Ostog the Unslain

Olfwei's page

30 posts. Alias of Sai Ling.


Race

Init +2; Perception +6 hp 22/31 rage 6/8

Classes/Levels

AC 16, t 13, ff 13, CMD 18, Fort +5, Ref +2, Will +1 Barbarian 2

Gender

human

About Olfwei

Olfwei
Human (Ulfen) Barbarian (Superstitious, Wild Rager) 2
N Medium Humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 31 (2d12+9)
Fort +4, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee Earth breaker +6 (2d6+6/x3) and
. . Scythe +6 (2d4+6/x4)
Ranged Light crossbow +4 (1d8/19-20/x2)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 18
Feats Dodge, Power Attack -1/+2, Toughness
Skills Acrobatics +6 (+10 jump), Climb +7, Escape Artist +1, Fly +1, Perception +6, Ride +1, Stealth +6, Survival +6, Swim +3
Languages Common, Skald
SQ fast movement +10, uncontrolled rage (dc 10)
Other Gear Studded leather armor, Earth breaker, Light crossbow, Scythe, 32 GP
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition (Ex) Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Uncontrolled Rage (DC 10) (Ex) When drop a foe become confused (Will neg). If fail, save again each rd.
Wild Fighting (Ex)At 2nd level, even when not raging, wild ragers often fight with reckless, savage abandon. A wild rager using the full-attack action can make one extra attack per round at her highest base attack bonus. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC.