CLW wand (50 charges, 750 gp), 1649.5 gp
4 XP, 8 Fame, 8 PP
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Stat Math:
Str 8 (0 points -2 racial)
Dex 16 (5 points +2 racial)
Con 16 (10 points)
Int 10 (0 points)
Wis 14 (5 points)
Cha 12 (0 points +2 racial)

Boons!:

#7-05:
Loyal Liberator (Liberty’s Edge faction): You helped Major Colson Maldris bury an old mistake for the cause of freedom. Colson Maldris is grateful to you for your help, and provides you with some of the wisdom he has learned over his years as an Eagle Knight. You may activate this boon to gain your choice of a +2 bonus on weapon attack and damage rolls or a +1 bonus on all spell DCs against known slavers and slave owners for the remainder of the scenario. When you use this boon, cross it off your Chronicle Sheet.
New Recruit (J. Dacilane): Your team of Pathfinders sponsored J. to join the Pathfinder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list (Pathfinder RPG Occult Adventures 76) as a standard action. The spell’s level can be up to one third of your character level (minimum 0). J.’s caster level is equal to your character level – 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet.
#7-21
Infiltrator: Your experiences during the heist have taught you to work together more effectively with your allies to cover your tracks. Before rolling a Stealth check, choose one other ally who is also rolling Stealth for the same circumstance. After rolling the check, you and this ally both use the higher of your two results, including all bonuses and modifiers. When you use this boon, cross it off your Chronicle sheet.