Characteristic Bonus: +5 BS
Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill
Starting Skills: Athletics or Survival, Navigate (Surface), Common Lore (Imperial Guard, War)
Starting Talents: Lasgun Barrage or Rapid Reload, Weapon Training (Las, Solid Projectile, Launcher)
Specialist Equipment: 4 Frag grenades, Common Craftsmanship Long-las
Wound Roll: 8+1d5 1d5 ⇒ 5
Wounds: 13
Fate Roll: 1d10 ⇒ 3
Fate: 1
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Characteristics:
Weapon Skill: 20+5 = 25
Ballistic Skill: 20+20+3+5 = 48
Strength: 20+10 = 30
Toughness: 20+10 = 30
Agility: 20+20 = 40
Intelligence:20+10 = 30
Perception: 20+15+3 = 38
Willpower: 20+15 = 35
Fellowship: 20+5 = 25
Redundant Aptitude (Ballistic Skill): Perception
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill
Skills: Common Lore (War) +10, Common Lore (Imperium), Common Lore (Imperial Guard) +10, Linguistics (Low Gothic), Awareness, Athletics, Navigate (Surface)
Talents: Hatred (Orks), Nerves of Steel, Rapid Reaction, Combat Sense, Deadeye Shot, Lasgun Barrage, Weapon Training (Las, Solid Projectile, Launcher)
Experience:
Acrobatics 100xp
Survival (Surface) 100xp
Stealth 100xp
Scrutiny 100xp
Light Sleeper 200xp