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Ommka's page

100 posts. Alias of Oceanshieldwolf.


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Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

So DM Bloodgargler is still running bunch of PbP's - but this ground to a complete standstill. I guess I'll ask DMB to move this to inactive...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

I'm up for it...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Emcee takes in the scenery, though what the botanical makes of it is anyone's guess.

At the mention of the contact and Korbinain's comment accompanied by Jimara's readiness Ommka nods and brings the thunder bow to bear.

"So far as events have transpired, Contact should mean Ambush. Be ready."


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka favours Bovis with the inscrutable eyes and glistening brown spikes that pass for teeth as the botanical clearly considers the oncoming vehicle with trepidation...

"String is eased. But my arm is ready..."


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka wheels around suddenly, the wolf-tooth gin turning more feral, if that is possible...

The botanical jumps to the back of the covered wagon, and begins to string an arrow to the thunder bow...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Perception DC 14: 1d20 + 6 ⇒ (3) + 6 = 9

You're looking the wrong way Om!!!


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka grins the wolf snarl smile.

"Moegan sent us, yes. Shulz was not to be found, and apparently, no longer to be trusted."


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

I'll send Jimara a PM...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka smiles at Bovis' characterisation of the birds.

"Those would be mine. Take care not to harm them, friend Bovis!"

With that, the botanical returns to a half-crouching lean on the side of Mariah bow blade and guns within easy reach on a ready harness...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

You still here Jimara?

Sorry for the delay DMB - should have character done in 12 hours... I sent you a PM...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

@DMB - sent you PM with flavor options...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

DMB - I sent you a PM regarding another character for the game...

Level up completed. Change log:

* +2 energy reserve

* + 10 hp (half d10 + 1 = 6, + 3 Con, + 1 FCB)

* Feat: Cleave

* Four skill ranks: Perception, Acrobatics, Stealth, Survival

* Prophecy ability - minor prophecy chosen: • Doombringer: Enemies affected by your fatebender aura are wracked with portents of their own inevitable demise. The saving throw DC of your auras is increased by 2.

This minor prophecy is detailed in the supplement Law and Destiny - let me know if this is a problem.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Yup, ok, will level tonight!!!


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Thanks DMB!


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka understand almost none of what the Dwarf says, and looks to Korbinian for help.

When the drow returns Ommka smiles the wolfish grin.

"Nice work quarry-harrier!"


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

On hearing Hans' plaintive request Ommka nods and bends down to check the woman.

"Watch him!" Ommka warns Korbinian.

The botanical takes a long blink connecting to the warp of causality and attempts to stabilize the woman's mammal physiology.

Heal (untrained): 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 [+1 from wyrdsight]


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

I've seen double duty/two characters work well to increase activity in Gameplay as well.

Put me down for a human Fallen, but I think you should also do a recruitment.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Pieces of vine, rock and other detritus fly as Ommka is hit by Han's blast. In response Ommka's body bulges and shifts, arms ripping and popping as they enlarge, chitin and bark encrusted carapace hardening. The botanical takes a mighty swing at Hans.

Swift Action: Expend 1 point from energy pool: +2 deflection bonus to AC - so 21/16/19 until my next turn
Move Action: Expend 1 point from energy pool : +4 Str for one round
Immediate Action: Expend 1 point of energy pool for wyrdsight.
Standard Action: Strike!!!

Sweff!!!: 1d20 + 2 + 4 - 1 + 2 + 1 ⇒ (14) + 2 + 4 - 1 + 2 + 1 = 22 (+2 BAB, +4 Str, -1 PA, +2 charge, +1 wyrdsight]
Shangsjh!!!: 1d10 + 3 + 3 ⇒ (1) + 3 + 3 = 7 [+3 THF Str, +3 PA]

Interestingly, the energy increase in Strength only applies to attack rolls, not damage?!?!

Energy pool remaining 2/9


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ack! Sorry to see you go Yatin. I for one I appreciate the headsup.

@DM - want to recruit another? Or get someone of us that are palying to pull double duty?

Right now we have:

Jimara
Korbinian
Ommka


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Is Ommka also hit by any splash from Jimara's lobbed alchemist fire?


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka swings hard, but there is no accuracy... unless dropped by Yatin, Hans firearm catches the botanical with a great blast...

Immediate Action: Expend 1 point of energy pool for wyrdsight.

Attack of Opportunity

Zjhirr!!!: 1d20 + 2 + 2 - 1 + 1 ⇒ (6) + 2 + 2 - 1 + 1 = 10 (+2 BAB, +2 Str, -1 PA, +1 wyrdsight]
Splotjttt!!!: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14 [+3 THF Str, +3 PA]

Energy reserve remaining 5/9


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

But I am not "only able to make a standard action…"

It's ok, I took my action as you can see… :)


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Never mind, I'll just charge without the energy surge...If you rule I can, add +2 to attack and +3 to damage

Ommka drops the thunderbow and charges the female dwarf.

Free Action: Drop thunderbow.
Full Round Action: Charge while drawing blade.
Immediate Action: Expend 1 point of energy pool for wyrdsight.

Sweff!!!: 1d20 + 2 + 2 - 1 + 2 + 1 ⇒ (2) + 2 + 2 - 1 + 2 + 1 = 8 (+2 BAB, +2 Str, -1 PA, +2 charge, +1 wyrdsight]
Shangsjh!!!: 1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11 [+3 THF Str, +3 PA]

AC from charge now 18/13/16

Oh well..... ;P


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

DM - seeing as my BAB is higher than +0, can't I draw my blade as "part of movement"? I'm looking at the rules found Quick Draw which state "Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action."

So my proposed action is to drop my bow as a free action, then charge with energy expended while drawing my blade...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka would likely reply that once downed, they are easily restrained…


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

@DMB - Gotcha, that makes sense...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

@DM - my Strength buff is a Move Action to use. Is it possible to use it as apart of a full round attack or, if not, a Charge?

Energy Surge, Strength participle wrote:
* Leverage pressure and torsion gaining a +4 morale bonus to his attack rolls or Strength checks to break inanimate objects, and ignores the first 5 points of hardness when breaking objects. This is a move action.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka moves closer to the tree's trunk and shoots the mighty thunderbow at the figure closest the steamtank - the female dwarf.

Move Action: Move to M13

Standard Action: Fire arrow at G-15

Immediate Action: Wyrdsight on Attack Roll.

Fwip!!!: 1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17 [+2 BAB, +2 Dex, +1 Wyrdsight]
Estchok!!!: 1d8 + 3 ⇒ (5) + 3 = 8 [+3 Str rated]

Energy Reserve left: 7/9


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka's eyes raise as the dark elvin moves to confront the enemy.

With blinding speed that belies zhir frame and integrated scale armor, the botanical darts to the east before heading north in line with the treetrunk to the south of the picnic table in an effort to remain unseen, thunderbow held low and at the ready.

Swift Action: Manite speed boost - + 10 ft. Cost 1 energy point.

Move Action - Move 30 ft. East to cc13.

Move Action - Move 45 ft. North to T13.

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10

Energy Points remaining 8/9


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka's lip gets a good chew, before thr party are graced with a feral grin.

"Can we lob some kind of explosive at them? Or something to catch them in a bunch before we fall on them?"


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

I see us, including korb's crabgolem and a steamwagon.

Perception DC 15: 1d20 + 6 ⇒ (9) + 6 = 15

Ommka's head tilts. The botanical ducks low, unslinging the powerful thunderbow quickly.

"Three came through the door..."

Is the hut door at I 19?


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka is clearly confused.

"Schultz in now the enemy? Perhaps merely disabling his airway permanently would resolve the issue?" The botanical looks from ally to ally, then shrugs. Ommka heads out after Yatin, drawing the leaflblade from its leather harness. Once outside, Ommka can be heard asking Yatin questions as they stalk toward the cabin...

"Yatin, I do not completely understand. Would not the emergence of new information regarding Captain Schultz shifted allegiance to our enemy not jeopardize our mission and thus require us to interrogate him...."


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka studies the map again for a long time, though the inscrutable botanical shows no clear understanding or confusion.

"I'm good to provide cover with my bow or hold a position with my blade. Or jump and stomp adversaries."


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Busy today, will try to post in the next 10 hours…


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

After favoring the serving girl with the "wolf-smile" Ommka tries to sit, but finds the physical form somewhat hard to fit, integrated armor, spines etc. Ommka decides to stand nearby. Watching the inn and it's wondrous "society".

"I am ready to arrive also. Perhaps we can redeploy ourselves to avoid Bovis gaining new openings for blood to pour out of?"

Ommka thinks for a moment.

"Do you have intelligence of what lies between ourselves and said destination? Do you think we risk identification/discovery on the periphery of our objective?"


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ah, ok. Trust me to stick my nose in where it doesn't belong…

After checking on the orphaned creatures, Ommka accompanies Korbinian to the inn proper to see what "society" looks like...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft
Korbinian wrote:

Korbinian eats his food greedily, before turning to Yatin. "Well, I had better be off to repair my golem, otherwise the noise'll keep everyone up."

