Zellara

Old Nan's page

36 posts. Organized Play character for CuriousTrout.


Gender

Female NG Human Barbarian 1 | HP: 15/15 | AC: 17/Touch: 12/Flat: 15 | CMB: +6, CMD: 18 | F: +4, R: +3, W: +1 | Init: +2 | Perception: +0, Sense Motive +0 | Low-Light Vision

Strength 20
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 11
Charisma 7

About Old Nan

Common Dice Rolls:

Standard Attack Actions
[dice=Power Attack, Frying Pan]1d20+7[/dice]
[dice=Power Attack, Frying Pan Damage]1d4+10[/dice]

[dice=Raging Power Attack, Frying Pan]1d20+9[/dice]
[dice=Raging Power Attack, Frying Pan Damage]1d4+13[/dice]

[dice=Sling Attack]1d20+3[/dice]
[dice=Sling Damage]1d4+5]/dice]


Botting Old Nan:

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BOTTING OLD NAN
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As it is the responsibility of the player to play, if a GM is forced to bot me, they have 100% freedom to play her as they see fit.


Basic Information:

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INFORMATION
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Old Nan
Pathfinder Society# 246666-5
The Exchange
Medium Female NG Human (Humanoid)
Breaker Flesheater Barbarian 1
Initiative +2 (+2 DEX)
Senses Perception +0 (+0 WIS), Low-Light Vision (Heart of the Fey)
Languages Common

Defense:

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DEFENSE
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AC 17, Touch 12, Flat-footed 15 (+5 Armor, +2 DEX)
HP 15 (+12 Barbarian 1, +1 Favored Class Bonus, +2 CON)
Fort +4 (+2 Barbarian 1, +2 CON)
Ref +3 (+1 Heart of the Fey, +2 DEX)
Will +1 (+1 Heart of the Fey)
CMD 18
(+1 BAB, +5 STR, +2 DEX)

Offense:

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OFFENSE
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Speed 20 ft. (Base 30, Medium Armor -10)
BAB +1 (Barbarian 1)
CMB +6 (+1 BAB, +5 STR)
Melee Frying Pan +8 (+1 BAB, +2 Surprise Weapon, +5 STR) (1d4+7) (+5 STR, +2 Two-Handed)
Ranged Sling +3 (+1 BAB, +2 DEX) (1d6+5) (+5 STR)

Skills and Favored Class Bonuses:

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SKILLS AND FAVORED CLASS BONUSES
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Armor Check Penalty -4 (-4 Armor)
Skill Ranks 2 (+4 Barbarian 1, -2 INT Per Level)

Skills:
Acrobatics* -2 (+2 DEX, -4 ACP)
Appraise -2 (-2 INT)
Artistry -2 (-2 INT)
Bluff -2 (-2 CHA)
Climb* +1 (+5 STR, -4 ACP)
Craft -2 (-2 INT)
Diplomacy -2 (-2 CHA)
Disguise -2 (-2 CHA)
Escape Artist* -2 (+2 DEX, -4 ACP)
Fly* -2 (+2 DEX, -4 ACP)
Heal +0 (+0 WIS)
Intimidate -2 (-2 CHA)[/ooc]
Linguistics -2 (-2 INT)
Perception +0 (+0 WIS)
Perform -2 (-2 CHA)
Profession (Cook) +8 (+1 Rank, +3 Class Skill, +2 Tattooed Focus, +2 Masterwork Tools, +0 WIS)
Ride* -2 (+2 DEX, -4 ACP)
Sense Motive +0 (+0 WIS)
Stealth* -2 (+2 DEX, -4 ACP)
Survival +0 (+0 WIS)
Swim* +1 (+5 STR, -4 ACP)

*These skills have Armor Check Penalty Applied

Favored Class Bonuses
Level 1 - HP +1


Traits and Feats:

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TRAITS AND FEATS
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Human Alternate Racial Traits Heart of the Fey (Replaces Skilled).
Background Traits
Humble Beginnings, Surprise Weapon, Tattooed Focus, (Profession Cook)
Patient Calm. (Profession Cook)
Feats Additional Traits, Power Attack.

Special Abilities:

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SPECIAL ABILITIES
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Weapon and Armor Proficiency

A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

In additional to the standard bonuses and penalties of rage, a flesheater takes a –2 penalty to Intelligence while raging. The additional benefits and penalties from a flesheater’s abilities last only as long as her rage does, and she cannot use these abilities if they would bring the total penalty to Intelligence to an amount equal to or greater than her Intelligence score.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Destructive (Ex)

Whenever the breaker barbarian makes a melee attack that targets an unattended object or makes a sunder combat maneuver, she adds half her barbarian level (minimum +1) on the damage roll.

This ability replaces fast movement.


Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-133lb. Medium 134-266lb. Heavy 267-400lb.
Current Load Carried 60lbs.
Money 0 GP 4 SP 7 CP
Equipment
Frying Pan (1gp, --)
Scale Mail (50gp, 30lbs)
Gear
Common Backpack (2gp, 2lbs)
Bedroll (1sp, 5lbs)
Blanket (5sp, 3lbs)
Drill (5sp, 1lb)
Earplugs (3cp, --)
Flint and Steel (1gp, --)
Lamp (1sp, 1lb)
Lamp Oil x3 (3sp, 3lbs)
Masterwork Cooking Tools (50gp, --)
Sling (--,--)
Sling Bullets x 30 (3sp, 15lbs)

Background:

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BACKGROUND
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Appearance and Personality:

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APPEARANCE AND PERSONALITY
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Appearance:

Personality: