Droogami

Old Chorro's page

17 posts. Alias of Cacophonik.


About Old Chorro

Razorclaw Shifter, Male
Shaman/Horizon Walker/Dark Wanderer 22

ABILITY SCORES
Str 12, Con 19, Dex 19, Int 15, Wis 23, Cha 12.

COMBAT
AC: 32 Fort: 31 Reflex: 32 Will: 37
HP: 136 Surges: 11/11 Surge Value: 40
Move: 7 Initiative: 19
Action Points: 1/1

Basic Melee: +22, 2d10+9(Defensive Longspear +3)
Basic Ranged: +20, 2d8+7(Phasing Shortbow +3)

SENSES
Darkvision
Passive Insight: 32
Passive Perception: 40 (Roll twice and take highest)

SKILLS

Spoiler:

Acrobatics: 17
Arcana: 13
Athletics: 12
Bluff: 12
Diplomacy: 12
Dungeoneering: 17
Endurance: 23
Heal: 17
History: 13
Insight: 22
Intimidate: 12
Nature: 22
Perception: 30
Religion: 13
Stealth: 27
Streetwise: 12
Thievery: 15

FEATURES

Spoiler:

Last of the Breed: Endurance and Perception are class skills, and get +1 bonus to checks
Protector Spirit: Ally within 2 squares of Snow regains +4 HP with Second Wind or when Chorro uses a Healing Power on him/her
Shadowfell Sight: Gain Darkvision. +5 to Perception checks in the Shadowfell
Wanderer's Action: When Chorro spends an AP to move, he gains an AP after taking that action
Astral Infusion: +6 to Death Saves and Healing Surge value. Cannot die from failed Death Saves in Astral Sea or any divine dominion there
Not My Destiny: Creatures level 22 or lower that hit Chorro have -4 attack rolls vs. him until end of the encounter

FEATS

Spoiler:

1: Improved Initiative: +4 to Initiative
2: Weapon Proficiency (Shortbow): Proficient with Shortbow
4: Warrior of the Wild: Ranger MC: Skill training, Hunter's Quarry once per encounter
6: Implement Expertise (totem): +2 attack rolls with any implement power used through a totem
8: Acolyte Power (Ranger): Weave Through The Fray (Utility 6)
10: Skill Focus (Perception): +3 to Perception checks
11: Fleet-Footed: +1 speed
12: Combat Anticipation: +1 all defenses vs Ranged, Area and Close attacks
14: Melee Training (Wisdom): Use Wisdom instead of Strength for Melee Basic Attacks
16: Preternatural Senses: Roll twice and take highest Perception check
18: Danger Sense: Roll twice and take highest Initiative
20: Novice Power (Ranger): Disruptive Strike (Attack 3)
21: Epic Will: +4 Will
22: Mighty Spirit: Benefits granted by Snow apply to all allies within 2 squares, instead of adjacent

AT-WILL POWERS

Spoiler:

Call Spirit Companion: If a single melee or ranged attack does 21 HP, spirit disappears. Chorro takes 16 damage.
Spirit's Shield: +23(Reflex), 10. Ally within 5 squares of Snow regains 6 HP
Protecting Strike: +23(Will), 2d8+10. Each Ally 2 squares from Snow gains 4 Temp HP.
Defending Strike: +23(Reflex), 2d8+10. Until EoNT, allies and Chorro gain +1 AC within 2 squares of Snow.

ENCOUNTER POWERS

Spoiler:

Razorclaw Shifting
Healing Spirit
Hunter's Quarry
Speak With Spirits
Weave Through The Fray
Bonds of the Clan
Disruptive Strike
Call to the Indomitable Defender
Spirit of Spring's Renewal
Worldly Strike
Fey Strider

DAILY POWERS

Spoiler:

Wrath of the Spirit World
Guardian of the Primal Copse
Horns of the Undefeated Khan
Spirit of Life
Forge the Chains of Life
Spirit of the World Healer
Elemental Chaos Smite

MAGIC ITEMS

Spoiler:

Body: Wildleaf Snakeskin Armor +5
Neck: Gloaming Shroud +5
Off-Hand: Watchful Spirit Totem +4
2H Melee Weapon: Defensive Longspear +3
2H Ranged Weapon: Phasing Shortbow +3
Finger: Ring of Shadow Guard (paragon tier)
Finger: Ring of Invigoration (paragon tier)
Feet: Lightstep Slippers (epic tier)
Endless Canteen (heroic tier)
Horn of Summons (heroic tier)
Escape Tattoo (heroic tier)
Muleback Harness (heroic tier)
Whetstone of Venom x5 (heroic tier)

WEALTH

Spoiler:

PP:
GP: 85
SP:
Other: