Treant

Omeshionando's page

10 posts. Alias of Sedoriku.


Full Name

御召御納戸

Race

| HP 11/11 | AC: 15, T: 11, FF: 14 | Fort +3; Ref +1; Will +2| Init: +1 | Perc: +4,

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

N Kami (Unchained) Eidolon

Strength 16
Dexterity 12
Constitution 13
Intelligence 7
Wisdom 10
Charisma 11

About Omeshionando

Omeshionando:
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Eidolon
N Medium Outsider (Native)

Init: +1; Senses: Perception +4
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Defense
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AC: 15, Touch: 11, FF: 14 Abilities: 5 fire resistance

HP: 11 (1d10+1 con);

Fort: +3, Ref: +1, Will: +2

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Offense
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Speed: 30 ft.

Melee: +4 (1d12+4 Lucerne hammer) (1d4+3 claws, 2) (1d8+3 Slam)

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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11

Base Attack Bonus: +1; CMB: +4, CMD: 15

Feats: Dodge

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Skills and Languages:
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SKILLS W/ RANKS
(4 skill ranks)
Perception (1 rank): +4
Climb (1 rank): +7
Acrobatics (1 rank): +5
Spellcraft (1 rank): +2

WITHOUT RANKS:
Acrobatics: +1
Escape artist: +1
Fly: +1
Intimidate: -2
Survival: +1
Swim: +3

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Abilities:
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Darkvision (Ex): The eidolon has darkvision with a range of 60 feet.

Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

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Evolutions!:
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Improved Natural Armor (Ex): The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.

Weapon Training (Ex): The eidolon learns to use a weapon, gaining Simple Weapon Proficiency as a bonus feat. If 2 additional evolution points are spent, it gains proficiency with all martial weapons as well. Free from subtype; 4 point version

Resistance (Ex)\: The eidolon’s form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Select one energy type (acid, cold, electricity, fire, or sonic). The eidolon gains resistance 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different energy type. Fire resistance, granted by subtype!

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