Oloch-DM's page

No posts. Organized Play character for Douglas MacIntyre.


Strength 18
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Oloch-DM

About Oloch Warpriest of Gorrum
Male Half-Orc Cleric 1
Chaotic, Orc, Neutral, Humanoid
Percep +9
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Defense
HP 8+(8+2)=58
Spell Points 6
Hero Points 1
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AC 15 TAC 12 (Dex Modifier Cap:+3 Check Penalty:–3 Speed Penalty:–5 ft.)
Fort +7, Ref +7, Will +10
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Offense
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Speed 15 feet
Melee Great Sword (+1) +4 (1d6+1 slashing, backstabber, finesse, goblin)
Melee greataxe (+1) +4 (1d6+1 slashing, backstabber, finesse, goblin)
Melee orc knuckle dagger (+1) +4 (1d6+1 slashing, backstabber, finesse, goblin)
Shield (spell)
Shield (heavy metal)
Ranged javalin +4

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Powers
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1 - WEAPON SURGE
2 - PREPARE FOR BATTLE

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Spells
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Cleric Spellcasting Known (CL 1st)

0 (at will) — Guidance, Stabilize, Light, Shield, Detect Magic
1st (3/day) — Bless, Heal, Fear
2nd (3/day) — Resist energy, Spiritual Weapon, restoration
3rd (2/day) — Dispel Magic, Heroism

access to 1st: true strike, 2nd:enlarge

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Statistics
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Str 18 (+4); Dex 12 (+1); Con 12 (+1); Int 10 (+0); Wis 18 (+4); Cha 16 (+3)
Saves
Skills
1 * Acrobatics
0 * Arcana
10 T Athletics
0 * Crafting
3 * Deception
9 T Diplomacy
9 T Intimidation
5 T Lore (warfare)
11 E Medicine
0 * Nature
0 * Occultism
3 * Performance
10 T Religion
0 * Society
1 * Stealth
10 T Survival
1 * Thievery

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Feats
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ANCESTRY FEATS: NATURAL AMBITION*, ANCESTRAL (ORC WEAPON), ORC WEAPON CARNAGE (crit spec)

CLASS FEATS: NATURAL AMBITION (EMBLAZON SYMBOL)*, FIGHTER DEDICATION, ADVANCED DOMAIN (INIT BOOSTER)

SKILL FEATS: BATTLE MEDIC SKILL*, ROBUST RECOVERY SKILL

CLASS ABILITIES: DEITY (GORRUM), positive Channeling, Greatsword, domain(zeal)

Languages
Common, Orc

Levelled gear:
L1 - Healing potion, Healing potion
L2 - Expert healer’s tools (level 2)
L3 - Chain mail (+1), Warpony
L4 - Great Sword (+1)

Other Gear
Silver Religious symbol
200ft of silk rope
cookware
backpack
Warpony
10 days rations
text of gorrum
tent
3 waterskins
4 bedrolls
10 chalk
5 sacks
4 mugs
climbing kit
bastard sword
heavy steel shield
greataxe
10 javalins
two orc knuckle daggers

1.6 GP left

- - -

BULK: 4, 5L

WORN:
?

WEAPONS:
?

STOWED:
?

WEALTH: 16 silver, 0 copper

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SPELLS:
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POWERS:
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PREPARE FOR BATTLE - POWER 2 - Cleric, Enchantment, Mental, Paladin
Casting 1 minute (Material, Somatic, Verbal)
Range 10 feet; Targets you and one ally - Duration 24 hours
You converse with an ally to stoke her zeal for battle, or sing songs of righteous anger to set up a sympathetic bond. The next time you and that ally roll initiative, you both use the higher of your two initiative rolls. If you roll initiative, if you use this boon again, or if either of you rests, the spell ends.

WEAPON SURGE - POWER 1 - Cleric, Evocation, Paladin
Casting Somatic Casting
Your Somatic Casting action for this spell is to hold your weapon aloft and charge it with magical energy, so you can use the Somatic Casting action even if you don’t have a hand free. On your next attack with that weapon before the start of your next turn, increase the item bonus of your weapon by 1 (minimum +1 and maximum +5). This adds an additional die of damage as is normal for magic weapons.