He then steps down off of his stool and heads to their cabin. To the side of the entrance, the area is monopolized with rags laid out and covered with parts. He puts the final pieces in and reattaches the shell as the group mills into the cabin to sleep.

[dice=repair]1d10+5

Can you Take 10 (or 20?) on Repair checks?


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

And welcome to the Game itself Jimara!


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka meditates, reenergizing, travelling the paths of causality and traverses the tapestries of interwoven and unraveling am-can-have-will-has-beens...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Welcome Jimara!


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka sets the makeshift nest down carefully in a corner, and after divesting bags, sheathes and satchels, watches Korbinian work with some interest.

Then lies down to rest and meditate upon the morrow...


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka votes for the Green Wolf cabin for peace, quiet and vista enabled reflection. Regardless of the cabin chosen Ommka will retire to meditate and restore energy. And feed the beasties.

Ommka asks Moegan and other companions if they know what the beasties are.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka merely nods assent to Moegan.

The botanical looks over Korbinian's shoulder and nods.

"A worthy companion. In time I hope it can work better. Or me. We should have flanked it."

Then Ommka paces over to look at Bovis.

"Nice work too, Yat. How's Bovis?"


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Actually do you want a Handle Animal check for chick-napping?

Chicknap: 1d20 + 2 ⇒ (20) + 2 = 22


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka approaches the chicks and frowns.

"Poor babies. You're folks were merely hungry."

With precise strokes and not a hint of disgust or moral quandary Ommka slices some of the remains into bite size chunks. Making sure each chick gets a good few gobbles, Ommka scoops them all up into Ommka's satchel. Then picks off a few bits of moss and larch and adds some of its own botanic matter to make a comfy nest.

Orpahns settled, Ommka stalks off to inspect the wreck, finding the sickle interesting.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

As Ommka lands the botanical seems visibly reduced - as if the vital energies sustaining it have drained away.

Loss of final energy point drops saves to Golemoid progression. Thus -3 to Reflex and Will saves until rested. So Fort +6, Ref +2 and Will +2.

Also forgot to factor in Minor Resistance Generator bonus to 1 save. Make that Reflex so: Fort +6, Ref +3 and Will +2.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Singularly focused on the task before her - fleeing foe - Ommka leaps into the air slicing with her leaf blade. Ommka smiles grimly as the blade slices through muscle, sinew and bone.

ROUND 5

Standard Action: Attack remaining beastie.

Swift/Move Action: Energy Jump! (1 energy point)

Immediate Action: Wyrdsight on attack. (1 energy point)

Shiww!!!: 1d20 + 2 + 2 - 1 + 2 + 1 ⇒ (12) + 2 + 2 - 1 + 2 + 1 = 18 [+2 BAB, +2 Str, -1 PA, +1 wyrdsight]
Shplorp!!!: 1d10 + 3 + 3 ⇒ (9) + 3 + 3 = 15 [+3 THF Str, +3 PA]

Energy Pool remaining 0/9


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ok, good to know on the 5' step

As the first creature drops and the other turns tail and flees Ommka races after it.

ROUND 4

Full Move Action: Charge remaining beastie.

Immediate Action: Wyrdsight on attack. (1 energy point)

Shangg!!!: 1d20 + 2 + 2 - 1 + 2 + 1 ⇒ (7) + 2 + 2 - 1 + 2 + 1 = 13 [+2 BAB, +2 Str, -1 PA, +2 charge, +1 wyrdsight]
Skanch!!!: 1d10 + 3 + 3 ⇒ (1) + 3 + 3 = 7 [+3 THF Str, +3 PA]

AC 18/13/16

Energy Pool remaining 2/9

Given that might miss, and if it hits won't kill it, Ommka will try to use an energy assisted leap to jump to it if it flies off next round...

Jump ability:
* Spring as a free action allowing him to make any Acrobatics check to jump as if from a running start. - Though jumping would still be a Move action...


Nice work DM Bloodgargler. Probably the finest exposition of elves admiring drow for adding the shadow side to culture I have yet seen. I heartily approve.


Androgyne Ossin Wildmeld 2; HP 34/13; AC 19/ T 14/ FF 17; Fort +7, Ref +5, Will +5; Init +4; Per +6; CMB +4, CMD 16; Spd 35 ft

Ommka blinks rapidly, shaking blood out of her eyes and quickly comprehending Moegan's call.

"Seem to be! If only I can work out some moves with my metal friend!!!"

@DM - Regarding my question re: diagonal 5' step?

Also, you can place a link to the current battle map in your alias/class line OR the top of the Gameplay description field so as to make it always available to us…