NG Male Human | Field Medic | Cleric Lvl 3 | Medic Dedication | Divine Font: 2/2 (Heal) |
Strength
14
Dexterity
12
Constitution
12
Intelligence
10
Wisdom
18
Charisma
12
About Olaf Spiritwell
Male Human Cleric of Nethys 3
NG, Medium, Human, Humanoid Heritage: Versatile Heritage
Background: Field Medic
Perception: +11
Languages: Common, Elven
STR 14 (+2), DEX 12 (+1), CON 12 (+1), INT 10 (+0), WIS 18 (+4), CHA 12 (+1)
AC 19, HP 35, Fort +8, Ref +6, Will +11
Class DC: 19
Speed: 25 ft
PFS Info:
PFS#: 2396852-2008
PFS School: Spells
PFS School Item: Scroll of Heal
Chronicle
Skills:
Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Medicine(E): +11
Nature/Religion/Survival: +9
Acrobatics: +6
Arcana/Lore (PFS, Warfare): +5
Athletics(U):+2
Stealth(U)/Thievery(U): +1
Background Feats:
Battle Medicine (1 action attempt a DC 15 Medicine check to regain 2d8 HP.)
Skill Feats:
Risky Surgery - On Treat Wounds, deal 1d8 damage to patient for +2 on check, and treat success as a critical success.
Bonus Feat:
Healing Hands - When you cast heal, you roll d10s instead of d8s.
General Feats:
Canny Acumen (Perception) - Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice.
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hour.
Class Abilities:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage
Martial Weapons - Trained in all martial weapons.
Class Feats:
Medic Dedication - You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.