Intended Build:
He was formerly a S.H.I.T (Super Hero in Training)! And now he is a S.H.A.T (Super Hero Avenger Trained)!
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
City-Raised: City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Level 1 - Fighter (Weapon Master)
Level 2 - Unchained Rogue (Planar Sneak)
Level 3 - Unchained Rogue (Planar Sneak)
Level 4 - Unchained Rogue (Planar Sneak) +1 Dex
Level 5 - Unchained Rogue (Planar Sneak)
Level 6 - Vigilante [Avenger Specialization]
Level 7 - Fighter (Weapon Master)
Level 8 - Evangelist of Erastil +1 Dex
Level 9 - Evangelist of Erastil
Level 10 - Evangelist of Erastil
Level 11 - Evangelist of Erastil
Level 12 - Evangelist of Erastil +1 Dex
Level 13 - Evangelist of Erastil
Level 14 - Evangelist of Erastil
Level 15 - Evangelist of Erastil
Level 16 - Evangelist of Erastil +1 Dex
Level 17 - Evangelist of Erastil
Level 18 - Vigilante [Avenger Specialization]
Level 19 - Brawler
Level 20 - Ranger (Planar Scout) +1 Dex
Traits:
1. Fate's Favored (Faith): Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2. Deadeye Bowman (Religion): When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.
Feats
1B) Endurance
1B) Point Blank Shot
1) Precise Shot
3B) Rapid Shot
3) Deadly Aim
5B) Weapon Focus (Longbow)
5) Iron Will
7B) Clustered Shot
7) Deific Obedience (Erastil)
8E) Improved Initiative
9) Manyshot
10B) Weapon Specialization (Longbow)
11) Point Blank Master (Longbow)
12B) Weapon Versatility
13) Improved Iron Will
14B) Improved Precise Shot
15) Anatomical Savant
16B) Penetrating Strike
17) Critical Focus
18B) Staggering Critical
19B) Improved Unarmed Strike
19) Toughness
Figher Weapon Training:
9) Bows
Unchained Rogue Talents:
3) Combat Trick
5) Weapon Training
Vigilante Social Talent:
6) Companion to the Lonely (Ex)
Vigilante Talent:
18) Combat Skill (Ex)
Evangelist Aligned class:
Fighter
Favored Enemy:
Outsider (evil)
Main Skills:
- Disable Device
- Perception
- Sleight of Hand
Intended Items:
Weapon - +1 Impervious Keen Holy Seeking Composite Longbow with Str +2
Armor - +1 Deathless Light Fortification Mithral Chain Shirt
Belt - Belt of Physical Might [Dex & Con]
Body - Alabaster Trapping 3,500gp
Chest - Vest of Escape 5,200gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Dueling 15,000gp
Head - Buffering Cap 2,000gp
Headband - Headband of Inspired Wisdom
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Seducer's Bane 9,900gp
Ioun Stones - Cracked Dusty Rose Prism 500gp
Other - Luckstone 20,000gp
Favored Class Bonus: Unchained Rogue (+1 Hp per level)