SAVES
[dice=Fort]d20+9[/dice]
[dice=Ref]d20+7[/dice]
[dice=Will]d20+12[/dice]
SKILLS
[dice=Acrobatics(T)]d20+7[/dice]
[dice=Arcana(T)]d20+6[/dice]
[dice=Athletics(U)]d20+2[/dice]
[dice=Crafting(U)]d20[/dice]
[dice=Deception(U)]d20+1[/dice]
[dice=Diplomacy]d20+1[/dice]
[dice=Intimidation(U)]d20+1[/dice]
[dice=Medicine(E)]d20+13[/dice]
[dice=Nature(T)]d20+10[/dice]
[dice=Occultism(U)]d20[/dice]
[dice=Performance(U)]d20+1[/dice]
[dice=Religion(T)]d20+10[/dice]
[dice=Society]d20+8[/dice]
[dice=Stealth(U)]d20+1[/dice]
[dice=Survival(T)]d20+10[/dice]
[dice=Thievery(U)]d20+1[/dice]
[dice=PFS Lore]d20+6[/dice]
[dice=Warfare Lore]d20+6[/dice]
MEDICINE
[dice=Battle Medicine/Treat Wounds]d20+13[/dice]
[dice=Healing, DC 15 (Battle Med/Treat Wounds)]2d8[/dice]
[dice=Healing, DC 20 (Battle Med/Treat Wounds)]2d8+15[/dice]
[dice=Slashing, Risky Surgery]1d8[/dice]
[dice=Medicine(E), Risky Surgery, Healer's Gloves]d20+13+2[/dice]
[dice=Healing, Risky Surgery]4d8[/dice]
+10 hp if DC 20
OFFENSE
[dice=Staff]d20+8[/dice] for [dice=Bludgeoning]1d6+2[/dice]
[dice=Staff, MAP]d20+3[/dice] for [dice=Bludgeoning]1d6+2[/dice]
[dice=Staff, MAP 2+]d20-2[/dice] for [dice=Bludgeoning]1d6+2[/dice]
[dice=Bludgeoning, 2-handed]1d8+2[/dice]
[dice=Throwing Knife, Melee]d20+8[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Throwing Knife, Melee, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Throwing Knife, Melee, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Throwing Knife, Ranged]d20+7[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Throwing Knife, Ranged, MAP, Agile]d20+3[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Throwing Knife, Ranged, MAP 2+, Agile]d20-1[/dice] for [dice=Piercing Damage]d4+2[/dice]
[dice=Sling, 50' Range, Reload 1]d20+7[/dice] for [dice=Bludgeoning, Propulsive]d6+1[/dice]
[dice=Sling, 50' Range, Reload 1, MAP]d20+2[/dice] for [dice=Bludgeoning, Propulsive]d6+1[/dice]
[dice=Dagger, Melee]d20+8[/dice] for [dice=Piercing/Slashing Damage]d4+2[/dice]
[dice=Dagger, Melee, MAP, Agile]d20+4[/dice] for [dice=Piercing/Slashing Damage]d4+2[/dice]
[dice=Dagger, Melee, MAP 2+, Agile]d20[/dice] for [dice=Piercing/Slashing Damage]d4+2[/dice]
[dice=Dagger, Ranged]d20+7[/dice] for [dice=Piercing/Slashing Damage]d4+2[/dice]
SPELLS
[dice=Divine Lance; Spirit Damage]d20+10; 2d4+4[/dice]
[dice=Vitality Lash; DC 21 Basic Fortitude; Positive Damage]2d6+4[/dice]Enfeebled 1 on CF
[dice=Force Barrage (per missile)]d4+1[/dice]
[dice=Noise Blast; Sonic Damage; DC 21 Basic Fortitude]2d10[/dice] F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1
[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]
[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]
[dice=Healer's Touch]2d6+7[/dice]